Category Archives: Type Changing

Mind Control and Gods: Not a Great Idea

So your opponent is staring you down with an active , or maybe his is online and giving you the business. Your board is fairly barren, but you’ve got a nice little in your hand, and you’re ready to turn … Continue reading

Posted in Abilities, Characteristics, Control / Controller, State-Based Actions, Static Abilities, Type Changing | Tagged , , | Comments Off

When Bestow Creatures Can Attack

A misconception I’ve seen a lot of is players thinking that once a noncreature permanent becomes a creature, it gains summoning sickness until it’s been a creature for a turn. That’s simply not true! The rules don’t care how long … Continue reading

Posted in Combat Phase, Type Changing | Tagged | Comments Off

How to Attack with Mutavault

is back in town, and doing fun things! It swings for 2, it gets pumped by , it has the subtypes of Ninja Mutant Turtle- and it taps for mana! What a land. However, some people don’t know how to … Continue reading

Posted in Abilities, Activated Abilities, Combat Phase, Tournament Rules, Turn Structure, Type & Subtypes, Type Changing | Tagged | Comments Off

Devotion and Counterspells

By far the biggest chunk of questions I’ve gotten from my players and my threads the past week are all about the last mechanic we’re covering this week (sorry, Scry): Devotion. Devotion is more or less a reworking of Chroma, … Continue reading

Posted in Abilities, Casting / playing a spell or ability, Continuous Effects, Effects, Mana Abilities, Resolving spells and abilities, Static Abilities, Triggered Abilities, Type & Subtypes, Type Changing | Tagged , | Comments Off

Stony Silence and Artifact Lands

To finish out this week’s Modern flair, let’s talk about a deck called Robots (or back in my crotchety days, “Affinity”). It uses lots of artifacts to make your opponent and his life total very sad. The Legacy version (and … Continue reading

Posted in Abilities, Activated Abilities, Continuous Effects, Effects, Mana Abilities, Type & Subtypes, Type Changing | Tagged | Comments Off

Blood Moon and Dryad Arbor

Modern Madness continues, if you hadn’t caught onto this week’s theme. Since the manabases in Modern can get greedy with their shocks and fetches and other color-providing wonder, is a common sideboard hate card to punish those greedy manabases. A … Continue reading

Posted in Continuous Effects, Effects, Interaction of Continuous Effects, Type & Subtypes, Type Changing, Uncategorized | Tagged , | Comments Off

Spreading Seas vs. the Urza’s lands.

So by now, most people are familiar with the “Urzatron” decks that are popular in Modern. They revolve around getting the three different Urza’s lands (Power Plant, Mine, and Tower) to cast large spells rather quickly, getting 7 colorless mana … Continue reading

Posted in Mana Abilities, Type & Subtypes, Type Changing | Tagged , , , | Comments Off

Keyrunes Tips and Tricks

Reader suggestion time! Sort of. We got a submission from our Suggest a Rules Tip box about Keyrunes, and some of the tricky things about them. For example: You can throw down a Keyrune on turn 3 and immediately tap … Continue reading

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Counters remain on permanents, even if they don’t do anything.

If a non-creature permanent becomes a creature temporarily and receives a counter, that counter will remain even after this permanent stops being a creature. For example, if a is ‘animated’ by its activated ability and receives either +1/+1 or -1/-1 … Continue reading

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How Inkmoth Nexus and Tezzeret, Agent of Bolas interact.

One area of player confusion is how multiple abilities that ‘animate’ a permanent interact. A very common interaction that has come up a lot lately deals with ‘ animation ability and the planeswalker second activated ability. In order to get … Continue reading

Posted in Interaction of Continuous Effects, Planeswalkers, Type Changing | Tagged , | Comments Off