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Category Archives: Control / Controller
Ruric Thar vs. Removal Spells.
NOT GRUUL? THEN DIE! RURIC THAR COST 6 MANA. RURIC THAR BIG THREAT. RURIC THAR HAVE SPECIAL ABILITY. RURIC THAR DAMAGE YOU WHEN YOU CAST ANY SPELL NOT CREATURE. RURIC THAR DAMAGE RURIC THAR CONTROLLER TOO. RURIC THAR DAMAGE YOU … Continue reading
Soul Ransom and Gruul Charm
Oooh, this one is fun! Control-changing effects have a habit of confusing players, especially when it comes to aura-based things like Mind Control or in this case, Soul Ransom. The mistake many players make is thinking that it’s always ‘on’, … Continue reading
You don’t have to pay for your opponent’s Soul Tithe if you control Sigarda.
If you control Sigarda, Host of Herons and your opponent enchants one of your other creatures with Soul Tithe (obviously they can’t cast Soul Tithe targeting your Sigarda thanks to hexproof), then when Soul Tithe’s ability resolves it will ask, … Continue reading
Posted in Control / Controller, Resolving spells and abilities, Triggered Abilities
Tagged Sigarda, Soul Tithe
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All about Captivating Vampire.
I see a fair number of questions about this card, so I thought it couldn’t hurt to simply answer them all in one place! If the Vampire dies, do I lose the creatures I took control of with him? No. … Continue reading
Sigarda won’t save you from sacrificing your own Phantasmal Image, even if an opponent targets it.
Sigarda, Host of Heron‘s ability is pretty cool. If an effect an opponent controls says “sacrifice a creature” Sigarda says, “No, I’d rather not.” So she keeps you safe from things like Geth’s Verdict and Killing Wave. But what if … Continue reading
Posted in Control / Controller, Effects, Static Abilities, Triggered Abilities
Tagged Geth's Verdict, Gut Shot, Host of Herons, Killing Wave, Phantasmal Image, Sigarda
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When an undying creature dies, it returns under its owner’s control.
When a creature with undying dies (without any +1/+1 counters), it returns to the battlefield under its owner’s control, even if it changed controllers before it died. The “owner” of a card is the player who started the game with … Continue reading
Posted in Control / Controller, Triggered Abilities
Tagged Flayer of the Hatebound, Traitorous Blood
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You don’t control the equipment or auras attached to a creature you steal with Traitorous Blood.
When you gain control of a creature, you aren’t gaining control of anything that’s attached to it. This can be important to know when the equipment or aura has an ability, as opposed to when it give the creature an … Continue reading
Posted in Control / Controller, Static Abilities, Triggered Abilities
Tagged Sword of Feast and Famine, Traitorous Blood
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A creature that changes control is not “entering the battlefield.”
In a game of Magic, there are normally seven zones: library, hand, battlefield, graveyard, stack, exile, and command. Each player has his or her own library, hand and graveyard. The rest of the zones are shared by all players. If … Continue reading
Posted in Control / Controller, Triggered Abilities, Zones
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