Category Archives: Casting / playing a spell or ability

Commander Week: Casting Commanders

Welcome to Commander Week! First off, we discuss some basics of the format and how the “commander tax” works. Continue reading

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Mistcutter Hydra vs. Plasm Capture

Mistcutter Hydra has a lot of abilities and an X in its mana cost… We explain how all that works against Plasm Capture! Continue reading

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Ragemonger and Boros Reckoner work pretty well together.

A single Ragemonger will reduce the cost of Boros Reckoner by {R}. Continue reading

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Make your opponents Glimpse the Sun God before you crush them.

We explain how Glimpse the Sun God can be used strategically to target your own creatures for heroic and tap your opponent’s blockers, all without preventing your creatures from attacking! Continue reading

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Ruric Thar vs. Gods

GODS CONFUSE RURIC THAR, SO NO SMASH WHEN CAST! Continue reading

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Hunt the Hunter requires two legal targets to be cast.

Hunt the Hunter is a great card… in the right situation. Don’t try to cast it without targeting two green creatures, though, as that’s simply illegal! Continue reading

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Quicken doesn’t change when you can activate Whip of Erebos.

“Any time you could cast a sorcery” has a bit more rules meaning than the printed text. We explain what it really means and why it’s worded this way! Continue reading

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Planeswalkers and Hero’s Downfall

Since Planeswalkers were first introduced in Lorwyn, people have been trying to play around them, and to play them to their fullest. A common misconception some players have is attempting to kill an opponent’s planeswalker after it resolves, but before … Continue reading

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Activated Abilities: How Many Times They Can Be Used

“How many times can I use my creature’s ability? Just once?” I’ve heard that one a lot, especially among newer players; they want to know how many times they can activate a given ability per turn. The answer is pretty … Continue reading

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Putting Prossh, Jeleva, or Marath onto the battlefield without casting them isn’t that great.

If you’re not casting Prossh, Jeleva, or Marath, their cast/enter the battlefield abilities won’t do anything. Continue reading

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