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Category Archives: Characteristics
Showstopper only affects creatures you control as it resolves.
It’s the end of another week here at the Rules Tips Blog, and we’re going out with a bang! It’s the hope that no heads will explode from adding this extra bit of knowledge about how Showstopper works. This card … Continue reading
Scavenging Jace’s Phantasm with Varolz only gets you 1 counter (but Boneyard Wurm is different).
Jace’s PhantasmAs a general rule, abilities of a creature only work when that creature’s on the battlefield, unless the rules text or common sense suggests that it works in another zone. Varolz, the Scar-Striped, for example, has an ability that … Continue reading
Posted in Activated Abilities, Characteristics, Static Abilities
Tagged Boneyard Wurm, Jace's Phantasm, Varolz the Scar-Striped
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Duskmantle Seer is extra painful when revealing Fuse cards.
Split cards are great; it’s like getting two cards in one! You get two names, two (or three) colors, and two sets of rules text… and when you use the Fuse ability, you can even get both at the same … Continue reading
Posted in Characteristics, Resolving spells and abilities, Triggered Abilities
Tagged Duskmantle Seer
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If you copy a creature that’s encoded with a Cipher card, the copy won’t be encoded.
It’s only fitting that the new guild keyword that caused the most confusion upon being released was Cipher, the signature mechanic of House Dimir. And because I most definitely am not a Dimir informant secretly reporting to my shadowy superior … Continue reading
Posted in Characteristics, Copies
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Wayfaring Temple and Essence Backlash
You’re playing your Selesnya token deck, and you have five tokens on the board. Hoping to take advantage, you cast your Wayfaring Temple, hoping to start attacking with a large creature and creating a larger army. However, your opponent doesn’t … Continue reading
Posted in Characteristics, Resolving spells and abilities
Tagged Essence Backlash, Wayfaring Temple
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Rakdos Shred-Freak can’t block Knight of Glory (an explanation of hybrid mana symbols).
“Hybrid mana” is incredibly flexible. Each hybrid mana symbol in a card’s cost lets you choose which color of mana you’ll use to pay for each hybrid mana symbol. For example, Rakdos Shred-Freak‘s cost is {B/R}{B/R}, which can be paid … Continue reading
Posted in Characteristics, Costs
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Rootbound Defenses’ interaction with creatures changing control or entering later.
Rootborn Defenses is a nifty common from Return to Ravnica that was made famous when it was (allegedly) accidentally included in a booster pack of Magic 2013. For us, it’s also interesting due to its rules implications! Like many other … Continue reading
Posted in Characteristics, Continuous Effects, Static Abilities
Tagged Rootborn Defenses
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