Category Archives: Zones

Nightveil Specter lets you play the exiled card(s), but not for free.

Unlike an explosive card such as Epic Experiment, which exiles a bunch of cards then lets you cast them right away for free, Nightveil Specter prefers to play a slower, more gradual game. When you exile a card with the … Continue reading

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Protection from creatures prevents targeting with Bloodrush.

To quickly remind yourself of what protection does, just think of the Orzhov guild’s favorite word: DEBT. D stands for dealing damage; E stands for enchanting/equipping; B stands for blocking; and T stands for targeting. While you might be most … Continue reading

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You can’t Burning Wish for exiled cards

When you wish upon a star Makes no difference who you are Anything your heart desires Will come to you But what can you Wish for in Magic? A card like Burning Wish tells you to choose a sorcery card … Continue reading

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The different ways Dryad Militant interacts with removal spells.

Dryad Militant! This little tree-girl seems like lots of fun in Limited and Constructed both, but the most common question I’ve seen regarding her is how she works with removal. When does the spell go to the graveyard? Does she … Continue reading

Posted in Prevention and Replacement Effects, Resolving spells and abilities, State-Based Actions, Static Abilities, Zones | Tagged | Comments Off

How the ‘Commander tax’ works in EDH/Commander.

Once more, I get the Commander question, and I’m fine with that. Commander is a popular format with Judges, largely because of the fact that it doesn’t rotate, and that the decks can be personalized a good deal. Many judges … Continue reading

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When you flicker a double-faced card with Cloudshift, it will always return with the day side up.

When a double-faced card (“DFC”) isn’t on the battlefield, it only has the characteristics of its front (sun) side. This means that barring odd circumstances (i.e., Loyal Cathar‘s triggered ability), a DFC always enters the battlefield sunny-side up. This rule … Continue reading

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You can “flicker” a creature to save it from a removal spell.

I’m excited for Ghostly Flicker. Partially because it was a house at the prerelease, and partially because Momentary Blink is one of my favorite cards. But why are both of these things true? Among other things, it’s the fact that … Continue reading

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A token that is “flickered” with Cloudshift is gone forever.

Yep: New Cards Week. If you haven’t guessed it by now, you don’t visit often enough! My fun card is Cloudshift. You can do a lot of fun things with it. You can chump block with a creature and blink … Continue reading

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Undying creatures hit the graveyard before they come back.

When a creature with undying dies, the creature goes to the graveyard, and the undying trigger brings them back into play when the ability resolves. This means that because creatures go to the graveyard, both leaves-the-battlefield abilities and enters-the-battlefield abilities … Continue reading

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A creature that changes control is not “entering the battlefield.”

In a game of Magic, there are normally seven zones: library, hand, battlefield, graveyard, stack, exile, and command. Each player has his or her own library, hand and graveyard. The rest of the zones are shared by all players. If … Continue reading

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