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Category Archives: Shortcuts
How the Heartless Summoning + Havengul Lich combo works.
As you might have guessed by now, we’re doing a special Combo Week this week! I got saddled with (in my opinion) the most hilarious combo in Standard right now: Heartless Lich. But how does it work? First, you need … Continue reading
Posted in Abilities, Activated Abilities, Shortcuts, Triggered Abilities
Tagged Devil's Play, Havengul Lich, Heartless Summoning, Perilous Myr, Priest of Urabrask
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How loop shortcuts work.
So now you’ve assembled your Palladium Myr and two Myr Galvanizers, and are ready to make infinite mana… but you don’t want to sit there tapping and untapping them ad nauseam. Luckily, you don’t have to, thanks to the magic … Continue reading
Posted in Shortcuts, Tournament Rules
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The combat shortcut: What it means when you say, “Declare attackers?”
Many players are unsure about how the combat shortcut works; when they tried to tap an attacker before their opponent swung, the opponent said, “You can’t tap it, I already attacked.” Whether that’s true or not depends on what was … Continue reading
Posted in Combat Phase, Shortcuts, Tournament Rules
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Wrapping up Shortcuts
The final two official shortcuts are.. – In a 2HG game, a creature that’s attacking a team and not one of their planeswalkers is assigns its combat damage to the primary player on the defending team, unless its controller states … Continue reading
Posted in Shortcuts, Tournament Rules
Tagged Marsh Flats, Shah of Naar Isle, Stoneforge Mystic, Sword of Feast and Famine
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Shortcutting to Resolution
Three of the official shortcuts deal with announcing or asking about choices before those choices need to be made. If you cast a spell or activate an ability and declare choices that aren’t normally made until that spell or ability … Continue reading
Posted in Shortcuts, Tournament Rules
Tagged Jace the Mind Sculptor, Journey to Nowhere, Lightning Bolt, Memoricide, Steady Progress
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Stacking up the Shortcuts
Today, we’re going to be covering some of the shortcuts that deal with casting spells and activating abilities. There are a few, so let’s dive right in: –Whenever a player adds an object to the stack, it’s assumed that player … Continue reading
Posted in Shortcuts, Tournament Rules
Tagged Fireball, Green Sun's Zenith, Mana Leak, Nantuko Shade, Reverberate, Sudden Shock
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Ready for Combat? Here are some shortcuts!
“Declare attackers?”, “ready for combat”, or any similar statement during your turn means you’re offering to pass priority until your opponent has priority in your beginning of combat step. Unless an opponent acts at this point, it’s too late to … Continue reading
Posted in Shortcuts, Tournament Rules
Tagged Jace Beleren, Primeval Titan, Wall of Omens
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What ‘Go’ means
Shortcuts make Magic easier to play. Did you know that each player passes priority eight times in a turn where each player does nothing? It’s true! Because Magic is such a complex game, we have shortcuts to speed up gameplay … Continue reading
Posted in Shortcuts, Tournament Rules
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