Containment Priest vs. Ichorid and Narcomoeba

We’re closing in on the end of the week, and we’re back to hoser cards. While Containment Priest doesn’t stop the dredge deck from loading up on cards in their graveyard like traditional dredge hate, it hits their engines just as well. Part of Dredge’s modus operandi is recurring dead creatures like Bloodghast, Ichorid, and Narcomoeba as sacrifice fodder, and since they’re entering the battlefield from the graveyard, Containment Priest puts a halt to that.

These creatures won’t automatically be exiled, though. Ichorid requires a cost to return to the battlefield, and both Bloodghast and Narcomoeba are “may” abilities. In this case, even if you want the trigger to go on the stack, it’s more strategically advantageous for your opponent to leave them in the graveyard, so they have the potential to be useful later.

Remember that Containment Priest also won’t stop Bridge from Below from generating Zombie tokens (assuming your opponent cast a creature and it died somehow), because the Priest cannot stop token creatures from being created, regardless of where they originated.

Today’s Rules Tip written by Jen Wong

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