{"id":1435,"date":"2018-09-26T00:09:50","date_gmt":"2018-09-25T22:09:50","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/2hg\/?page_id=1435"},"modified":"2018-09-28T23:34:01","modified_gmt":"2018-09-28T21:34:01","slug":"guilds-of-ravnica-2hg-hidden-gems","status":"publish","type":"page","link":"https:\/\/blogs.magicjudges.org\/2hg\/archives\/guilds-of-ravnica-2hg-hidden-gems\/","title":{"rendered":"Guilds of Ravnica 2HG Hidden Gems"},"content":{"rendered":"<p>This guide shows which cards get\u00a0better\u00a0in Two-Headed Giant and which get worse. If you\u2019re playing in a 2HG prerelease these are the cards to pay special attention to!<\/p>\n<p>If\u00a0you want to know more about the rules interactions, check out the\u00a0<a href=\"https:\/\/blogs.magicjudges.org\/2hg\/archives\/guilds-of-ravnica-two-headed-giant-release-notes\/\">2HG Release Notes<\/a>.<\/p>\n<p><em><strong>For the short\u00a0version you can skip to the\u00a0<a href=\"#top15\">TOP 15<\/a>\u00a0list at the en<\/strong><strong>d.\u00a0<\/strong><strong>For an even shorter version:<\/strong><\/em><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_YyZv5X6aeA.png\" \/><\/p>\n<hr \/>\n<p><strong>GENERAL<\/strong><\/p>\n<p><em>(Factors unique to Guilds of Ravnica in bold and italics.)<\/em><\/p>\n<ul>\n<li><strong>Bigger pool power level:<\/strong>\u00a0With 2 combined pools decks have a much higher card quality than normal sealed decks. You will cut a lot of solid filler cards.<\/li>\n<li><strong>Splashing:<\/strong>\u00a0If you make one of the decks 3-color you can theoretically play all\u00a0the bombs you open. Splashing is easier because\u00a0you have more fixing in a larger pool and because\u00a0the first mulligan is free, so\u00a0you\u00a0can mulligan a color-screwed hand.<\/li>\n<li><strong>Synergy:<\/strong>\u00a0The larger pool also means decks can be more synergy-based. Always check if you have a high number of good build-arounds for one of the archetypes.<\/li>\n<li><strong><img decoding=\"async\" class=\"alignright\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_iHsW4OabFk.png\" \/>All-in on a type\u00a0possible:<\/strong>\u00a0If you have strong\u00a0cards that highly reward you for playing as many creatures as possible or as many instants\/sorceries as possible, it\u2019s easier to go \u201call-in\u201d on such a theme in 2HG because there\u2019s a second deck to fill the gaps. It\u2019s fine if you have no removal at all if your teammate has a bunch, or if you have no attackers at all if your teammate has those. <em><strong>For example with Guilds of Ravnica, an Izzet deck with mostly spells or a Convoke deck with mostly creatures is doable!<\/strong><\/em><\/li>\n<li><strong>Single Stategy:<\/strong>\u00a0Both decks should have\u00a0the same game plan, offensive or defensive. In other words, both decks should be built to end the game or to stall\u00a0the game. If one is offensive while the other is defensive, you\u2019ll be suboptimal at all stages of the game. For example if you have one deck full of beaters and one deck full of removal, the second deck should be effective at\u00a0removing blockers. That way\u00a0both decks still work towards the same goal, ending the game.<\/li>\n<li><strong>Play or draw:<\/strong>\u00a0In 2HG sealed it\u2019s often correct to choose to draw if you\u2019re not hyper aggressive. The two extra cards are a significant difference and it\u2019s easier to stall boards.<\/li>\n<li><strong><img decoding=\"async\" class=\"alignright\" style=\"font-weight: 400\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_BEuCpYMUeQ.png\" \/>Evasion:<\/strong>\u00a0With more\u00a0creatures on both sides board stalls happen very quickly so evasion is\u00a0king. Flying is especially important both on offense and defense. Menace on the other hand is much worse with\u00a0twice as many potential blockers.<\/li>\n<li><strong>Counterspells:<\/strong>\u00a0Much better in 2HG. With two spell-casting opponents it\u2019s unlikely you\u2019ll keep mana up for nothing, there are more must-answer bombs overall, and the risk of not doing anything for a turn is\u00a0less problematic if your teammate advances your board.<\/li>\n<li><strong>Situational Answers:<\/strong>\u00a0<em><strong>Normally situational cards like\u00a0<a class=\"jTip\" href=\"http:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=plummet&amp;width=223&amp;height=310\" name=\"\">plummet<\/a>s and\u00a0<a class=\"jTip\" href=\"http:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=naturalize&amp;width=223&amp;height=310\" name=\"\">reclamation sage<\/a>s are much better in 2HG but with all the discard in Guilds of Ravnica they are a liability to have stuck in the hand.