Author Archives: tnunez

Congratulations, Paul Baranay!

One of our valued contributors to the Rules Tip Blog, Paul Baranay, was recently promoted to Level 3! All of us at the Rules Blog wanted to congratulate Paul on this awesome milestone, and we couldn’t think of a better … Continue reading

Posted in Uncategorized | Tagged | Comments Off

Mind Control and Gods: Not a Great Idea

So your opponent is staring you down with an active , or maybe his is online and giving you the business. Your board is fairly barren, but you’ve got a nice little in your hand, and you’re ready to turn … Continue reading

Posted in Abilities, Characteristics, Control / Controller, State-Based Actions, Static Abilities, Type Changing | Tagged , , | Comments Off

When Bestow Creatures Can Attack

A misconception I’ve seen a lot of is players thinking that once a noncreature permanent becomes a creature, it gains summoning sickness until it’s been a creature for a turn. That’s simply not true! The rules don’t care how long … Continue reading

Posted in Combat Phase, Type Changing | Tagged | Comments Off

Planeswalkers and Hero’s Downfall

Since Planeswalkers were first introduced in Lorwyn, people have been trying to play around them, and to play them to their fullest. A common misconception some players have is attempting to kill an opponent’s planeswalker after it resolves, but before … Continue reading

Posted in Abilities, Activated Abilities, Casting / playing a spell or ability, Priority | Tagged | Comments Off

Merry Christmas!

From all of us here at the Rules Tip Blog, we wish all of you readers a safe and happy Christmas, Hanukkah, Kwanzaa, or whatever holiday you choose to celebrate. May your day be filled with loved ones, friends, and … Continue reading

Posted in Uncategorized | Comments Off

When it’s missed: Triggers that change the rules

Welcome to our special Christmas Eve edition of Tournament Tuesday, and possibly the most festive entry in our Missed Trigger series! Today we’ll be going over another type of trigger and how the Missed Trigger rules work with that type: … Continue reading

Posted in Abilities, Missed Triggers, Resolving spells and abilities, Tournament Rules, Triggered Abilities | Tagged | Comments Off

Melira Can’t Stop Herself From Entering With -1/-1 Counters

is a central piece in the Melira-Pod combo, letting you sacrifice Persist creatures left and right and having them come back nonstop (and healthy as a to boot) because of her nifty ability that just hates -1/-1 counters. She shuts … Continue reading

Posted in Abilities, Static Abilities | Tagged | Comments Off

Activated Abilities: How Many Times They Can Be Used

“How many times can I use my creature’s ability? Just once?” I’ve heard that one a lot, especially among newer players; they want to know how many times they can activate a given ability per turn. The answer is pretty … Continue reading

Posted in Abilities, Activated Abilities, Casting / playing a spell or ability, Resolving spells and abilities | Tagged , | Comments Off

How to Attack with Mutavault

is back in town, and doing fun things! It swings for 2, it gets pumped by , it has the subtypes of Ninja Mutant Turtle- and it taps for mana! What a land. However, some people don’t know how to … Continue reading

Posted in Abilities, Activated Abilities, Combat Phase, Tournament Rules, Turn Structure, Type & Subtypes, Type Changing | Tagged | Comments Off

Daxos of Meletis and Lands

Around here, two or three different people have gotten infected with Daxos fever. There’s multiple commander decks kicking around, and he’s a fun card to play with. He can’t be blocked by bigger creatures, so unless your opponent has chumps … Continue reading

Posted in Abilities, Casting / playing a spell or ability, Triggered Abilities | Tagged | Comments Off