Category Archives: Abilities

Cathars’ Crusade triggers multiple times if multiple creatures enter at the same time.

Cathars’ Crusade has an ability that triggers “whenever a creature enters the battlefield under your control.” Normally, this will be one creature entering the battlefield as a result of the creature spell resolving – “a creature.” However, some spells and … Continue reading

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Once two creatures are paired via Soulbond, they’re stuck that way until one of them leaves the battlefield.

Soulbond is a fun new mechanic from Avacyn Restored that lets you pair 2 creatures together, and both get fun new effects. Soulbond says that when the Soulbond guy enters the battlefield under your control, or a different guy enters … Continue reading

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You can’t do anything with your Vexing Devil between the opponent’s choice to take 4 damage and the sacrifice.

When Vexing Devil enters the battlefield, its ability triggers and gives the opponent the choice of either allowing it to stay on the battlefield, or taking 4 damage so its controller sacrifices it. If you allow the opponent to make … Continue reading

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Abundant Growth gives the land an extra ability, but doesn’t let it produce extra mana.

Green is never short of mana fixing when new sets are released, and Innistrad block hasn’t been the exception. When Innistrad came out, we had Caravan Vigil, then we got Dawntreader Elk in Dark Ascension. One of the cards that … Continue reading

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You can’t play a land after you reveal a Miracle card but before you cast it.

There seem to be a lot of questions about the new miracle mechanic lately. To repeat, here is how it works: When you draw the first card in a turn, if it has miracle, you may reveal it. When you … Continue reading

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You have to discard a card FIRST to activate Mad Prophet’s ability.

Mad Prophet has an activated ability that reads, “T, discard a card: Draw a card.” When activating an ability, all costs must be paid or it cannot be activated. Discarding a card is defined as moving a card from your hand to the … Continue reading

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You can’t pair your Angel’s Tomb to your Soulbond creature unless you control a third unpaired creature.

The most complicated new mechanic of Avacyn Restored is Soulbond. I had dozens of questions regarding Soulbond at my local prerelease, so I will try to explain how it works. Soulbond basically means this: “When a creature with soulbond enters … Continue reading

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Desolate Lighthouse can’t work Miracles if you have no cards in your hand.

One of the most-asked questions with Miracle is whether you can cast it in the middle of a resolving spell or ability. You can’t do that because the ability that triggers when you reveal the card can’t go on the … Continue reading

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A Miracle card must be cast in the same step you draw the card (even if it’s a sorcery).

When you draw your first card for the turn (usually in your draw step), you can reveal it as you draw it if it has the Miracle ability. When you do that, the ability triggers and goes on the stack … Continue reading

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How the Heartless Summoning + Havengul Lich combo works.

As you might have guessed by now, we’re doing a special Combo Week this week! I got saddled with (in my opinion) the most hilarious combo in Standard right now: Heartless Lich. But how does it work? First, you need … Continue reading

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