{"id":1034,"date":"2017-07-03T19:13:33","date_gmt":"2017-07-03T17:13:33","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/2hg\/?p=1034"},"modified":"2018-04-04T09:49:42","modified_gmt":"2018-04-04T07:49:42","slug":"hour-of-devastation-2hg-hidden-gems","status":"publish","type":"post","link":"https:\/\/blogs.magicjudges.org\/2hg\/hour-of-devastation-2hg-hidden-gems\/","title":{"rendered":"Hour of Devastation 2HG Hidden Gems"},"content":{"rendered":"<p>This guide shows which cards get\u00a0better\u00a0in Two-Headed Giant and which get worse. If you\u2019re playing in a 2HG prerelease these are the cards to pay special attention to!<\/p>\n<p>If\u00a0you want to know more about the rules interactions, check out the\u00a0<a href=\"http:\/\/blogs.magicjudges.org\/2hg\/hour-of-devastation-two-headed-giant-release-notes\">2HG Release Notes<\/a>. The Hidden Gems for Amonkhet can be found <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/amonkhet-2hg-hidden-gems\/\" target=\"_blank\" rel=\"noopener noreferrer\">here<\/a>.<\/p>\n<p><em><strong>For the short\u00a0version you can skip to the\u00a0<a href=\"#top\">TOP 15<\/a>\u00a0list at the end.<\/strong><\/em><\/p>\n<hr \/>\n<p><strong>GENERAL<\/strong><\/p>\n<ul>\n<li><strong>Prerelease power level:<\/strong>\u00a0Normal 2HG sealed uses 8 boosters. Prerelease 2HG uses 2 prerelease packs, so\u00a012 boosters + 2 prerelease rares. Decks have a much higher card quality than normal sealed decks. You will cut a lot of solid filler cards.<\/li>\n<li><strong>Splashing:<\/strong>\u00a0If you make one of the decks 3-color you can theoretically play all\u00a0the bombs you open. Splashing is easier because\u00a0you have more fixing in a larger pool and because\u00a0the first mulligan is free, so\u00a0you\u00a0can mulligan a color-screwed hand.<\/li>\n<li><strong>Synergy:<\/strong>\u00a0The larger pool also means decks can be more synergy-based. Always check if you have a high number of good build-arounds for one of the archetypes.<\/li>\n<li><strong>All-in on a type\u00a0possible:<\/strong>\u00a0If you have strong\u00a0cards that highly reward you for playing as many creatures as possible or as many instants\/sorceries as possible, it&#8217;s easier to go &#8220;all-in&#8221; on such a theme in 2HG because there&#8217;s a second deck to fill the gaps. It&#8217;s fine if you have no removal at all if your teammate has them all, or if you have no finishers at all if your teammate has those.<\/li>\n<li><strong>Single Stategy:<\/strong>\u00a0Both decks should have\u00a0the same game plan, offensive or defensive. In other words, both decks should be built to end the game or to stall\u00a0the game. If one is offensive while the other is defensive, you&#8217;ll be suboptimal at all stages of the game. For example if you have one deck full of beaters and one deck full of removal, the second deck should be effective at\u00a0removing blockers. That way\u00a0both decks still work towards the same goal, ending the game.<\/li>\n<li><strong>Play or draw:<\/strong>\u00a0In 2HG sealed it&#8217;s often correct to choose to draw if you&#8217;re not hyper aggressive. The two extra cards are a significant difference and it&#8217;s easier to stall boards.<\/li>\n<li><strong>Evasion:<\/strong>\u00a0With more\u00a0creatures on both sides board stalls happen very quickly so evasion is\u00a0king. Flying is especially important both on offense and defense. Menace on the other hand is much worse with\u00a0twice as many potential blockers.<\/li>\n<li><strong>Counterspells:<\/strong>\u00a0Much better in 2HG. With two spell-casting opponents it\u2019s unlikely you&#8217;ll keep mana up for nothing, there are more must-answer bombs overall, and the risk of not doing anything for a turn is\u00a0less problematic if your teammate advances your board.<\/li>\n<li><strong>Situational Answers:<\/strong>\u00a0Color hosers, creature pinging,\u00a0<a class=\"jTip\" href=\"http:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=plummet&amp;width=223&amp;height=310\" name=\"\">plummet<\/a>s and\u00a0<a class=\"jTip\" href=\"http:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=naturalize&amp;width=223&amp;height=310\" name=\"\">naturalize<\/a>s are normally very situational, but with two opponents it&#8217;s more likely they have a target. Some could\u00a0be worth running maindeck.<\/li>\n<\/ul>\n<hr \/>\n<p><strong>CATEGORIES<\/strong><\/p>\n<ol>\n<li><a href=\"#players\">More Players<\/a><\/li>\n<li><a href=\"#creatures\">More Creatures<\/a><\/li>\n<li><a href=\"#teammate\">More Life<\/a><\/li>\n<li><a href=\"#targets\">Helps Teammate<\/a><\/li>\n<li><a href=\"#optimal\">Less Situational<\/a><\/li>\n<li><a href=\"#duds\">Hidden Duds<\/a><\/li>\n<\/ol>\n<p>Some cards have individual comments but most cards will just be listed\u00a0at the top of one of these categories. The cards without comments are roughly sorted by how relevant their ability is for 2HG sealed.<\/p>\n<hr id=\"players\" \/>\n<p><strong>MORE PLAYERS<\/strong><\/p>\n<p>These cards affect all opponents (or players). With two opponents these abilities are\u00a0twice as effective!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1013\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_elwdILPhPm.png\" alt=\"\" width=\"265\" height=\"370\" \/>\u00a0 \u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1012\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_CVXaUq23Rq.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1018\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_oCj378nHkJ.png\" alt=\"\" width=\"265\" height=\"370\" \/>\u00a0 \u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1007\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_AcVR8ovz3l.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Resolute Survivors | Obelisk Spider | The Scarab God | Nicol Bolas, God-Pharaoh<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1002\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_3VvSKwWRsS.