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Category Archives: Control / Controller
Welcome to the final day of Modern Masters week! Today we’ll be covering a bit of a corner case interaction, but a fun one. There’s a good chunk of artifacts in this set (after all, Metalcraft is a draft archetype), …
Pendant votre tour, vous utilisez la capacité +1 de Sorin, donnant ainsi +1/+0 et le lien de vie à vos créatures jusqu’à votre prochain tour. Ensuite, vous attaquez avec Brimaz, roi d’Oreskos. Le jeton chat soldat 1/1 est-il concerné par …
Bon retour parmi nous et aujourd’hui, nous allons parler du nouveau mot de capacité – Lieutenant. Lieutenant est un mot de capacité, ce qui signifie qu’il n’a pas de sens particulier au regard des règles. Il est juste là pour …
A commander by any other name (or status) is still a commander, as far as the lieutenant abilities are concerned.
Sorin's +1 can be confusing for many people. How exactly do you determine which creatures get the bonus? Well, the creatures that will be affected are locked in at the moment the ability resolves, and that bonus simply lasts on those creatures until Sorin's controller's next turn begins.
Heart-Piercer Bow has its own triggered ability, which is controlled by the player who controls the Bow, no matter who controls the creature its attached to. This can be a little confusing with Act of Treason, so read up on that interaction here!
Meandering Towershell's trigger uses the wording "your control" which is distinctly different from "it's owner's control." That means it's pretty easy to take control of the Turtle permanently with thinks like Act of Treason!
The Abyss has a target, and the ability is always controlled by the player who controls the Abyss (even if it's not that player choosing the target). This matters when checking target legality vs. True-Name Nemesis or any hexproof creature!