Category Archives: Resolving spells and abilities

Gargoyle Sentinel can dodge Clear a Path.

Clear a Path needs the target to have defender both when you cast it and when it would resolve. Gargoyle Sentinel can make sure the latter part isn’t true in order to survive! Continue reading

Posted in Activated Abilities, Casting / playing a spell or ability, Resolving spells and abilities | Tagged , | Comments Off

Casting Ajani’s Pridemate while you have Staff of the Sun Magus – No counter for you!

The Staves all trigger when a spell is cast, so that trigger must resolve before the spell that caused it to trigger can resolve. If you cast Ajani’s Pridemate, you gain the life before it actually enters, so it won’t be around to trigger on that life gain and therefore won’t gain a counter. Continue reading

Posted in Casting / playing a spell or ability, Resolving spells and abilities, Triggered Abilities | Tagged , | Comments Off

Prerelease Week: Returning mechanics – Fight

Fight returns in M15, and in case you aren’t sure how it works, we explain it! Continue reading

Posted in Keywords, Resolving spells and abilities | Comments Off

Banishing Light is not Oblivion Ring: Why Your Trick Doesn’t Work Now

Those of you who remember might remember a little “trick” that could be used to permanently exile a permanent. What you had to do was remove the Ring from the battlefield with its enter the battlefield trigger on the stack. … Continue reading

Posted in Abilities, Resolving spells and abilities, Triggered Abilities | Tagged , | Comments Off

It’s a conspiracy (week)! Every Vote Counts, So Count Every Vote

To wrap up this week’s Conspiracy theme, we’ll touch on one of the most multiplayer mechanics in the whole set- Voting! There’s multiple cards in the set that have the ability word “Will of the Council”. Just like other ability … Continue reading

Posted in Abilities, Multiplayer, Resolving spells and abilities | Tagged , | Comments Off

Bearer of the Heavens and Gift of Immortality

is a very strong card. He literally holds up the Heavens. When he dies, he sets up a delayed trigger that will destroy every permanent at the next end phase. Simple right? He dies, then everything dies later that turn. … Continue reading

Posted in Abilities, Resolving spells and abilities, Triggered Abilities | Tagged , | Comments Off

Warp World and Humility (Confusion level: Expert!)

Warp World is weird, and so is Humility. Put them together, and weird things happen with triggers. If you’re less confused after reading this blog entry, I’ll be impressed! Continue reading

Posted in Characteristics, Continuous Effects, Multiplayer, Resolving spells and abilities, State-Based Actions, Triggered Abilities | Tagged , | Comments Off

Killing Gray Merchant in response to the ETB ability.

Gray Merchant only checks devotion as its trigger resolves. You’re able to minimize your losses if you can minimize the player’s devotion in response to the trigger! Continue reading

Posted in Characteristics, Resolving spells and abilities, Triggered Abilities | Tagged | Comments Off

Responding to evolve by killing the creature that just entered.

If a creature that triggered Evolve is gone by the time the trigger resolves, the trigger just uses the last known information about that creature’s P/T when it died. That means Doom Blade or Bile Blight will give different outcomes when responding to an Evolve trigger! Continue reading

Posted in Characteristics, Resolving spells and abilities, Triggered Abilities | Tagged , , | Comments Off

Drown in Sorrow vs. Mutavault.

Drown in Sorrow only affects things that are creatures at the moment it resolves. Any creatures that appear later in the turn won’t be affected! Continue reading

Posted in Characteristics, Continuous Effects, Resolving spells and abilities | Tagged , | Comments Off