Category Archives: Activated Abilities

All about fetchlands

Learn all there is to know about “fetch lands” in today’s tip. Continue reading

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Dragon Throne of Tarkir vs. Blinding Spray

Dragon Throne checks power as the ability resolves, so if you respond to the activation by reducing power below 0, you can actually end up killing the other creatures it was supposed to be pumping! Continue reading

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Sarkhan, the Dragonspeaker’s +1 vs. Hero’s Downfall

Who knew that when Wizards of the Coast released an alternate-art version of Form of the Dragon in FTV: Dragons, they were foreshadowing one of ’s abilities: TURNING INTO A DRAGON!! And not just any dragon, but a hasty, indestructible … Continue reading

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Prerelease Primer Week – Outlast with the Abzan Clan

Thanks for enduring the wait until Wednesday to learn more about the Abzan- boy would they be proud of you! The Abzan clan on Tarkir revere the endurance of the dragons, and their symbol is a pair of crossed dragon … Continue reading

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Goblin Kaboomist: When To Flip Coins

Goblin Kaboomist is a goofy little rare from M15, and one that’s raised quite a few questions so far! Well, more accurately, it seems to have raised one question, multiple times! Kaboomist creates a Land Mine token during the beginning … Continue reading

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How Chain Veil Really Works

The Chain Veil got a lot of speculative discussion after it was spoiled, before the release notes were available. We explain the now-official answer about how it works! Continue reading

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Inferno Fist in Combat: Choices, Choices

Among the new cards we’ve gotten questions about from M15 is a neat little aura called . As with other Auras, it’ll enchant something (in this case, a creature!) and do something neat. What Fist does, specifically, is boost your … Continue reading

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Gargoyle Sentinel can dodge Clear a Path.

Clear a Path needs the target to have defender both when you cast it and when it would resolve. Gargoyle Sentinel can make sure the latter part isn’t true in order to survive! Continue reading

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Hydra Broodmaster and You

is quite a cool card. It has quite an interesting ability. For the low cost of XXG it can become monstrous. The real kicker is the second part of its monstrous ability. When Hydra Broodmaster becomes monstrous, it looks to … Continue reading

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Springleaf Drum and summoning sickness.

“Summoning Sickness” only stops creatures from attacking or being tapped to activate their own abilities that include the Tap or Untap symbol. Being “sick” doesn’t prevent tapping a creature to pay the cost of another ability. Continue reading

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