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Ramunap Ruins<\/strong><\/p>\n<p>4 damage per Desert adds up quickly and with a 2HG pool you have a higher chance for other decent Deserts. This can give aggro decks quite some reach and it doesn&#8217;t even use\u00a0a spell slot.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1014\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_FjK6l6a0o8.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Firebrand Archer<\/strong><\/p>\n<p>This is no <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Thermo-Alchemist&width=223&height=310\" class=\"jTip\" name=\"\">Thermo-Alchemist<\/a>. If you cast 1 spell every turn that one did 4 damage total, this one only deals 2. Meanwhile a 2\/1 will rarely be able\u00a0to attack and survive against two opponents with blockers.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1016\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_hmLUjsTTGZ.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Torment of Hailfire<\/strong><\/p>\n<p>Now that&#8217;s\u00a0a spicy one! Let&#8217;s say you cast this for 6 mana, x = 4. If your opponents don&#8217;t want to lose any cards, that&#8217;s 4 x 3 x 2 = 24 life! They will likely have to sacrifice\/discard at least some cards. And what if they&#8217;re low on life and don&#8217;t want to lose any? They&#8217;d have to discard\/sacrifice 4 x 2 = 8 cards! Even with 4 or 5 mana this is already decent. And any more than 6 likely wins on the spot.<\/p>\n<hr id=\"creatures\" \/>\n<p><strong>MORE CREATURES<\/strong><\/p>\n<p>These cards affect all creatures, or all creatures your opponents control. They scale well in 2HG because two opponents mean twice as many creatures\u00a0you can destroy or affect.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1015\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_GVgqKgCWOl.png\" alt=\"\" width=\"265\" height=\"370\" \/>\u00a0 \u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1005\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_8Dtc89JMF5.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1003\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_5SY97pBWjQ.png\" alt=\"\" width=\"265\" height=\"370\" \/>\u00a0 \u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1028\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_zn5vpFywyj.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Chaos Maw | Hour of Devastation | Bontu&#8217;s Last Reckoning | Hour of Revelation<\/strong><\/p>\n<p>That&#8217;s a lot of board wipes for a small set! Watch out with overextending.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1021\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_q742Vz27AN.png\" alt=\"\" width=\"265\" height=\"370\" \/>\u00a0 \u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1017\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_NSWhEB66tt.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1026\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_Wrxg43e7cC.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>The Scorpion God | Grind (to) Dust | Tenacious Hunter<\/strong><\/p>\n<p>With twice as many creatures\u00a0there&#8217;s also a much higher chance there are random -1\/-1 counters lying around for you to abuse.<\/p>\n<hr id=\"teammate\" \/>\n<p><strong>MORE LIFE<\/strong><\/p>\n<p>In 2HG you start with 30 life rather than 20.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1001\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_0HZOxu3e9R.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Oketra&#8217;s Last Mercy<\/strong><\/p>\n<hr id=\"targets\" \/>\n<p><strong>HELPS TEAMMATE<\/strong><\/p>\n<p>While most auras, combat tricks and activated abilities can target your teammate&#8217;s creatures, triggered abilities are\u00a0often worded\u00a0with\u00a0\u201cyou control\u201d or \u201can opponent controls\u201d as\u00a0targeting restrictions. Some exceptions do allow you to target your teammate&#8217;s creatures with triggers. Any notable\u00a0cards, triggered or otherwise, are listed\u00a0here.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1020\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_Q6EGBpfehq.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Devotee of Strength<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1027\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_ZFvmwP2PZC.png\" alt=\"\" width=\"265\" height=\"370\" \/>\u00a0 \u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1025\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_tjrE6v0y8W.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Aerial Guide | Resilient Khenra<\/strong><\/p>\n<p>Because Aerial Guide specifies &#8220;attacking&#8221; and Resilient Khenra says &#8220;may&#8221; (because of -X\/-X shenanigans) these two don&#8217;t need &#8220;you control&#8221; so they can help your teammate&#8217;s creatures.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1010\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_byxweupK4l.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Hope Tender<\/strong><\/p>\n<p>This one has the rare ability to ramp your teammate. Even better with exerting this ramps them for two. A 5-drop on turn 3 or a 6-drop on turn 4!<\/p>\n<hr id=\"optimal\" \/>\n<p><strong>LESS SITUATIONAL<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1035\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_0md3a92YNo.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Mirage Mirror<\/strong><\/p>\n<p>2HG means both\u00a0more permanents on the battlefield on average and a higher density of bombs in decks, so this has a much higher chance of having some really good targets.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1036\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_mTjBgXxd6l.