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Author Archives: tnunez
Sunpetal Grove Loves Hallowed Fountain
Or, How I Learned to Stop Worrying and Love the Shock. Today we get to explore something that didn’t really come up much until we Returned to Ravnica and had the Shocklands back in Standard alongside the M10 and Innistrad … Continue reading
Posted in Effects, Prevention and Replacement Effects, Type & Subtypes
Tagged Hallowed Fountain, Sunpetal grove
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Elvish Archdruid Won’t Trigger Gyre Sage
If there’s one thing Elves love [beyond having Hobbits do their dirty work, but that's another plane entirely], it’s mana. Lots and lots of mana. Enormous, obscene piles of green mana, ready to be converted into an astoundingly large spell, … Continue reading
Posted in Abilities, Activated Abilities, Continuous Effects, Effects, Keywords, Mana Abilities, Triggered Abilities
Tagged Elvish Archdruid, Gyre Sage
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Flinthoof Boar and Evolve
Flinthoof Boar is part of a cycle in M13, and it’s a pretty neat cycle! They’re all uncommon mono-colored creatures that have an ability which requires an allied color of mana to activate, and they get +1/+1 if you control … Continue reading
Posted in Abilities, Continuous Effects, Effects, Keywords, Static Abilities, Triggered Abilities
Tagged Flinthoof Boar, Genesis Wave
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Tournament Tuesday: Head Judges and Proxy Cards
So I’m sure plenty of you are familiar with proxy cards, or just ‘proxies’. For those of you who aren’t, they’re basically a stand-in for a card you might not have; they’re very commonly used in playtesting, where someone will … Continue reading
Posted in Tournament Rules
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Gisela will prevent all instances of 1 damage
We already did a general overview of the legendary angel Gisela, Blade of Goldnight a while back when she was first released. But that general overview didn’t cover probably the most common question about her, especially in my Commander group: … Continue reading
Posted in Abilities, Effects, Prevention and Replacement Effects, Static Abilities
Tagged Gisela Blade of Goldnight
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Quirion Dryad Triggers Once Per Spell
Quirion Dryad was an old favorite card of one of my friends, so I’m used to dealing with it. But now that it’s Standard-legal again, and with all the 3 color decks kicking around, it’s seeing some play. So I’m … Continue reading
Soul Ransom and Gruul Charm
Oooh, this one is fun! Control-changing effects have a habit of confusing players, especially when it comes to aura-based things like Mind Control or in this case, Soul Ransom. The mistake many players make is thinking that it’s always ‘on’, … Continue reading
Tournament Tuesday: Zone-Change Triggers
As we covered last week, there’s been a few changes in the Missed Trigger policy recently. Today we’re gonna cover one that’s had a little confusion even among judges: Zone-change triggers. First, I’ll start off with a link to Toby … Continue reading
Posted in Abilities, Resolving spells and abilities, Tournament Rules, Triggered Abilities
Tagged Ghost Council, Obzedat
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Extort and Commander
This question cropped up an awful lot once Extort was first spoiled, and even weeks after the release of Gatecrash I still hear it fairly often: Does Extort automatically make a card B/W for the purposes of color identity? The … Continue reading
Posted in Keywords, Multiplayer
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