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Author Archives: krizriktr
Hellrider’s ability triggers when a creature attacks.
Hellrider has an ability that triggers when a creature controlled by Hellrider’s controller attacks (this includes Hellrider itself). Like similar ‘whenever… attacks’ abilities, this ability triggers when attacking creatures are declared, and will resolve before blocking creatures are chosen. It … Continue reading
Helvault does not trigger ‘goes to the graveyard’ or ‘dies’ triggers.
Helvault has two activated abilities, both of which exile creatures. Exiling means to put a card into the exile zone. Creature that are exiled do not go to the graveyard and will not trigger relevant abilities that trigger when a … Continue reading
Pyreheart Wolf’s triggered ability is not cumulative.
Pyreheart Wolf has a triggered ability that makes it harder for your opponent’s to block your attacking creatures. When Pyreheart Wolf attacks, its ability triggers. When this triggered ability resolves, it creates an effect that prevents your attacking creatures from … Continue reading
Don’t offer advice to someone during a game.
For events run at competitive or professional rules enforcement level, giving someone advice in a match is covered in the Magic Infraction Procedure Guide. It falls under the category ‘Tournament Error – Outside Assistance’ and the associated penalty is a … Continue reading
Posted in Tournament Rules
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The card exiled by Fiend of Shadows is not free to cast.
Fiend of Shadows has an ability that triggers when the Fiend deals combat damage to a player. When this ability resolves, the player that was dealt damage chooses and exiles a card from his or her hand. The controller of … Continue reading
How Fateful Hour works
Fateful Hour is an ability word. While the comprehensive rules do govern how these abilities work, there are not dedicated rules in the comprehensive rules about Fateful Hour. The specific workings of this mechanic are printed on the cards themselves. … Continue reading
You can ‘steal’ more than one creature with Beguiler of Wills
Beguiler of Wills has an activated ability that gives you control of a creature with power less than or equal to the number of creatures you control when the ability resolves. In order to play this ability, its target must … Continue reading
Drogskol Reaver allows you to draw when you gain life, but not for each point gained.
Drogskol Reaver is jammed packed with abilities and it’s last one (a triggered ability) is likely it’s best. This ability triggers each time you gain life. When the ability resolves you draw a card. Gaining life means any time that … Continue reading
Posted in Triggered Abilities
Tagged Drogskol Reaver, Falkenrath Noble, Timely Reinforcements, Vault Skirge
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When arranging a prize split or concession, it is best to call a judge for help.
The tournament tip last week was about offering prizes or other things in exchange for a result of a game or match, and how that will lead to a disqualification. It was mentioned that there is one exception: you can … Continue reading
Posted in Tournament Rules
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Double-faced cards are face up when in your graveyard.
When in any zone other than the battlefield (and after having been transformed), double-faced cards have only the characteristics of their front face (‘Day’ side). While there is not a penalty associated with accidentally putting a double-faced card into another … Continue reading
Posted in Zones
Tagged Elbrus, Ghastly Haunting, Ghoultree, Soul Seizer, Withengar Unbound
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