<\/strong><\/em><\/li>\n<\/ul>\n<hr \/>\n<p><strong>MORE PLAYERS<\/strong><\/p>\n<p>These cards affect all opponents (or players). With two opponents these abilities are\u00a0twice as effective!<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_YyZv5X6aeA.png\" \/><\/p>\n<p>Each teams gains 8 life! And that on a respectable 3\/3 for 3. And it&#8217;s a common, so many pools will have multiple. This card will make aggression very difficult and skew 2HG even more towards slower grindy decks that don&#8217;t care about giving the opponents 8 life and just want the buffer against aggro.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_m2nQspKyFx.png\" \/><\/p>\n<p><strong>Burglar Rat<\/strong><\/p>\n<p>This is great value for a common, forcing 2 discards and being good fodder for the sacrifice subtheme.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_H9H6Fv7ykr.png\" \/><\/p>\n<p><strong>Vicious Rumors<\/strong><\/p>\n<p>I like this one too but not as much as the Rat, as the mill is only helping the Golgari and\/or Izzet opponents, and I rather have the body than a minor life swing. Still card advantage for 1 mana.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_psUFnfdoTY.png\" \/><\/p>\n<p><strong>Disinformation Campaign<\/strong><\/p>\n<p>So many good discard cards for 2HG this time. Expect a lot of empty-handed players.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_xVAKMr2PnZ.png\" \/><\/p>\n<p><strong>Discovery \/\/ Dispersal<\/strong><\/p>\n<p>Dispersal is really good against empty-handed players! It already bounces 2 permanents in 2HG and if your opponents are empty-handed it will outright destroy them.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_iHsW4OabFk.png\" \/><\/p>\n<p><strong>Electrostatic Field<\/strong><\/p>\n<p>As mentioned above, a deck filled with only spells and spells-matters cards is doable in 2HG, so this becomes a very dangerous threat in those decks.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_71fQappZcv.png\" \/><\/p>\n<p><strong>Legion Guildmage<\/strong><\/p>\n<p>Dealing 6 damage is quite the clock for a late-game finisher. Still not as much as <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Centaur+Peacemaker&width=223&height=310\" class=\"jTip\" name=\"\">Centaur Peacemaker<\/a> gains though&#8230;<\/p>\n<p><strong>Others:<\/strong><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_agFWnML7dj.png\" \/><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_2SqFckkXvK.png\" \/><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_6lzOkJzrJI.png\" \/><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_gAvKuZup4J.png\" \/><\/p>\n<hr \/>\n<p><strong>MORE CREATURES<\/strong><\/p>\n<p>These cards affect all creatures, or all creatures your opponents control. They scale well in 2HG because two opponents mean twice as many creatures\u00a0you can destroy or affect.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_uUQOX3rxYW.png\" \/><\/p>\n<p><strong>Ochran Assassin<\/strong><\/p>\n<p>This can lead to huge blowouts! It should be noted that your teammate&#8217;s mentor creatures can mentor this, so that&#8217;s a nice Golgari &amp; Boros combo.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_HnzDX4nfIW.png\" \/><\/p>\n<p><strong>Citywide Bust<\/strong><\/p>\n<p>Because there are 2 opponents and on average there are more bombs in decks than normal sealed and games are grindier, this is much more likely to hit multiple good creatures.<\/p>\n<p><strong>Others:<\/strong><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_gXuGijGK58.png\" \/><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_qpF7gzTnIL.png\" \/><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_WZsEJV4GnQ.png\" \/><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_3SWBaWMKjR.png\" \/><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_tYFVW8S4tt.png\" \/><\/p>\n<hr \/>\n<p><strong>HELPING OR HELPED BY TEAMMATE<\/strong><\/p>\n<p>These are the cards that gain extra flexibility by having another player on your team.<\/p>\n<p><strong>MENTOR<\/strong><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_zK5bVwlUqz.png\" \/><\/p>\n<p>Mentor can put the counter on your teammate&#8217;s attacking creatures!