{"id":121,"date":"2015-09-23T17:35:06","date_gmt":"2015-09-23T15:35:06","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/2hg\/?p=121"},"modified":"2018-04-04T09:51:21","modified_gmt":"2018-04-04T07:51:21","slug":"battle-for-zendikar-two-headed-giant-release-notes","status":"publish","type":"post","link":"https:\/\/blogs.magicjudges.org\/2hg\/battle-for-zendikar-two-headed-giant-release-notes\/","title":{"rendered":"Battle for Zendikar Two-Headed Giant Release Notes"},"content":{"rendered":"<p>This is a quick reference guide on\u00a0how cards from Battle for Zendikar work in Two-Headed Giant.\u00a0These explanations assume you&#8217;re already familiar with how these cards work in a normal\u00a0game. You can find the regular release notes\u00a0<a href=\"http:\/\/magic.wizards.com\/en\/articles\/archive\/feature\/battle-zendikar-release-notes-2015-09-23\">here<\/a>.<\/p>\n<p>While in most cases the wording of the card itself makes it sufficiently clear how it works in 2HG (see Golden Rule below), there are some areas with extra rules baggage. This mostly concerns the combat phase and life total changes.\u00a0Cards with such\u00a0interactions are explained here so you do not have to look up the specific\u00a0rules themselves. If you do want to know more about the rules of the format in general, check out the\u00a0<a href=\"http:\/\/blogs.magicjudges.org\/2hg\/faq\/\">2HG FAQ<\/a>\u00a0as well.<\/p>\n<p>The most important thing\u00a0to remember is the Golden Rule of 2HG: <em><strong>&#8220;You&#8221; still refers to you alone, not both you and your teammate.<\/strong><\/em>\u00a0For example, cards that boost &#8220;creatures you control&#8221; or cards that trigger whenever something enters the battlefield &#8220;under\u00a0your control&#8221; or whenever &#8220;you cast&#8221; something still only look at your own cards. There are a few rare instances where &#8220;you&#8221; does refer to your team but those will always be specifically mentioned in the Release Notes.<\/p>\n<p>If you&#8217;re going to play in\u00a0a 2HG prerelease and you would like to know which cards to look out for, you should also check out the <a href=\"http:\/\/blogs.magicjudges.org\/2hg\/battle-for-zendikar-2hg-hidden-gems\/\" target=\"_blank\">2HG\u00a0Hidden Gems<\/a>\u00a0article.<\/p>\n<p>And the award for Will Tilt The Most Heads In Games goes to <a href=\"#bane\">Bane of Bala Ged<\/a> this time!<\/p>\n<p>If you have any additional questions or comments, please do not hesitate to <a href=\"http:\/\/blogs.magicjudges.org\/2hg\/contact\/\">contact us<\/a>.<\/p>\n<hr \/>\n<p><strong>GENERAL NOTES<\/strong><\/p>\n<p><strong>New Mulligan Rule<\/strong><\/p>\n<p>Starting with the Battle for Zendikar prerelease the new mulligan rule will go into effect (<a href=\"http:\/\/magic.wizards.com\/en\/articles\/archive\/arcana\/reminder-new-mulligan-rule-starts-bfz-2015-09-23\" target=\"_blank\">read the full explanation here<\/a>). After every player is done with mulligans, each player who has less than seven cards can scry 1, in turn order. For Two-Headed Giant there are two things to keep in mind.<\/p>\n<ul>\n<li>Each player gets a free mulligan in 2HG so if you mulligan the first time you draw seven cards again. If you keep these\u00a0you do NOT get to scry. You only scry if you go down to six or less cards. While in everyday conversion\u00a0it&#8217;s convenient\u00a0to say that you get to scry if you mulliganed, the actual rule is that\u00a0players who have less cards in their hand than their starting hand size may scry. A subtle distinction that is relevant for 2HG.<\/li>\n<li>If both players on a team go down to six or less cards and get to scry, they do so simultaneously, just like taking mulligans, and thus can look at each other&#8217;s top card and consult with each other before making the decision to put it on the top or the bottom. It does not matter how many times players mulliganed for this. Even if one players goes to six and the other goes to four, they both scry at the same time.<\/li>\n<\/ul>\n<hr \/>\n<p><strong>Ingest<\/strong><\/p>\n<p>Ingest is a new keyword ability for creatures that triggers whenever the creature deals combat damage to a player.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-143\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_tZaZoFHYr9.png\" alt=\"en_tZaZoFHYr9\" width=\"265\" height=\"370\" \/><\/p>\n<ul>\n<li>You attack the defending players together as a team, but in the Combat Damage Step you choose which\u00a0opponent to deal a creature&#8217;s combat damage to and thus from which opponent a card will be exiled with\u00a0the Ingest trigger. The creature does\u00a0not deal combat damage to both opponents.<\/li>\n<li>The defending team does not know who would be dealt damage when they have to decide how to block.<\/li>\n<li>If you have multiple unblocked creatures with Ingest, you choose for each creature individually an opponent to deal its combat damage to. You can let all creatures ingest from one opponent or divide between the opponents if you wish.<\/li>\n<li>If a creature has both ingest and double strike (from <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Resolute+Blademaster&width=223&height=310\" class=\"jTip\" name=\"\">Resolute Blademaster<\/a> for example) you can choose to have it deal first strike damage to one opponent and normal damage to the other if you wish to ingest from both opponents.<\/li>\n<\/ul>\n<hr \/>\n<p><strong>Life gain matters<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-174\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/Mana_W.png\" alt=\"Mana_W\" width=\"16\" height=\"16\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-173\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/B.png\" alt=\"B\" width=\"16\" height=\"16\" \/>\u00a0has a life gain theme in Battle for Zendikar and a number\u00a0of cards have abilities that trigger whenever you gain life.