Category Archives: Combat Phase

“Lethal Damage” in Magic isn’t always what it means in English.

“Lethal Damage” is a term you often hear in combat. It’s a term you might hear if the attacking creature has trample or when multiple creatures are blocking the same attacking creature. So in Magic term, what does “lethal damage” … Continue reading

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Adding a +1/+1 counter to an unleash creature after it blocks won’t remove it from combat.

Unleash is a static ability from Return to Ravnica that has two effects. First, it lets you put an extra +1/+1 counter on a creature as it enters the battlefield — yay, bigger creatures! Second, it says that as long … Continue reading

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Mark for Death on Ember Beast. Can you block at all?

In Magic: The Gathering’s judging system, combat-based rules questions are considered especially heinous. On this blog, the dedicated judges who investigate these tricky interactions are members of an elite squad known as the Special Cards Unit. These are their stories. … Continue reading

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Lifelink can save you from dying in combat.

Ah, lifelink. The boon of white mages, the bane of red mages (the jury is still out on how Boros feels about it). Even though lifelink has only been around for a relatively short period of time (it was introduced … Continue reading

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Leyline Phantom can block Armored Transport without bouncing.

Armored Transport does funny things in combat. Well, funny as in if it’s blocked by a creature, that creature does nothing at all! Preventing the damage dealt to it in combat means things such as lifelink and deathtouch won’t apply … Continue reading

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Flickering Aurelia for Fun and Profit

As mentioned last week, the guild of Boros has this really great leader in Aurelia, the Warleader. I mean, she has all the abilities one looks for when attacking: flying, to soar over the heads of her opponents; haste, so … Continue reading

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Geist of Saint Traft and Battalion is NOT a combo.

This was briefly explained in the Battalion mechanic blog entry last week, but it’s still a common question, so I’m making it as a bonus entry all to itself! All the triggered abilities labeled with the Battalionability word have the … Continue reading

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Zero damage can’t be avenged by Avenging Arrow.

Your opponent’s Signal Pest has been pestering you all game. Your deck doesn’t really have any flyers, so you have no way to block it. However, you just drew an Avenging Arrow, so your plan it to let the Pest … Continue reading

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Mishra’s Factory can pump itself when blocking, but only if it’s not sick.

When declaring blockers, the defending player can only use untapped creatures. Once blockers are declared, though, the game doesn’t care if the blocking creatures become tapped later! A useful application of this is Mishra’s Factory, which has three abilities: (1) … Continue reading

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Feeling of Dread can only stop attackers if cast before the declare attackers step.

A question that I’ve been asked a lot is, “When is the last time I can tap a creature to prevent it from attacking?” So today, let’s use Feeling of Dread as our example card. When is the last time … Continue reading

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