Comeuppance + Comeuppance = a drawn game.

Deflecting Palm has seen some play in Standard, managing to deflect a blow that would hit you back to its controller. And Commander 2014 gives us a mega version of the Palm with Comeuppance. Not only does it deflect damage that would be dealt to you, but it also deflects damage that would be dealt to your planeswalkers.

What if I cast a Lightning Bolt targeting you, you respond with Comeuppance, but then I also cast my own Comeuppance? Well, the game is actually going to be a draw. When my Bolt resolves, your Comeuppance prevents the three damage and tries to deal three damage to me. My Comeuppance prevents that damage and tries to deal three damage to you. This is considered a different source of damage, so your Comeuppance applies again and tries to deal three damage to me. My Comeuppance applies again and tries to deal three damage to you. The game can’t progress any further, since each Comeuppance keeps preventing the damage and tries to deal damage to the other player, and the game ends up in a draw. So be careful if you have a Comeuppance and you think your opponent may have a Comeuppance as well.

Well, that’s all we have for this week. We’ll see you all next week!

Today’s Rules Tip written by Nathan Long

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