Category Archives: Resolving spells and abilities

Dragon Throne of Tarkir vs. Blinding Spray

Dragon Throne checks power as the ability resolves, so if you respond to the activation by reducing power below 0, you can actually end up killing the other creatures it was supposed to be pumping! Continue reading

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Howl of the Horde’s Raid ability

Howl of the Horde only creates a second delayed trigger if you attacked before you cast the Howl. It doesn’t make a delayed trigger automatically that checks whether you attacked later on in the turn. Continue reading

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Force Away on your only 4+ power creature – No looting for you.

What happens if you are saving your 4/4 from a removal spell using Force Away? Do you still get to draw and discard? Only if you also control another 4+ power creature, it turns out. Here’s why. Continue reading

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Prerelease Primer Week – The Ferocious Temur

Last and certainly not least of the five clans, we have the Temur Frontier. They live in the coldest parts of Tarkir, and revere the savagery of the dragons. Their symbol is a set of dragon’s claws, and their mechanic … Continue reading

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Prerelease Primer Week – Delve with the Sultai

The Sultai brood are an opulent and decadent clan of necromancers, naga, and naga necromancers. They revere the ruthlessness of the long-gone dragons, and their symbol is a single dragon’s fang. Even their dead fuel their war machine, thanks to … Continue reading

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Goblin Kaboomist: When To Flip Coins

Goblin Kaboomist is a goofy little rare from M15, and one that’s raised quite a few questions so far! Well, more accurately, it seems to have raised one question, multiple times! Kaboomist creates a Land Mine token during the beginning … Continue reading

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Life’s Legacy: How Many Do You Draw?

Who doesn’t love drawing a bunch of cards? It’s exciting and rewarding- Even if you have to sacrifice a creature to get those draws. But let’s say you have a enchanted by and pumped with a when you cast . … Continue reading

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Spirit Bonds: One Per Customer!

Hello again my Magic aficionados! Let’s get spiritual with our next tip, shall we? I’m glad you were able to come to today’s sermon which covers handling triggered abilities. With on the board you might wonder how many tokens you’ll … Continue reading

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Gargoyle Sentinel can dodge Clear a Path.

Clear a Path needs the target to have defender both when you cast it and when it would resolve. Gargoyle Sentinel can make sure the latter part isn’t true in order to survive! Continue reading

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Casting Ajani’s Pridemate while you have Staff of the Sun Magus – No counter for you!

The Staves all trigger when a spell is cast, so that trigger must resolve before the spell that caused it to trigger can resolve. If you cast Ajani’s Pridemate, you gain the life before it actually enters, so it won’t be around to trigger on that life gain and therefore won’t gain a counter. Continue reading

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