Category Archives: Triggered Abilities

Rattleclaw Mystic and casting spells (it’s not a mana ability)

Rattleclaw Mystic’s “turn-face-up” trigger produces mana, but it isn’t a mana ability. It uses the stack and can be responded to. Continue reading

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If Narset dies during combat, you can still cast the exiled cards this turn.

Narset’s triggered ability grants you the permission to cast the exiled cards that turn, so she doesn’t need to stick around for you to cast them after combat. Continue reading

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Heart-Piercer Bow with Act of Treason

Heart-Piercer Bow has its own triggered ability, which is controlled by the player who controls the Bow, no matter who controls the creature its attached to. This can be a little confusing with Act of Treason, so read up on that interaction here! Continue reading

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Howl of the Horde’s Raid ability

Howl of the Horde only creates a second delayed trigger if you attacked before you cast the Howl. It doesn’t make a delayed trigger automatically that checks whether you attacked later on in the turn. Continue reading

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Meandering Turtle and Act of Treason

Meandering Towershell’s trigger uses the wording “your control” which is distinctly different from “it’s owner’s control.” That means it’s pretty easy to take control of the Turtle permanently with thinks like Act of Treason! Continue reading

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Ashcloud Phoenix won’t come back if it’s face-down when it dies.

Ashcloud Phoenix isn’t as difficult to kill as you may think. It will only trigger to come back if it’s face up before it dies. Continue reading

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Prerelease Primer Week – The Ferocious Temur

Last and certainly not least of the five clans, we have the Temur Frontier. They live in the coldest parts of Tarkir, and revere the savagery of the dragons. Their symbol is a set of dragon’s claws, and their mechanic … Continue reading

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Prerelease Primer Week – The Jeksai’s Prowess

The Jeskai are comprised largely of monks, martial artists, and mystics. They revere the cunning of the long-dead Dragons of Tarkir, and their symbol is a dragon’s eye. As one might expect of skilled martial artists, the Jeskai can do … Continue reading

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Prerelease Primer Week – Raid with the Mardu Clan

Welcome back to our Prerelease Primer Week! Today we’ll be focusing on the mechanic of the Red/White/Black Mardu clan, who revere the speed of the dragon. Fitting with this theme is their mechanic, Raid. Like lots of recent mechanics, Raid … Continue reading

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Prerelease Primer Week – It’s Morphin’ Time!

This weekend, Magic players from all over the world are going to be cracking open their first packs of Khans of Tarkir, and playing with those brand-new cards for the first time! That’s right, boys and girls, it’s almost Prerelease … Continue reading

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