Category Archives: Type & Subtypes

Bestow cards are not auras in your library.

When you’re searching your library for an aura card, it has to have aura printed in the type line. A bestow card doesn’t qualify! Continue reading

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How to Attack with Mutavault

is back in town, and doing fun things! It swings for 2, it gets pumped by , it has the subtypes of Ninja Mutant Turtle- and it taps for mana! What a land. However, some people don’t know how to … Continue reading

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Duress can never cause a Theros god to be discarded.

A god card is always a creature card (never a noncreature card). The only exception is while it’s on the battlefield and your devotion is less than 5. Continue reading

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Devotion and Counterspells

By far the biggest chunk of questions I’ve gotten from my players and my threads the past week are all about the last mechanic we’re covering this week (sorry, Scry): Devotion. Devotion is more or less a reworking of Chroma, … Continue reading

Posted in Abilities, Casting / playing a spell or ability, Continuous Effects, Effects, Mana Abilities, Resolving spells and abilities, Static Abilities, Triggered Abilities, Type & Subtypes, Type Changing | Tagged , | Comments Off

Stony Silence and Artifact Lands

To finish out this week’s Modern flair, let’s talk about a deck called Robots (or back in my crotchety days, “Affinity”). It uses lots of artifacts to make your opponent and his life total very sad. The Legacy version (and … Continue reading

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Blood Moon and Dryad Arbor

Modern Madness continues, if you hadn’t caught onto this week’s theme. Since the manabases in Modern can get greedy with their shocks and fetches and other color-providing wonder, is a common sideboard hate card to punish those greedy manabases. A … Continue reading

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Understanding Possibility Storm

Oh, the possibilities! is already a favorite of mine because of the sheer hilarity and chaos it can cause. It’s also seeing play in several EDH decks for that same reason, and even made an appearance at the most recent … Continue reading

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Spreading Seas vs. the Urza’s lands.

So by now, most people are familiar with the “Urzatron” decks that are popular in Modern. They revolve around getting the three different Urza’s lands (Power Plant, Mine, and Tower) to cast large spells rather quickly, getting 7 colorless mana … Continue reading

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Sunpetal Grove Loves Hallowed Fountain

Or, How I Learned to Stop Worrying and Love the Shock. Today we get to explore something that didn’t really come up much until we Returned to Ravnica and had the Shocklands back in Standard alongside the M10 and Innistrad … Continue reading

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What is human and non-human.

gives creature you control protection from non-human creatures until the end of the current turn. This means that creatures you control will not be able to receive damage from, be blocked by, or be targeted by the ability of any … Continue reading

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