Category Archives: Static Abilities

How Trinisphere works against Delve.

Trinisphere and delve are interesting companions. Delve is pretty much the only way to “fool” Trinisphere into letting you cast a spell by paying less than 3 actual mana, because delve lets you pay “exile a card from your graveyard” instead of {1} while making payments! Continue reading

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Courser of Kruphix and Drawing Multiple Cards

So, we’ve covered a couple of situations where YOU know what the top few cards of your library are, but your opponent doesn’t, even with on board. Today, we’re covering a situation where Courser makes information a little more symmetrical- … Continue reading

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Courser of Kruphix and Dig Through Time

Welcome back to the penultimate day of Courser Week! Today we’ll look at how Courser functions with an increasingly popular blue card from Khans of Tarkir: . Dig Through Time has you look at the top 7 cards of your … Continue reading

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Courser of Kruphix and Scrying

Welcome back! For those of you just tuning in, we’re covering lots of things to do with this week! The Theros block gave us back an old Mirrodin mechanic in Scry. It also gave us Courser- so it’s not uncommon … Continue reading

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Tournament Tuesday: Common Courser of Kruphix Mistakes

Welcome back to our crash course(r) on ! Since today is Tuesday, we’ll be covering some IPG and MTR things about Courser of Kruphix, rather than just your normal Comprehensive Rules stuff. Mainly, we’ll be talking about the more common … Continue reading

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You can’t see face-down creature spells with Lens of Clarity.

A creature only exists on the battlefield, while a creature spell exists on the stack. As such, Lens of Clarity doesn’t let you see face down spells before you decide whether to respond to them. Continue reading

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Ivorytusk Fortress vs. Icy Blast, Crippling Chill, et. al.

Ivorytusk Fortress tells you to untap your creatures with +1/+1 counters during your opponent’s untap step, while Icy Blast and its kin say they don’t untap during their *controller’s* next untap step. This means there’s no problem untapping during the opponent’s turn! Continue reading

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Prerelease Primer Week – The Ferocious Temur

Last and certainly not least of the five clans, we have the Temur Frontier. They live in the coldest parts of Tarkir, and revere the savagery of the dragons. Their symbol is a set of dragon’s claws, and their mechanic … Continue reading

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Prerelease Primer Week – Delve with the Sultai

The Sultai brood are an opulent and decadent clan of necromancers, naga, and naga necromancers. They revere the ruthlessness of the long-gone dragons, and their symbol is a single dragon’s fang. Even their dead fuel their war machine, thanks to … Continue reading

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Shield of the Avatar and Multiple Blockers

Wrapping up this week’s tips, we have a fun equipment for creature-heavy decks: . This little toy helps keep your best guy alive by putting a damage-prevention effect around that creature. How much does it prevent? Well, how many buddies … Continue reading

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