Category Archives: Prevention and Replacement Effects

Acolyte’s Reward and changing Devotion.

Acolyte’s Reward only checks your devotion to white as it resolves (not before, not after). So the amount of damage that will be prevented/dealt is locked in at that moment. Continue reading

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Courser of Kruphix and Shock Lands from the library.

When playing a shockland from your library, it doesn’t actually leave the library until after you’ve made the decision about whether to pay two life or not. That means you don’t get to see the next card down before making that choice! Continue reading

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Arcbound Ravager vs. Rest in Peace.

Modular triggers only when Arcbound Ravager hits the graveyard. If you stop that from happening, you can stop those pesky counters from moving around! Continue reading

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Blood Scrivener vs. Spirit of the Labyrinth

Spirit of the Labyrinth is pretty straightforward, but can be a bit confusing when it comes to multiple draws and replacement effects like Blood Scrivener’s ability. Learn some interesting rules stuff in today’s explanation! Continue reading

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Using Necrobite for Inspiration.

Regeneration is a great way to tap your creatures without attacking, in order to get an inspired trigger. Just remember that they will only tap if they would be destroyed; the regen shield doesn’t tap a creature automatically. Continue reading

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You have to ask your opponent if they want to pay tribute.

Tribute requires an opponent to choose: To pay, or not to pay! You can’t make that choice for them by making assumptions. Continue reading

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Cube week! Clones with Eureka vs. Genesis Wave

Clones can’t copy something that they’re entering with, but they can copy something that entered just before it during the same spell’s resolution! Continue reading

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Putting Prossh, Jeleva, or Marath onto the battlefield without casting them isn’t that great.

If you’re not casting Prossh, Jeleva, or Marath, their cast/enter the battlefield abilities won’t do anything. Continue reading

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Whip of Erebos + Aetherling & Obzedat

Whip of Erebos’s exile effect only matters if the card would be going anywhere other than exile. If a Whipped card is moving to exile already from its own ability, it can return normally. Continue reading

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You can set up a regen shield “just in case” if your Trollhide is being Naturalized.

Most players only use regeneration right at the moment their creature would be destroyed. However, regeneration can be activated any time in case you need it later in the turn! Continue reading

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