Category Archives: Effects

Killing Wave is shut down by Sigarda, Host of Herons (but not by Angel of Jubilation).

Sigarda, Host of Herons and Angel of Jubilation have abilities that at first glance look similar. However, they are actually quite different! When your opponent’s Killing Wave resolves, it gives each player a choice to make for each creature that … Continue reading

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When Infinite Reflection leaves play, your creatures don’t stop being copies of what was enchanted.

When Infinite Reflection enters the battlefield, all your creatures become a copy of whatever it’s enchanting, and while it’s on the battlefield attached to a creature, each other creature that enters the battlefield under your control becomes a copy of … Continue reading

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Once two creatures are paired via Soulbond, they’re stuck that way until one of them leaves the battlefield.

Soulbond is a fun new mechanic from Avacyn Restored that lets you pair 2 creatures together, and both get fun new effects. Soulbond says that when the Soulbond guy enters the battlefield under your control, or a different guy enters … Continue reading

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Divine Deflection prevents and deals a TOTAL of X damage.

With the new card Divine Deflection, the wording can be a little misleading. While one might read it to mean that it prevents X damage to you AND X damage for each creature or planeswalker you control, then deals all … Continue reading

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Why Knowledge Pool + Curse of Exhaustion locks your opponent out of casting spells from the hand.

As part of combo week, I’ve chosen to explain my personal favorite combo in standard: the Curse of Exhaustion + Knowledge Pool lock. First, let’s take a look at what these two cards do before we explain how the combo … Continue reading

Posted in Abilities, Casting / playing a spell or ability, Continuous Effects, Static Abilities, Triggered Abilities | Tagged , | Comments Off

Parallel Lives doesn’t make any tokens. It causes other stuff to make extra tokens.

“If I make an Angel token with Geist of Saint Traft, and I have a Parallel Lives out, why does the token made by Parallel Lives get exiled too?” Easy! Because Parallel Lives doesn’t make any tokens at all. What … Continue reading

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What Grafdigger’s Cage does and doesn’t stop.

Grafdigger’s Cage prevents players from casting spells from the graveyard or library, as well as creatures from entering the battlefield from a graveyard or library. This is a static ability that changes the rules of the game for as long … Continue reading

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You can ‘steal’ more than one creature with Beguiler of Wills

Beguiler of Wills has an activated ability that gives you control of a creature with power less than or equal to the number of creatures you control when the ability resolves. In order to play this ability, its target must … Continue reading

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The effect from Moonveil Dragon’s ability remains even if the Dragon leaves play.

Firebreathing is not just a card, it is a word associated with a common ability that has appeared on creatures over the years–Shivan Dragon being one of the first. Moonveil Dragon takes this ability and expands it: you can use … Continue reading

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Effects that change a permanent’s characteristics only apply when the card is in play.

Effects like the one generated by Argent Mutation, Tezzeret, Agent of Bolas or Inkmoth Nexus all give a permanent an additional permanent type. It is important to note that these effects only apply while the affected permanent is on the … Continue reading

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