Category Archives: Resolving spells and abilities

Courser of Kruphix and Drawing Multiple Cards

So, we’ve covered a couple of situations where YOU know what the top few cards of your library are, but your opponent doesn’t, even with on board. Today, we’re covering a situation where Courser makes information a little more symmetrical- … Continue reading

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Courser of Kruphix and Dig Through Time

Welcome back to the penultimate day of Courser Week! Today we’ll look at how Courser functions with an increasingly popular blue card from Khans of Tarkir: . Dig Through Time has you look at the top 7 cards of your … Continue reading

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Courser of Kruphix and Scrying

Welcome back! For those of you just tuning in, we’re covering lots of things to do with this week! The Theros block gave us back an old Mirrodin mechanic in Scry. It also gave us Courser- so it’s not uncommon … Continue reading

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Courser of Kruphix and Fetchlands

All this week, we’ll be covering one specific card: . It’s a commonly played card, and the semi-unique ability it has leads to lots of interesting rules interactions and questions. Every day this week, we’ll cover a different one! Today … Continue reading

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Dragon Throne of Tarkir vs. Blinding Spray

Dragon Throne checks power as the ability resolves, so if you respond to the activation by reducing power below 0, you can actually end up killing the other creatures it was supposed to be pumping! Continue reading

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Howl of the Horde’s Raid ability

Howl of the Horde only creates a second delayed trigger if you attacked before you cast the Howl. It doesn’t make a delayed trigger automatically that checks whether you attacked later on in the turn. Continue reading

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Force Away on your only 4+ power creature – No looting for you.

What happens if you are saving your 4/4 from a removal spell using Force Away? Do you still get to draw and discard? Only if you also control another 4+ power creature, it turns out. Here’s why. Continue reading

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Prerelease Primer Week – The Ferocious Temur

Last and certainly not least of the five clans, we have the Temur Frontier. They live in the coldest parts of Tarkir, and revere the savagery of the dragons. Their symbol is a set of dragon’s claws, and their mechanic … Continue reading

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Prerelease Primer Week – Delve with the Sultai

The Sultai brood are an opulent and decadent clan of necromancers, naga, and naga necromancers. They revere the ruthlessness of the long-gone dragons, and their symbol is a single dragon’s fang. Even their dead fuel their war machine, thanks to … Continue reading

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Goblin Kaboomist: When To Flip Coins

Goblin Kaboomist is a goofy little rare from M15, and one that’s raised quite a few questions so far! Well, more accurately, it seems to have raised one question, multiple times! Kaboomist creates a Land Mine token during the beginning … Continue reading

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