Category Archives: Activated Abilities

Gargoyle Sentinel can dodge Clear a Path.

Clear a Path needs the target to have defender both when you cast it and when it would resolve. Gargoyle Sentinel can make sure the latter part isn’t true in order to survive! Continue reading

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Hydra Broodmaster and You

is quite a cool card. It has quite an interesting ability. For the low cost of XXG it can become monstrous. The real kicker is the second part of its monstrous ability. When Hydra Broodmaster becomes monstrous, it looks to … Continue reading

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Springleaf Drum and summoning sickness.

“Summoning Sickness” only stops creatures from attacking or being tapped to activate their own abilities that include the Tap or Untap symbol. Being “sick” doesn’t prevent tapping a creature to pay the cost of another ability. Continue reading

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What happens if Phenax stops being a creature after you activate it.

Phenax’s ability only cares about toughness when the ability resolves. If Phenax doesn’t have any at that time, there will be no milling! Continue reading

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Quicken doesn’t change when you can activate Whip of Erebos.

“Any time you could cast a sorcery” has a bit more rules meaning than the printed text. We explain what it really means and why it’s worded this way! Continue reading

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Cube week! You can counter Take Possession with Phyrexian Tower.

Phyrexian Tower is one of the few useful responses to a split second card like Take Possession to stop it from resolving. Continue reading

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Cube week! Mishra’s Factory can block Daxos, then pump itself.

We’re running a Cube week for the new year! Up for today: Don’t let your Daxos be gobbled up by a Mishra’s Factory that can block as a 2/2, then damage as a 3/3! Continue reading

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Planeswalkers and Hero’s Downfall

Since Planeswalkers were first introduced in Lorwyn, people have been trying to play around them, and to play them to their fullest. A common misconception some players have is attempting to kill an opponent’s planeswalker after it resolves, but before … Continue reading

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To stop Underworld Connections with Pithing Needle, you should probably name Swamp.

Underworld Connections doesn’t actually have any activated abilities, so naming that card with Pithing Needle won’t do anything good. Instead, name the land that Underworld Connections is enchanting, because that’s what gains the activated ability! Continue reading

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Illusionist’s Bracers and Beetleform Mage

“Activate this ability only once each turn” doesn’t mean a copy of that ability can’t be created and resolve in the same turn! Continue reading

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