Category Archives: Control / Controller

When an undying creature dies, it returns under its owner’s control.

When a creature with undying dies (without any +1/+1 counters), it returns to the battlefield under its owner’s control, even if it changed controllers before it died. The “owner” of a card is the player who started the game with … Continue reading

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You don’t control the equipment or auras attached to a creature you steal with Traitorous Blood.

When you gain control of a creature, you aren’t gaining control of anything that’s attached to it. This can be important to know when the equipment or aura has an ability, as opposed to when it give the creature an … Continue reading

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A creature that changes control is not “entering the battlefield.”

In a game of Magic, there are normally seven zones: library, hand, battlefield, graveyard, stack, exile, and command. Each player has his or her own library, hand and graveyard. The rest of the zones are shared by all players. If … Continue reading

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Fresh Meat counts only creatures that went to your graveyard.

Fresh Meat puts a 3/3 Beast token into play for each creature that has gone to your graveyard prior to when Fresh Meat resolves. This ability will count token creatures that you own and control, as token creatures that are … Continue reading

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When creatures change controller they become ‘sick’ again.

Unless you have controlled a creature continuously since the beginning of your most recent turn, you cannot attack with or use the ability of that creature that has the tap symbol as part of the cost. This is referred to … Continue reading

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Changing targets of a spell does not change its controller.

There are many effects that allow players to ‘edit’ what a spell targets. There are also may spells and abilities that cause objects to change controllers. These are two very different kinds of effects and something that allows you to … Continue reading

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