<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_BEuCpYMUeQ.png\" \/><\/p>\n<p><strong>Roc Charger<\/strong><\/p>\n<p>Flying is even more important in 2HG than in a duel and this being able to give your teammate&#8217;s creatures flying is huge.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_CyW6rQstgL.png\" \/><\/p>\n<p><strong>Passwall Adept<\/strong><\/p>\n<p>Similarly the ability to break board stalls is important, and making your teammate&#8217;s creatures unblockable helps if they have the biggest attackers.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_Yrpvrvtyys.png\" \/><\/p>\n<p><strong>Wojek Bodyguard<\/strong><\/p>\n<p>It&#8217;s much easier to turn this on as it also counts your teammate&#8217;s attackers or blockers.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_pXQgvognJJ.png\" \/><\/p>\n<p><strong>Urban Utopia<\/strong><\/p>\n<p>You can play this on your teammate&#8217;s land to help them fix their mana!<\/p>\n<p><strong>Others:<\/strong><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_t7vyLXIV2O.png\" \/><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_ioAGJmiusx.png\" \/><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_ylkzMLYbqx.png\" \/><\/p>\n<hr \/>\n<p><strong>LESS SITUATIONAL<\/strong><\/p>\n<p>These cards require very specific scenarios to be at their best. With twice as many players it\u2019s more likely for those scenarios to occur.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_nr23pGSySl.png\" \/><\/p>\n<p><strong>Disdainful Stroke<\/strong><\/p>\n<p>Counterspells are already better in 2HG and there will be more must-answer bombs from the opponents. The biggest strike against this card this time is all the discard! If you can&#8217;t play out your hand because you&#8217;re stuck with this on hand which gives your opponent&#8217;s discard spell value, that&#8217;s not great.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_4ZO2NFWXRk.png\" \/><\/p>\n<p><strong>Bounty Agent<\/strong><\/p>\n<p>With each pool having at least <del>14<\/del>\u00a012 rares, it&#8217;s much more likely you have a target for this.<\/p>\n<p><em>(edit: Ravnica seeded prerelease pools have 12 rather than 14 guaranteed rares\/mythics, which is still enough to make this significantly better.)<\/em><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_5FViBhmIcn.png\" \/><\/p>\n<p><strong>Collar the Culprit<\/strong><\/p>\n<p>More bombs to answer, and also with two opponents less likely that they&#8217;ll both have only small creatures.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_3HSTrfOLIi.png\" \/><\/p>\n<p><strong>Crushing Canopy<\/strong><\/p>\n<p>This is much more likely to have a good target. Again however with all the discard in the set, this is risky to have stuck in your hand.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_K9ISyeixdk.png\" \/><\/p>\n<p><strong>Nullhide Ferox<\/strong><\/p>\n<p>This card however because much better because of all the discard!<\/p>\n<p><strong>Others:<\/strong><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_CxHRu4sr9M.png\" \/><\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/media.wizards.com\/2018\/grn\/en_uMvoYn924Q.png\" \/><\/p>\n<hr \/>\n<p><strong id=\"top15\">TOP 15<\/strong><\/p>\n<p>These are my picks for\u00a0the cards that have the\u00a0biggest power increase compared to a\u00a0normal duel. They\u2019re not\u00a0the best cards\u00a0to open overall, bombs are still bombs, good removal is still good removal, etc. These are simply the cards that\u00a0warrant special attention at a 2HG tournament.<\/p>\n<p>Top 10 commons\/uncommons that gain the most:<\/p>\n<ol>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Centaur+Peacemaker&width=223&height=310\" class=\"jTip\" name=\"\">Centaur Peacemaker<\/a><\/li>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Burglar+Rat&width=223&height=310\" class=\"jTip\" name=\"\">Burglar Rat<\/a><\/li>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Disinformation+Campaign&width=223&height=310\" class=\"jTip\" name=\"\">Disinformation Campaign<\/a><\/li>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Discovery+%2F%2F+Dispersal&width=223&height=310\" class=\"jTip\" name=\"\">Discovery \/\/ Dispersal<\/a><\/li>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Legion+Guildmage&width=223&height=310\" class=\"jTip\" name=\"\">Legion