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Category Archives: Effects
When Infinite Reflection leaves play, your creatures don’t stop being copies of what was enchanted.
When Infinite Reflection enters the battlefield, all your creatures become a copy of whatever it’s enchanting, and while it’s on the battlefield attached to a creature, each other creature that enters the battlefield under your control becomes a copy of … Continue reading
Once two creatures are paired via Soulbond, they’re stuck that way until one of them leaves the battlefield.
Soulbond is a fun new mechanic from Avacyn Restored that lets you pair 2 creatures together, and both get fun new effects. Soulbond says that when the Soulbond guy enters the battlefield under your control, or a different guy enters … Continue reading
Posted in Continuous Effects, Triggered Abilities
Tagged Inkmoth Nexus, Silverblade Paladin, Wingcrafter
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Divine Deflection prevents and deals a TOTAL of X damage.
With the new card Divine Deflection, the wording can be a little misleading. While one might read it to mean that it prevents X damage to you AND X damage for each creature or planeswalker you control, then deals all … Continue reading
Posted in Planeswalkers, Prevention and Replacement Effects, Source
Tagged Divine Deflection, Slagstorm
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Parallel Lives doesn’t make any tokens. It causes other stuff to make extra tokens.
“If I make an Angel token with Geist of Saint Traft, and I have a Parallel Lives out, why does the token made by Parallel Lives get exiled too?” Easy! Because Parallel Lives doesn’t make any tokens at all. What … Continue reading
Posted in Prevention and Replacement Effects, Triggered Abilities
Tagged Geist of Saint Traft, Mimic Vat, Parallel Lives, Séance
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What Grafdigger’s Cage does and doesn’t stop.
Grafdigger’s Cage prevents players from casting spells from the graveyard or library, as well as creatures from entering the battlefield from a graveyard or library. This is a static ability that changes the rules of the game for as long … Continue reading
You can ‘steal’ more than one creature with Beguiler of Wills
Beguiler of Wills has an activated ability that gives you control of a creature with power less than or equal to the number of creatures you control when the ability resolves. In order to play this ability, its target must … Continue reading
The effect from Moonveil Dragon’s ability remains even if the Dragon leaves play.
Firebreathing is not just a card, it is a word associated with a common ability that has appeared on creatures over the years–Shivan Dragon being one of the first. Moonveil Dragon takes this ability and expands it: you can use … Continue reading
Posted in Activated Abilities, Continuous Effects
Tagged Firebreathing, Moonveil Dragon, Shivan Dragon
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Effects that change a permanent’s characteristics only apply when the card is in play.
Effects like the one generated by Argent Mutation, Tezzeret, Agent of Bolas or Inkmoth Nexus all give a permanent an additional permanent type. It is important to note that these effects only apply while the affected permanent is on the … Continue reading
Posted in Characteristics, Continuous Effects, Zones
Tagged Argent Mutation, Buried Ruin, Inkmoth Nexus, Slag Fiend, Tezzeret Agent of Bolas
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