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Category Archives: Type & Subtypes
Spreading Seas vs. the Urza’s lands.
So by now, most people are familiar with the “Urzatron” decks that are popular in Modern. They revolve around getting the three different Urza’s lands (Power Plant, Mine, and Tower) to cast large spells rather quickly, getting 7 colorless mana … Continue reading
Posted in Mana Abilities, Type & Subtypes, Type Changing
Tagged Spreading Seas, Urza's Mine, Urza's Power Plant, Urza's Tower
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Sunpetal Grove Loves Hallowed Fountain
Or, How I Learned to Stop Worrying and Love the Shock. Today we get to explore something that didn’t really come up much until we Returned to Ravnica and had the Shocklands back in Standard alongside the M10 and Innistrad … Continue reading
Posted in Effects, Prevention and Replacement Effects, Type & Subtypes
Tagged Hallowed Fountain, Sunpetal grove
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What is human and non-human.
Spare from Evil gives creature you control protection from non-human creatures until the end of the current turn. This means that creatures you control will not be able to receive damage from, be blocked by, or be targeted by the … Continue reading
Posted in Type & Subtypes
Tagged Chapel Geist, Daybreak Ranger, Insectile Aberration, Spare from Evil
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Rooftop Storm does not apply to non-creature spells.
When in play Rooftop Storm allows you to pay zero mana when casting a zombie creature spell. This effect does not apply to spells and abilities that put zombie tokens into the battlefield or otherwise relate to zombies. For example, … Continue reading
Bonds of Faith will give +2/+2 to a Human Werewolf
Bonds of Faith has a variable effect depending on the creature type of the creature that it is enchanting. When attached to a creature with the subtype of human, it will give this creature +2/+2. When attached to a non-human … Continue reading
When types and subtypes are removed and when they are not.
There are a lot of effects in Magic that take away or add types and subtypes. The important tip to remember is that when an effect changes the type of subtype of an object, that object loses all other types … Continue reading
War Reports counts artifact creatures twice
As is often mentioned, artifact creature is not a creature type. An artifact creature has two permanent types; artifact and creature. Artifact creatures do have creature subtypes, but artifact is not one of them. War Report, a common from New … Continue reading
When a land gains or changes subtype
Some cards such as the recently reprinted card Evil Presence change a land into a basic land type. When an effect says that a land becomes one of the basic land types (Plains, Island, Swamp, Mountain or Forest), it has … Continue reading
Objects can have multiple permanent types.
Obejects (cards, spells and permanents in play) can have multiple permanent types. When an object does have more than one type it is important pay attention to the text of spells and abilities to determine if an object is affected. … Continue reading
Posted in Type & Subtypes
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What Legends were and are now.
When first introduced in the early expansion set Legends, Legend was a creature type. Creatures could gain or have it removed from them if an effect were to change a creatures type. However when Champions of Kamigawa was released, what … Continue reading
Posted in Type & Subtypes
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