Guildmage<\/a><\/li>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Vicious+Rumors&width=223&height=310\" class=\"jTip\" name=\"\">Vicious Rumors<\/a><\/li>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Electrostatic+Field&width=223&height=310\" class=\"jTip\" name=\"\">Electrostatic Field<\/a><\/li>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Passwall+Adept&width=223&height=310\" class=\"jTip\" name=\"\">Passwall Adept<\/a><\/li>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Collar+the+Culprit&width=223&height=310\" class=\"jTip\" name=\"\">Collar the Culprit<\/a><\/li>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Urban+Utopia&width=223&height=310\" class=\"jTip\" name=\"\">Urban Utopia<\/a><\/li>\n<\/ol>\n<p>The amount of cards that get significantly better is huge this time, sometimes I have to scrape for the last few slots but here I had to leave excellent choices out like <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Roc+Charger&width=223&height=310\" class=\"jTip\" name=\"\">Roc Charger<\/a>.<\/p>\n<p>I expect Centaur Peacemaker to single-handedly make aggro bad and the discard cards to make many players empty-handed. That in turn makes Dispersal insanely good removal!<\/p>\n<p>It also makes expensive cards much worse as you can expect to have less resources to work with overall.\u00a0Many games will be decided by curving <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Vicious+Rumors&width=223&height=310\" class=\"jTip\" name=\"\">Vicious Rumors<\/a> into <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Burglar+Rat&width=223&height=310\" class=\"jTip\" name=\"\">Burglar Rat<\/a> into <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Disinformation+Campaign&width=223&height=310\" class=\"jTip\" name=\"\">Disinformation Campaign<\/a>. 9-for-3!<\/p>\n<p>Top 5 rares\/mythics that gain the most:<\/p>\n<ol>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Nullhide+Ferox&width=223&height=310\" class=\"jTip\" name=\"\">Nullhide Ferox<\/a><\/li>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Citywide+Bust&width=223&height=310\" class=\"jTip\" name=\"\">Citywide Bust<\/a><\/li>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Bounty+Agent&width=223&height=310\" class=\"jTip\" name=\"\">Bounty Agent<\/a><\/li>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Find+%2F%2F+Finality&width=223&height=310\" class=\"jTip\" name=\"\">Find \/\/ Finality<\/a><\/li>\n<li><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Ritual+of+Soot&width=223&height=310\" class=\"jTip\" name=\"\">Ritual of Soot<\/a><\/li>\n<\/ol>\n<p>Meanwhile some games will be decided in a turn 1 <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Vicious+Rumors&width=223&height=310\" class=\"jTip\" name=\"\">Vicious Rumors<\/a> into Nullhide Ferox!<\/p>\n<p>There are a lot of board wipes in this set, especially for medium and smaller creatures, so be aware of those!<\/p>\n<p>Do you agree or disagree with this list? Are you missing a card in this article or comments for a card? How was your experience at the prerelease? Comment below!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This guide shows which cards get\u00a0better\u00a0in Two-Headed Giant and which get worse. If you\u2019re playing in a 2HG prerelease these are the cards to pay special attention to! If\u00a0you want to know more about the rules interactions, check out the\u00a02HG Release Notes. For the short\u00a0version you can skip to the\u00a0TOP 15\u00a0list at the end.\u00a0For an [&hellip;]<\/p>\n","protected":false},"author":194,"featured_media":334,"parent":127,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"language":[],"class_list":["post-1435","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/pages\/1435","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/users\/194"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/comments?post=1435"}],"version-history":[{"count":16,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/pages\/1435\/revisions"}],"predecessor-version":[{"id":1463,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/pages\/1435\/revisions\/1463"}],"up":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/pages\/127"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/media\/334"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/media?parent=1435"}],"wp:term":[{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/language?post=1435"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}