Category Archives: Type Changing

Spreading Seas vs. the Urza’s lands.

So by now, most people are familiar with the “Urzatron” decks that are popular in Modern. They revolve around getting the three different Urza’s lands (Power Plant, Mine, and Tower) to cast large spells rather quickly, getting 7 colorless mana … Continue reading

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Keyrunes Tips and Tricks

Reader suggestion time! Sort of. We got a submission from our Suggest a Rules Tip box about Keyrunes, and some of the tricky things about them. For example: You can throw down a Keyrune on turn 3 and immediately tap … Continue reading

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Counters remain on permanents, even if they don’t do anything.

If a non-creature permanent becomes a creature temporarily and receives a counter, that counter will remain even after this permanent stops being a creature. For example, if a Celestial Colonnade is ‘animated’ by its activated ability and receives either +1/+1 … Continue reading

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How Inkmoth Nexus and Tezzeret, Agent of Bolas interact.

One area of player confusion is how multiple abilities that ‘animate’ a permanent interact. A very common interaction that has come up a lot lately deals with Inkmoth Nexus‘ animation ability and the planeswalker Tezzeret, Agent of Bolas second activated … Continue reading

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Lands lose existing subtypes when the land has its subtype changed.

When a land has it’s subtype changed into a basic land type it will lose all of its text and will gain the text the appropriate mana ability.  This does not happen with effects (like Stormtide Leviathan’s) that grant lands … Continue reading

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