Category Archives: Abilities

Elesh Norn vs. Sakura-Tribe Elder, et. al.

You can only activate abilities when you have priority. If your creature enters the battlefield but dies before you get priority, you’re not going to have a good time! Continue reading

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What “attacks if able” really means.

“Attacks if able” is pretty straightforward, until you add other restrictions or requirements! See inside for some more detail. Continue reading

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You can’t “miss” True-Name Nemesis’s “as this enters…” ability.

True-Name Nemesis doesn’t have a triggered ability, so it’s not possible to simply “miss” the ability. If you think your opponent failed to choose a player, you must mention it. Continue reading

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Gargoyle Sentinel can dodge Clear a Path.

Clear a Path needs the target to have defender both when you cast it and when it would resolve. Gargoyle Sentinel can make sure the latter part isn’t true in order to survive! Continue reading

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Casting Ajani’s Pridemate while you have Staff of the Sun Magus – No counter for you!

The Staves all trigger when a spell is cast, so that trigger must resolve before the spell that caused it to trigger can resolve. If you cast Ajani’s Pridemate, you gain the life before it actually enters, so it won’t be around to trigger on that life gain and therefore won’t gain a counter. Continue reading

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Resolute Archangel vs. Erebos

Setting your life total to a higher number counts as gaining life. So if you’re unable to gain life, there’s no way for your life total to increase. Continue reading

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Prerelease Week: Returning mechanics – “as long as you control…”

The new core set brings back the creatures that get a bonus from “friendly color” lands. Be sure you know when the game cares about that ability and when it doesn’t! Continue reading

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Prerelease Week: Returning mechanics – Indestructible

Remind yourself about the subtleties of indestructible (including the M14 change), since this keyword ability returns in M15 (alongside Turn to Frog, no less!). Continue reading

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Banishing Light is not Oblivion Ring: Why Your Trick Doesn’t Work Now

Those of you who remember might remember a little “trick” that could be used to permanently exile a permanent. What you had to do was remove the Ring from the battlefield with its enter the battlefield trigger on the stack. … Continue reading

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It’s a conspiracy (week)! Every Vote Counts, So Count Every Vote

To wrap up this week’s Conspiracy theme, we’ll touch on one of the most multiplayer mechanics in the whole set- Voting! There’s multiple cards in the set that have the ability word “Will of the Council”. Just like other ability … Continue reading

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