Category Archives: Combat Phase

Inferno Fist in Combat: Choices, Choices

Among the new cards we’ve gotten questions about from M15 is a neat little aura called . As with other Auras, it’ll enchant something (in this case, a creature!) and do something neat. What Fist does, specifically, is boost your … Continue reading

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Preeminent Captain Won’t Trigger Military Intelligence

As is usual with the summer Core Set, we’ve gotten back some good old friends from days past. One of those old friends is , a very fun creature that was originally printed with all his Kithkin buddies in Morningtide. … Continue reading

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What “attacks if able” really means.

“Attacks if able” is pretty straightforward, until you add other restrictions or requirements! See inside for some more detail. Continue reading

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Brimaz vs. Silent Arbiter.

Against Silent Arbiter, Brimaz can attack by himself, but you still end up with 2 attacking creatures. Continue reading

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Brimaz blocking with other creatures & the damage assignment order.

When Brimaz blocks, he adds a creature into the damage assignment order, and it’s the attacking player who chooses where it will be in that order. Continue reading

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Brimaz blocking flyers.

can be quite a confusing card. Things become very strange when he takes to the skies. When Brimaz has flying somehow (perhaps he’s wearing ) and blocks a flyer, his ability does in fact trigger like normal. His vigilant friend … Continue reading

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Brimaz vs. Sphere of Safety

is a quite powerful hero. There are many powerful interactions featuring this fabled feline. This week, we will be looking at a few of them in detail! To start off, Brimaz is quite strong against . Though you need to … Continue reading

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Medomai and double strike.

I’ve seen this question pop up quite a few times recently, so I think it’s high time to answer it for all to see! What happens if you give double strike (e.g., if you bestow it with )? Well, the … Continue reading

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Why attacking with Serra Ascendant with 29 life is a good move.

Lifelink gains you life before state-based actions are checked in the combat damage step. This means if you’re at 29 life, a 1/1 Serra Ascendant can take up to 5 damage in combat and still survive! Continue reading

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How to properly use Zealous Persecution to avoid death by Deceiver Exarchs.

You have to pick the right time to Persecute your opponent’s army of Exarchs. Doing it before they actually declare them as attackers will leave you very unhappy! Continue reading

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