Category Archives: Multiplayer

Extort and Commander

This question cropped up an awful lot once Extort was first spoiled, and even weeks after the release of Gatecrash I still hear it fairly often: Does Extort automatically make a card B/W for the purposes of color identity? The … Continue reading

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It That Betrays and Commanders

Om nom nom! It That Betrays is coming to get you — and your commander! For today’s tip, I want to talk about a cool interaction in Commander, the hugely-popular multiplayer format where each player chooses a legendary creature, called … Continue reading

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Overloading in Two Headed Giant

Overload does weird things with 2HG. Some of you at the prerelease may have noticed that. See, all of the Overload spells that you aim at other people’s stuff work on everything of that sort you don’t control, if Overloaded. … Continue reading

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Multiplayer tips: How attacking/blocking works.

So normally, when you attack, there’s no question which player you’re attacking. However, when there are multiple legal choices for who to attack, it gets a little more involved. You still only get one combat phase and one of each … Continue reading

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How the ‘Commander tax’ works in EDH/Commander.

Once more, I get the Commander question, and I’m fine with that. Commander is a popular format with Judges, largely because of the fact that it doesn’t rotate, and that the decks can be personalized a good deal. Many judges … Continue reading

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Multiplayer Monday: What happens when a player leaves the game.

Today, we’re covering what happens when a player leaves the game when the game consists of only individual players (not teams). This comes up most frequently in EDH/Commander and any other casual game with a bunch of players in a … Continue reading

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What happens when two players control a Mimic Vat.

One of the most common situations regarding simultaneous triggers that comes up is two players controlling Mimic Vats, and who gets to imprint the creature when it dies. When two triggers go on the stack simultaneously, they are often controlled … Continue reading

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In 2HG each player receives a free mulligan

The Two-Headed Giant mulligan process is very similar to the regular process. Each player on the team going first decides if they wish to mulligan, then each player on the other team decides. Everyone who wanted to mulligan does so … Continue reading

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In 2HG, you attack an opposing team, not individual players.

In the multiplayer variant two-headed giant, you and your teammate share a combat phase and choose attacking creatures at the same time. These attacking creatures do not attack individual players, but the opposing team. The defending team can then use … Continue reading

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In multiplayer formats “you” means just you, not teammates.

In many multiplayer formats players play together as a team. However even if you share a turn, like in two-headed giant, any time a card’s text refers to ‘you’ it means you and just you. Effect like these are not … Continue reading

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