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Category Archives: Triggered Abilities
Monastery Siege and other draw step triggers can only go on the stack and resolve after you've drawn your card for the turn, making them considerably better than the other way around!
Shaman of the Great Hunt's triggers will still resolve even if it dies from combat damage. Other creatures that got through will still get the counter.
Two Flamerush Riders can copy each other as they attack, but the tokens don't trigger to copy something because they didn't "attack."
Frost Walker's trigger goes on the stack above the spell that targeted it, and will resolve even if the spell that triggered the ability is countered. You won't want to waste counterspells trying to save Frost Walker.
If Outpost Siege (choosing Dragons) leaves the battlefield at the same time as any of your creatures (e.g., from Perilous Vault), the game looks back to see that it should trigger, and you'll get the 1 damage per creature you were hoping for!
Kira grants an ability to your creatures that triggers when the creature becomes targeted. But if Mutavault is targeted before it actually becomes a creature, it will be too late for the ability to do anything to a spell or ability already on the stack.
Abzan Beastmaster's triggered ability has an "if" but it's not conditional. That means it triggers regardless, and only checks toughness as it resolves.
Flamerush Rider trigger when it attacks, which means any token copy of a creature with a Raid enters-the-battlefield ability will trigger accordingly when the token is created.
Yasova Dragonclaw's ability is a little tricky. You can't make the controller pay mana for it while not giving up control of the targeted creature. If you have a response, you have to do so after a target is chosen, but before any mana is paid.