Category Archives: Static Abilities

Shield of the Avatar and Multiple Blockers

Wrapping up this week’s tips, we have a fun equipment for creature-heavy decks: . This little toy helps keep your best guy alive by putting a damage-prevention effect around that creature. How much does it prevent? Well, how many buddies … Continue reading

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Rotfeaster Maggot and Seraph of the Masses

This one may have come up for some of you in the past couple of weeks since M15, and it may very well happen to you in the future if it hasn’t! is a common Black creature that eats dead … Continue reading

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Elesh Norn vs. Sakura-Tribe Elder, et. al.

You can only activate abilities when you have priority. If your creature enters the battlefield but dies before you get priority, you’re not going to have a good time! Continue reading

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What “attacks if able” really means.

“Attacks if able” is pretty straightforward, until you add other restrictions or requirements! See inside for some more detail. Continue reading

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You can’t “miss” True-Name Nemesis’s “as this enters…” ability.

True-Name Nemesis doesn’t have a triggered ability, so it’s not possible to simply “miss” the ability. If you think your opponent failed to choose a player, you must mention it. Continue reading

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Prerelease Week: Returning mechanics – “as long as you control…”

The new core set brings back the creatures that get a bonus from “friendly color” lands. Be sure you know when the game cares about that ability and when it doesn’t! Continue reading

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Prerelease Week: Returning mechanics – Indestructible

Remind yourself about the subtleties of indestructible (including the M14 change), since this keyword ability returns in M15 (alongside Turn to Frog, no less!). Continue reading

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It’s a conspiracy (week)! Hidden Agendas and Naming

Hey there, gang! Remember way back on Monday when I offhandedly mentioned there were some conspiracies you didn’t reveal right away? Well, now is the day that we’ll actually be talking about those! As we covered earlier in the week, … Continue reading

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It’s a Conspiracy (week)! Not all Power Plays bear fruit.

Welcome to Conspiracy week, all you kingslayers and double-dealers! To celebrate the release of the new Summer Multiplayer product, we’re doing a whole week on the wacky hilarity that can come up during your Conspiracy drafts. What better ‘first’ to … Continue reading

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Godsend vs. Hexproof or Protection

Godsend is a pretty epic card, and its trigger doesn’t care about hexproof or protection because it doesn’t target. That third ability is a little quirky too, so learn the details inside! Continue reading

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