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Refuse (t0) Cooperate<\/strong><\/p>\n<p>The Cooperate part is much easier to cash in with twice as many spell-casting players.<\/p>\n<p>&nbsp;<\/p>\n<hr id=\"duds\" \/>\n<p><strong>HIDDEN DUDS<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1024\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_RpuIPkX9Sl.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Ammit Eternal<\/strong><\/p>\n<p>With two spell-casting opponents this is likely a 3\/3 or even a 2\/2 when you untap with it. There are also\u00a0twice as many potential blockers to stop this from getting through.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1009\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_BHYfhk15fV.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Saving Grace<\/strong><\/p>\n<p>This doesn&#8217;t\u00a0work against unblocked attackers in 2HG, as the opponents can simply choose to assign the damage to your teammate.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1004\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2017\/07\/en_7fu70muXgk.png\" alt=\"\" width=\"265\" height=\"370\" \/><\/p>\n<p><strong>Without Weakness<\/strong><\/p>\n<p>For some reason this combat trick only targets creatures &#8220;you control&#8221;. Anyone any idea why?<\/p>\n<hr id=\"top\" \/>\n<p><strong>TOP\u00a015<\/strong><\/p>\n<p>These are my picks for\u00a0the cards that have the\u00a0biggest power increase compared to a\u00a0normal duel. They&#8217;re not\u00a0the best cards\u00a0to open overall, bombs are still bombs, good removal is still good removal, etc. These are simply the cards that\u00a0warrant special attention at a 2HG tournament.<\/p>\n<p>Normally I do 10 commons\/uncommons and 5 rares\/mythics, but this set has very few interesting commons and uncommons for 2HG and more rares\/mythics. So the top 6 commons\/uncommons that gain the most:<\/p>\n<ol>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Ramunap+Ruins&width=223&height=310\" class=\"jTip\" name=\"\">Ramunap Ruins<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Hope+Tender&width=223&height=310\" class=\"jTip\" name=\"\">Hope Tender<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Resolute+Survivors&width=223&height=310\" class=\"jTip\" name=\"\">Resolute Survivors<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Tenacious+Hunter&width=223&height=310\" class=\"jTip\" name=\"\">Tenacious Hunter<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Devotee+of+Strength&width=223&height=310\" class=\"jTip\" name=\"\">Devotee of Strength<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Obelisk+Spider&width=223&height=310\" class=\"jTip\" name=\"\">Obelisk Spider<\/a><\/strong><\/li>\n<\/ol>\n<p>And then the top 9 rares\/mythics that gain the most. Again not sorted by absolute power level but power increase:<\/p>\n<ol>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Torment+of+Hailfire&width=223&height=310\" class=\"jTip\" name=\"\">Torment of Hailfire<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Hour+of+Revelation&width=223&height=310\" class=\"jTip\" name=\"\">Hour of Revelation<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Bontu%26%238217%3Bs+Last+Reckoning&width=223&height=310\" class=\"jTip\" name=\"\">Bontu&#8217;s Last Reckoning<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Hour+of+Devastation&width=223&height=310\" class=\"jTip\" name=\"\">Hour of Devastation<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Grind+%2F%2F+Dust&width=223&height=310\" class=\"jTip\" name=\"\">Grind \/\/ Dust<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Mirage+Mirror&width=223&height=310\" class=\"jTip\" name=\"\">Mirage Mirror<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=The+Scorpion+God&width=223&height=310\" class=\"jTip\" name=\"\">The Scorpion God<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=The+Scarab+God&width=223&height=310\" class=\"jTip\" name=\"\">The Scarab God<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Chaos+Maw&width=223&height=310\" class=\"jTip\" name=\"\">Chaos Maw<\/a><\/strong><\/li>\n<\/ol>\n<p>Do you agree or disagree with this list? Are you missing a card in this article or comments for a card? How was your experience at the prerelease? Comment below!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This guide shows which cards get\u00a0better\u00a0in Two-Headed Giant and which get worse. If you\u2019re playing in a 2HG prerelease these are the cards to pay special attention to! If\u00a0you want to know more about the rules interactions, check out the\u00a02HG Release Notes. The Hidden Gems for Amonkhet can be found here. For the short\u00a0version you [&hellip;]<\/p>\n","protected":false},"author":194,"featured_media":334,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[12],"tags":[5,23,30,6],"language":[],"class_list":["post-1034","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-strategy","tag-2hg","tag-hidden-gems","tag-hour-of-devastation","tag-two-headed-giant"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/posts\/1034","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/users\/194"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/comments?post=1034"}],"version-history":[{"count":12,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/posts\/1034\/revisions"}],"predecessor-version":[{"id":1060,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/posts\/1034\/revisions\/1060"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/media\/334"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/media?parent=1034"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/categories?post=1034"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/tags?post=1034"},{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/language?post=1034"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}