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Category Archives: Tournament Rules
You have to mention your Pardic Dragon triggers when your opponent casts a spell.
Oops, I personally may have been guilty of this myself at our kitchen table 8-man MM draft. In that case, Pat, I apologize, it was late, I had a bit to drink… I should not have crushed you that game … Continue reading
Tournament Tuesday: Dark Confidant at Competitive REL
As expected, Modern Masters has created quite a stir, and we’re looking at GP Las Vegas in just a couple of weeks, where Modern Masters sealed will be the format. On top of that, there’s plenty of people drafting their … Continue reading
Posted in Abilities, Resolving spells and abilities, Tournament Rules, Triggered Abilities
Tagged Dark Confidant
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Tournament Tuesday: Card Alters and You
One of Magic’s most appealing features is the card art. After all, a card’s illustration is bigger than its text box! Some people go the extra mile and alter their cards — from adding details to the illustration, to extending … Continue reading
Posted in Tournament Rules
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Gatherer rulings aren’t always correct — you can’t abuse errors.
Gatherer is a great resource. It lists the official wording for every tournament legal Magic card, and many cards list rulings that a player may commonly run in to. But just like how you can’t take advantage of mistakes in … Continue reading
Posted in Tournament Rules
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Don’t put up with insults or threats from your opponent.
First things first: Don’t insult, demean, bully, harass, or threaten your opponent, or anyone else at an event. Really, just don’t. Unfortunately, not everyone you meet at a tournament is going to have an understanding of basic respect and courtesy. … Continue reading
Posted in Tournament Rules
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Know the policy on trading and buying/selling cards at your venue.
Trading cards is something many collectors enjoy. The excitement of trading off something you don’t need for something you’ve been looking for is a great feeling. It’s a win-win for both traders, generally! This social activity is something the most … Continue reading
Posted in Tournament Rules
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How to make sure you don’t lose your stuff.
My Magic career essentially ‘began’ when my friends and I started attending prereleases in Albuquerque, NM, run by Sunmesa Events. Quite a few times, Glenn Godard would give a speech during his events that he called “The Stuff Speech”, and … Continue reading
Posted in Tournament Rules
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Drafting with Dragon’s Maze: The lands stay in the pack and are drafted.
If you’ve drafted before, you might be used to ripping off the pack wrapper, discarding the token or tip card and basic land card from the back of the pack, and feverishly looking through the rest of the cards you … Continue reading
Posted in Tournament Rules
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Details for the Dragon’s Maze prerelease event.
It’s prerelease weekend! My favorite weekend of the year. The month of buildup and the weeks of spoilers are over, and now we finally get to get our hands on the new cards. Prereleases are probably the most “casual” sanctioned … Continue reading
Posted in Tournament Rules
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Shortcuts: Adding multiple objects to the stack.
Today, we’ll be looking the shortcut policy in the tournament rules, which lets you do things that aren’t technically correct but still understandable by both players. Sit tight, because we’ve got a lot to cover. One of the little-known rules … Continue reading
Posted in Shortcuts, Tournament Rules
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