Category Archives: Prevention and Replacement Effects

Comeuppance + Comeuppance = a drawn game.

Comeuppance can do cool and weird things in combat (and two players with Comeuppance can result in a draw!). Learn about it here! Continue reading

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Deflecting Palm + Dictate of the Twin Gods

Deflecting Palm prevents damage, then it deals damage (not quite the same as redirection!). This means there are two chances for replacement effects to apply to that damage. Read up on the details here! Continue reading

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Deflecting Palm and lethal damage from combat

Deflecting Palm can pretty easily cause a game to become a draw by preventing and dealing some part of combat damage from multiple attacking creatures. Continue reading

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Anafenza and tokens (they aren’t “cards”).

A token is never a card, and vice versa. Anafenza’s replacement effect only applies to actual cards, so it doesn’t interfere with tokens hitting the graveyard normally. Continue reading

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Prerelease Primer Week – The Ferocious Temur

Last and certainly not least of the five clans, we have the Temur Frontier. They live in the coldest parts of Tarkir, and revere the savagery of the dragons. Their symbol is a set of dragon’s claws, and their mechanic … Continue reading

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Shield of the Avatar and Multiple Blockers

Wrapping up this week’s tips, we have a fun equipment for creature-heavy decks: . This little toy helps keep your best guy alive by putting a damage-prevention effect around that creature. How much does it prevent? Well, how many buddies … Continue reading

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Notion Thief and Dredge

Notion Thief confuses many people, and dredge isn’t much better… When the two come together, you get this rules tips blog! Continue reading

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You can’t “miss” True-Name Nemesis’s “as this enters…” ability.

True-Name Nemesis doesn’t have a triggered ability, so it’s not possible to simply “miss” the ability. If you think your opponent failed to choose a player, you must mention it. Continue reading

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Kruphix and Mana Restrictions

is a very powerful card. As a result, many people are using him as their commander in the Commander format. One thing that can be confusing is how he interacts with special lands. Sometimes, permanents can create mana with restrictions. … Continue reading

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Acolyte’s Reward and changing Devotion.

Acolyte’s Reward only checks your devotion to white as it resolves (not before, not after). So the amount of damage that will be prevented/dealt is locked in at that moment. Continue reading

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