Category Archives: Uncategorized

Blood Moon and Dryad Arbor

Modern Madness continues, if you hadn’t caught onto this week’s theme. Since the manabases in Modern can get greedy with their shocks and fetches and other color-providing wonder, Blood Moon is a common sideboard hate card to punish those greedy … Continue reading

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Punish the Enemy can resolve with only one target

When casting a spell, you have to select a legal target for each instance of the word “target” in that spell.  So for Punish the Enemy, you need to be able to target both one creature and one player to … Continue reading

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You can’t flashback Ancestral Vision, but you can cascade into it.

Ancestral Vision’s mana cost is an enigma wrapped in a mystery. Actually, Ancestral Vision doesn’t have a mana cost at all. It’s not 0 — cards with a mana cost of 0 exist, and they actually have the number 0 … Continue reading

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Craterhoof Behemoth’s ability checks how many creatures you control as it resolves.

Craterhoof Behemoth, like Santa Claus, just loves handing out presents to all the good little boy and girl…creatures (though in Hoofie’s case, the presents are in the form of plusses and trample). But how many presents does each creature get? … Continue reading

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Nightshade Peddler and Izzet Staticaster – Which one do you kill in response?

It’s been a rough day for the Zombies. Although you were able to field an early board presence, your opponent’s combination of Nightshade Peddler paired with Izzet Staticaster has been mercilessly gunning down your creatures. Left with only a pair … Continue reading

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Serpent’s Gift doesn’t do much if the creature has zero power.

(Sorry for the break in our regularly scheduled programming, as a certain holiday seemed to interfere). ‘Twas the day before Christmas, and here in the US of A, shoppers were scrambling through the malls to find last-minute gifts for their … Continue reading

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How the Phyrexian Metamorph + Leonin Relic-Warder + Suture Priest combo works.

One of my favorite cards in Standard is Suture Priest, and since this is Combo Week, I decided to talk about a combo that can make you gain an arbitrarily large amount of life using that card. We need 3 … Continue reading

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Exiled cards are always face-up (unless the exile effect says otherwise).

Have you ever had a Judge come over, point at some face-down card under your Fiend Hunter, and ask what it was? Have you ever had him ask you to flip it over? Here’s why. The default for things in … Continue reading

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Fateful Hour can “turn on” in the midst of combat damage.

One of the most appealed rulings from GP Melbourne was about Fateful Hour becoming active in the middle of combat and saving creatures from dying. It’s understandable, as the interaction is a little bit more complex than your average combat … Continue reading

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How the Two-Headed Giant format works (two teams, but four players).

In the multiplayer variant called two-headed giant (2HG), two players comprise a team. While two players on a team attack and defend as a team and share a life total, they are still considered individual players. Any spells or abilities … Continue reading

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