La Pierre de graf corrompue est un caillou à mana intéressant. Elle peut produire différentes couleurs, mais ne coûte que 2 manas au lieu des 3 habituels ! Pour compenser cela, elle arrive engagée le tour où vous la jouez, et nécessite un peu de travail pour fonctionner. Elle a une capacité de mana normale […]
is an interesting mana rock. It can make many different colors, but only costs 2 instead of the usual 3! To make up for that, it comes in tapped the turn you play it, and it requires a little work to get going. It has a normal mana ability (because it isn’t a loyalty ability […]
Welcome to Oath of the Gatewatch Prerelease Week! In preparation for the Oath prereleases this weekend, we’re going to be going over some information you might find useful! Today, we’re starting with probably the biggest ‘new’ mechanic of the set: Colorless mana. Colorless mana has been a thing since day one of Magic, but it’s […]
De nombreuses extensions ont des créatures productrices de mana à faible coût, et les Khans de Tarkir ne font pas exception. Voyez la , une créature qui n’a pas une, mais deux capacités qui produisent du mana. Aujourd’hui, nous allons voir spécifiquement si ce sont des capacités de mana, c’est à dire des capacités qui […]
Rattleclaw Mystic's "turn-face-up" trigger produces mana, but it isn't a mana ability. It uses the stack and can be responded to.
By far the biggest chunk of questions I’ve gotten from my players and my threads the past week are all about the last mechanic we’re covering this week (sorry, Scry): Devotion. Devotion is more or less a reworking of Chroma, an ability word from back in Lorwyn block. Put simply, “Devotion to COLOR” is measured […]
An explanation of how Burning Earth works (or really doesn't) when a nonbasic land is tapped for a non-mana ability.
To finish out this week’s Modern flair, let’s talk about a deck called Robots (or back in my crotchety days, “Affinity”). It uses lots of artifacts to make your opponent and his life total very sad. The Legacy version (and the original Standard version) made delightful use of the artifact lands like and pulling double […]
There was a time when counters didn’t cancel each other out on the same permanent; you could have a bunch of +1/+1 counters and a few -1/-1 counters on a creature and they’d just co-exist happily on that creature, in case anything cared. With the Lorwyn block, that got changed up because it was a […]
There’s a small caveat in Magic: you can only pay any given cost for one ability or spell; you can’t use the same cost to pay for two separate abilities. That’s just not how life (or Magic) works. Very simple here with the Cluestones. Since the Cluestone’s abilities require it to tap for both the […]