Category Archives: Tournament Rules

Treat each other with respect, in accordance with the MTR.

Being respectful of others isn’t just the right thing to do, it’s also a requirement of the Magic Tournament Rules. Continue reading

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The importance of shuffling (piles are not enough!)

Piles are not random, and therefore aren’t actually shuffling. You must use a shuffling method that actually accomplishes randomization (side/mash shuffling, riffle shuffle). Continue reading

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How to properly fill out a constructed deck list.

Hello everyone! Anyone who has played in a Competitive REL event with a constructed deck has already experienced the joy of filling out a deck registration sheet. Anyone who has judged a Competitive REL event with constructed decks has experienced … Continue reading

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Shuffle before you sleeve.

Shuffling your deck and your sleeves before sleeving is a great way to make sure you don’t end up with patterned markings from sleeves of slightly different lengths. Continue reading

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Not all modern frames are Modern.

The modern card frame (8th edition and later) is a good general guideline for a card being legal in Modern, but there are some exceptions! Know what’s really legal in Modern before you build your deck. Continue reading

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Tournament Tuesday: Confirming all card draws is a great way to avoid Game Losses

There’s a very simple way to avoid getting a Game Loss for drawing an extra card, and that’s by confirming all card draws with your opponent before you put any cards into your hand. Continue reading

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Getting ready for a prerelease Born of the Gods!

We provide some information and advice about the upcoming prerelease event for Born of the Gods. Have fun! Continue reading

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When it’s missed: Triggers with non-visible effects

Wrapping up our series on missed triggers, we cover the triggers that don’t have an immediate impact on the visible game state. Continue reading

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When it’s missed: Triggers that change the rules

Welcome to our special Christmas Eve edition of Tournament Tuesday, and possibly the most festive entry in our Missed Trigger series! Today we’ll be going over another type of trigger and how the Missed Trigger rules work with that type: … Continue reading

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When it’s missed: Triggers with visible impact or a choice made on resolution

Continuing our series on Comp REL triggers, we cover how to tell when someone has missed a trigger with a visible impact on the game state or that requires a choice on resolution. Continue reading

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