Category Archives: Resolving spells and abilities

Goblin Kaboomist: When To Flip Coins

Goblin Kaboomist is a goofy little rare from M15, and one that’s raised quite a few questions so far! Well, more accurately, it seems to have raised one question, multiple times! Kaboomist creates a Land Mine token during the beginning … Continue reading

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Life’s Legacy: How Many Do You Draw?

Who doesn’t love drawing a bunch of cards? It’s exciting and rewarding- Even if you have to sacrifice a creature to get those draws. But let’s say you have a enchanted by and pumped with a when you cast . … Continue reading

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Spirit Bonds: One Per Customer!

Hello again my Magic aficionados! Let’s get spiritual with our next tip, shall we? I’m glad you were able to come to today’s sermon which covers handling triggered abilities. With on the board you might wonder how many tokens you’ll … Continue reading

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Gargoyle Sentinel can dodge Clear a Path.

Clear a Path needs the target to have defender both when you cast it and when it would resolve. Gargoyle Sentinel can make sure the latter part isn’t true in order to survive! Continue reading

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Casting Ajani’s Pridemate while you have Staff of the Sun Magus – No counter for you!

The Staves all trigger when a spell is cast, so that trigger must resolve before the spell that caused it to trigger can resolve. If you cast Ajani’s Pridemate, you gain the life before it actually enters, so it won’t be around to trigger on that life gain and therefore won’t gain a counter. Continue reading

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Prerelease Week: Returning mechanics – Fight

Fight returns in M15, and in case you aren’t sure how it works, we explain it! Continue reading

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Banishing Light is not Oblivion Ring: Why Your Trick Doesn’t Work Now

Those of you who remember might remember a little “trick” that could be used to permanently exile a permanent. What you had to do was remove the Ring from the battlefield with its enter the battlefield trigger on the stack. … Continue reading

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It’s a conspiracy (week)! Every Vote Counts, So Count Every Vote

To wrap up this week’s Conspiracy theme, we’ll touch on one of the most multiplayer mechanics in the whole set- Voting! There’s multiple cards in the set that have the ability word “Will of the Council”. Just like other ability … Continue reading

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Bearer of the Heavens and Gift of Immortality

is a very strong card. He literally holds up the Heavens. When he dies, he sets up a delayed trigger that will destroy every permanent at the next end phase. Simple right? He dies, then everything dies later that turn. … Continue reading

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Warp World and Humility (Confusion level: Expert!)

Warp World is weird, and so is Humility. Put them together, and weird things happen with triggers. If you’re less confused after reading this blog entry, I’ll be impressed! Continue reading

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