-
Keep in Touch
Become a Judge

Tip Categories
- Abilities (308)
- Activated Abilities (71)
- Mana Abilities (17)
- Static Abilities (73)
- Triggered Abilities (186)
- Casting / playing a spell or ability (88)
- Characteristics (34)
- Combat Phase (53)
- Control / Controller (13)
- Copies (23)
- Costs (32)
- Effects (79)
- Keywords (81)
- Multiplayer (10)
- Planeswalkers (10)
- Priority (12)
- Resolving spells and abilities (130)
- Source (5)
- State-Based Actions (20)
- Tournament Rules (128)
- Communication Policy (9)
- Shortcuts (15)
- Turn Structure (20)
- Type & Subtypes (14)
- Type Changing (7)
- Uncategorized (65)
- Zones (18)
- Abilities (308)
Category Archives: Casting / playing a spell or ability
Responding to Deathrite Shaman with Snapcaster Mage
Ahhh, the classic “Me firs- NO ME FIRST!” scenario in Magic. Remember folks, those who respond last, get to resolve first; a concept that NONE of the people in busy lines seem to grasp at my local amusement park. Following … Continue reading →
Posted in Activated Abilities, Casting / playing a spell or ability
|
Tagged Deathrite Shaman, Snapcaster Mage
|
Comments Off
Understanding Possibility Storm
Oh, the possibilities! Possibility Storm is already a favorite of mine because of the sheer hilarity and chaos it can cause. It’s also seeing play in several EDH decks for that same reason, and even made an appearance at the … Continue reading →
Posted in Abilities, Casting / playing a spell or ability, Resolving spells and abilities, Triggered Abilities, Type & Subtypes
|
Tagged Possibility Storm
|
Comments Off
Scavenge can’t target creatures with Protection.
Scavenge is a fairly flavorful ability for green and black, since they love dead creatures. Having the ability to turn your dead creatures into counters for your living creatures seems like a pretty good trade off. However, protection won’t help … Continue reading →
You can’t tap a Cluestone for mana to activate its own “draw a card” ability.
There’s a small caveat in Magic: you can only pay any given cost for one ability or spell; you can’t use the same cost to pay for two separate abilities. That’s just not how life (or Magic) works. Very simple … Continue reading →
Posted in Activated Abilities, Casting / playing a spell or ability, Mana Abilities
|
Tagged Cluestones
|
Comments Off
Goblin Test Pilot only chooses randomly among legal targets.
Because of this card, I’m going to have to start carrying a random number generator (I also suggest all judges do so as well!). Goblin Test Pilot‘s ability says that it deals damage to “target creature or player chosen at … Continue reading →
Posted in Activated Abilities, Casting / playing a spell or ability
|
Tagged Goblin Test Pilot
|
Comments Off
Melek doesn’t let you cast spells for free.
Melek, Izzet Paragon can do many things. One of the things that you might not realize is that it doesn’t let you play the top card of the deck for free. In Magic, we often combine “You may cast this … Continue reading →
Posted in Casting / playing a spell or ability, Static Abilities
|
Tagged Melek Izzet Paragon
|
Comments Off
Plasm Capture vs. X spells
Let me tell you a little secret. X, if it’s not on the stack, is treated as 0. While an X spell is ON the stack, X stops being a variable and starts being a number (Note: the quality of … Continue reading →
Posted in Casting / playing a spell or ability, Characteristics, Costs
|
Tagged Plasm Capture
|
Comments Off
Rot Farm Skeleton’s ability can only be activated from the graveyard.
Generally, a permanent’s abilities only work while the card is on the battlefield, not in any other zone. There are some exceptions. One is if the ability only makes sense in another zone. For instance, Loxodon Smiter has an ability … Continue reading →
Posted in Activated Abilities, Casting / playing a spell or ability
|
Tagged Rot Farm Skeleton
|
Comments Off
Thalia and Omniscience
Omniscience is a scary thing to have sitting across the table from you no matter what the format. I cringe when I see it in Commander because it usually means there’s a whole freight train of hurt about to come … Continue reading →
Cipher vs. Thalia (yes, you have to pay 1)
Did you know there’s a proper set of steps for casting a spell? Most people just tap mana, throw the spell on stack and ask for permission to resolve it (darn those blue mages!). Just a very simple breakdown, below … Continue reading →
Posted in Casting / playing a spell or ability, Costs, Static Abilities
|
Tagged Cipher, Thalia Guardian of Thraben
|
Comments Off