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Category Archives: Type & Subtypes
What is human and non-human.
Spare from Evil gives creature you control protection from non-human creatures until the end of the current turn. This means that creatures you control will not be able to receive damage from, be blocked by, or be targeted by the … Continue reading
Posted in Type & Subtypes
Tagged Chapel Geist, Daybreak Ranger, Insectile Aberration, Spare from Evil
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Rooftop Storm does not apply to non-creature spells.
When in play Rooftop Storm allows you to pay zero mana when casting a zombie creature spell. This effect does not apply to spells and abilities that put zombie tokens into the battlefield or otherwise relate to zombies. For example, … Continue reading
Posted in Costs, Type & Subtypes
Tagged Call to the Grave, Moan of the Unhallowed, Rooftop Storm, Viscera Dragger
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Bonds of Faith will give +2/+2 to a Human Werewolf
Bonds of Faith has a variable effect depending on the creature type of the creature that it is enchanting. When attached to a creature with the subtype of human, it will give this creature +2/+2. When attached to a non-human … Continue reading
When types and subtypes are removed and when they are not.
There are a lot of effects in Magic that take away or add types and subtypes. The important tip to remember is that when an effect changes the type of subtype of an object, that object loses all other types … Continue reading
War Reports counts artifact creatures twice
As is often mentioned, artifact creature is not a creature type. An artifact creature has two permanent types; artifact and creature. Artifact creatures do have creature subtypes, but artifact is not one of them. War Report, a common from New … Continue reading
When a land gains or changes subtype
Some cards such as the recently reprinted card Evil Presence change a land into a basic land type. When an effect says that a land becomes one of the basic land types (Plains, Island, Swamp, Mountain or Forest), it has … Continue reading
Objects can have multiple permanent types.
Obejects (cards, spells and permanents in play) can have multiple permanent types. When an object does have more than one type it is important pay attention to the text of spells and abilities to determine if an object is affected. … Continue reading
Posted in Type & Subtypes
Tagged Chrome Steed, Disperse, Doom Blade, Glissa, Shatter, the Traitor
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What Legends were and are now.
When first introduced in the early expansion set Legends, Legend was a creature type. Creatures could gain or have it removed from them if an effect were to change a creatures type. However when Champions of Kamigawa was released, what … Continue reading
Posted in Type & Subtypes
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Artifact is a type, not a creature type
‘Artifact’ is a type, not a subtype. When an effect has you choose a subtype, like a creature subtype, you cannot choose artifact. This also applies to effects that depend on or apply to specific creature subtypes. Years ago, it … Continue reading
Posted in Static Abilities, Type & Subtypes
Tagged Coat of Arms, Hexplate Golem, Snapsail Glider, Spin Engine
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