Author Archives: bimmerbot

Comeuppance + Comeuppance = a drawn game.

Comeuppance can do cool and weird things in combat (and two players with Comeuppance can result in a draw!). Learn about it here! Continue reading

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Assault Suit – What “can’t be sacrificed” means.

There have been a few cards that prevent sacrifices from opponent’s effects, but “can’t be sacrificed” is a new ability, so we explain exactly what it means for Assault Suit! Continue reading

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How Arcane Lighthouse works.

Similar to the Archetype cycle, Arcane Lighthouse removes hexproof/shroud and makes sure it can’t be regained this turn! Continue reading

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The “lieutenant” abilities know about commanders that are face-down or copying something.

A commander by any other name (or status) is still a commander, as far as the lieutenant abilities are concerned. Continue reading

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You can’t cast Aether Gale without choosing 6 nonland permanents.

If a spell requires 6 targets, you can’t cast it without that many targets to choose! Continue reading

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Casting a god doesn’t trigger prowess (but a bestowed card will).

A god spell will always be a creature, and thus can’t trigger prowess. But a bestow card cast as an aura is indeed a noncreature spell, and can trigger prowess. Continue reading

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Clan combos – Jeskai and Temur: You can use Prowess to “turn on” a spell’s Ferocious effect.

Prowess triggers when you cast a noncreature spell, while the spell you just cast only checks whether Ferocious is true as it resolves. Since the trigger goes on top of the spell and resolves first, this generally works out well for you! Continue reading

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All about fetchlands

Learn all there is to know about “fetch lands” in today’s tip. Continue reading

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Deflecting Palm + Dictate of the Twin Gods

Deflecting Palm prevents damage, then it deals damage (not quite the same as redirection!). This means there are two chances for replacement effects to apply to that damage. Read up on the details here! Continue reading

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How Trinisphere works against Delve.

Trinisphere and delve are interesting companions. Delve is pretty much the only way to “fool” Trinisphere into letting you cast a spell by paying less than 3 actual mana, because delve lets you pay “exile a card from your graveyard” instead of {1} while making payments! Continue reading

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