Category Archives: Prevention and Replacement Effects

Shield of the Avatar and Multiple Blockers

Wrapping up this week’s tips, we have a fun equipment for creature-heavy decks: . This little toy helps keep your best guy alive by putting a damage-prevention effect around that creature. How much does it prevent? Well, how many buddies … Continue reading

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Notion Thief and Dredge

Notion Thief confuses many people, and dredge isn’t much better… When the two come together, you get this rules tips blog! Continue reading

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You can’t “miss” True-Name Nemesis’s “as this enters…” ability.

True-Name Nemesis doesn’t have a triggered ability, so it’s not possible to simply “miss” the ability. If you think your opponent failed to choose a player, you must mention it. Continue reading

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Kruphix and Mana Restrictions

is a very powerful card. As a result, many people are using him as their commander in the Commander format. One thing that can be confusing is how he interacts with special lands. Sometimes, permanents can create mana with restrictions. … Continue reading

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Acolyte’s Reward and changing Devotion.

Acolyte’s Reward only checks your devotion to white as it resolves (not before, not after). So the amount of damage that will be prevented/dealt is locked in at that moment. Continue reading

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Courser of Kruphix and Shock Lands from the library.

When playing a shockland from your library, it doesn’t actually leave the library until after you’ve made the decision about whether to pay two life or not. That means you don’t get to see the next card down before making that choice! Continue reading

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Arcbound Ravager vs. Rest in Peace.

Modular triggers only when Arcbound Ravager hits the graveyard. If you stop that from happening, you can stop those pesky counters from moving around! Continue reading

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Blood Scrivener vs. Spirit of the Labyrinth

Spirit of the Labyrinth is pretty straightforward, but can be a bit confusing when it comes to multiple draws and replacement effects like Blood Scrivener’s ability. Learn some interesting rules stuff in today’s explanation! Continue reading

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Using Necrobite for Inspiration.

Regeneration is a great way to tap your creatures without attacking, in order to get an inspired trigger. Just remember that they will only tap if they would be destroyed; the regen shield doesn’t tap a creature automatically. Continue reading

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You have to ask your opponent if they want to pay tribute.

Tribute requires an opponent to choose: To pay, or not to pay! You can’t make that choice for them by making assumptions. Continue reading

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