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-147 size-full alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_1nh4Ve0E23.png\" alt=\"en_1nh4Ve0E23\" width=\"265\" height=\"370\" \/>\u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-149 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_em0MEA1Uav.png\" alt=\"en_em0MEA1Uav\" width=\"265\" height=\"370\" \/><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-150 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_MAucBBn14B.png\" alt=\"en_MAucBBn14B\" width=\"265\" height=\"370\" \/>\u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\" wp-image-146 size-full alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_0UZV4wMaVV.png\" alt=\"en_0UZV4wMaVV\" width=\"265\" height=\"370\" \/><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-151 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_QV0hesZA6h.png\" alt=\"en_QV0hesZA6h\" width=\"265\" height=\"370\" \/>\u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-148 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_7hjFtHaAQY-1.png\" alt=\"en_7hjFtHaAQY (1)\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Bloodbond Vampire, Defiant Bloodlord, Kalastria Nightwatch, Nirkana Assassin, Malakir Familiar, Serene Steward<\/em><\/p>\n<ul>\n<li>These cards do not trigger when your teammate gains life. While your life total is shared in 2HG, changes to that life total are still treated\u00a0as happening to players individually.<\/li>\n<\/ul>\n<hr \/>\n<p><strong>&#8216;Drain&#8217; life<\/strong><\/p>\n<p>To complement the life gain matters theme there are a number of cards that &#8216;drain&#8217; life. The amount of life gained is not tied to the amount of life lost however.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-161 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_68RqAWSKRN.png\" alt=\"en_68RqAWSKRN\" width=\"265\" height=\"370\" \/>\u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-210 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_iC4CbsAQkw.png\" alt=\"en_iC4CbsAQkw\" width=\"265\" height=\"370\" \/> <img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-166 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_t7ZQGI9WyJ.png\" alt=\"en_t7ZQGI9WyJ\" width=\"265\" height=\"370\" \/>\u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-180 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_s1seLVql9o.png\" alt=\"en_s1seLVql9o\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Drana&#8217;s Emissary, Kalastria Healer, Retreat to Hagra, Zulaport Cutthroat<\/em><\/p>\n<ul>\n<li>These cards all make you simply gain 1 life, not 1 life for each opponent who loses 1 life. In a 2HG game your opponents would lose 2 life in total and you would gain 1 life in total from these triggers.<\/li>\n<\/ul>\n<hr \/>\n<p><strong>Golden Rule Corner<\/strong><\/p>\n<p>The Golden Rule of 2HG: <em>&#8220;You&#8221; still refers to you alone, not both you and your teammate.<\/em><strong>\u00a0<\/strong>In this segment we&#8217;ll note which new mechanics are subject to this rule.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-183\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_3gdmtfOWhE-215x300.png\" alt=\"en_3gdmtfOWhE\" width=\"208\" height=\"290\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-185\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_Zdn49g21QY-215x300.png\" alt=\"en_Zdn49g21QY\" width=\"208\" height=\"290\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-184\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_xM6S9h5ZDg-215x300.png\" alt=\"en_xM6S9h5ZDg\" width=\"208\" height=\"290\" \/><\/p>\n<p><em>Landfall, Rally, Awaken<\/em><\/p>\n<ul>\n<li>Landfall triggers when a land enters under <em>your<\/em> control, rally triggers when an ally enters under <em>your<\/em> control and it boosts creatures <em>you<\/em> control, awaken targets a land <em>you<\/em> control. These mechanics\u00a0do not interact with your teammate.<\/li>\n<\/ul>\n<hr \/>\n<p><strong>CARD-SPECIFIC NOTES<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-163\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_GxXxtDMbnP.png\" alt=\"en_GxXxtDMbnP\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Angelic Captain<\/em><\/p>\n<ul>\n<li>The second ability counts your teammate&#8217;s attacking allies as it does not mention\u00a0&#8220;you control&#8221;.<\/li>\n<\/ul>\n<hr id=\"bane\" \/>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-159\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_0Mwg4bxuqt.png\" alt=\"en_0Mwg4bxuqt\" width=\"264\" height=\"370\" \/><\/p>\n<p><em>Bane of Bala Ged<\/em><\/p>\n<ul>\n<li>The ability triggers only once, not for each opponent. When the trigger resolves you choose one of the defending players who has to exile two permanents. You can&#8217;t make both players exile one permanent.<\/li>\n<li>When this ability resolves and you have chosen\u00a0one of the defending players, that player has to exile two permanents immediately. The defending players have no opportunity to respond to this choice. If they want to cast or activate anything\u00a0they have to do so before\u00a0they know who will be chosen.<\/li>\n<li>The choice has no bearing on other choices about \u2018defending player\u2019 or who you\u2019re attacking. For example, you can attack one opponent\u2019s planeswalker but choose\u00a0the other opponent with this ability.<\/li>\n<\/ul>\n<hr \/>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-167\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_vPMOu4EDZh.png\" alt=\"en_vPMOu4EDZh\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Felidar Sovereign<\/em><\/p>\n<ul>\n<li>In 2HG your life total is the same as your team&#8217;s life total.<\/li>\n<\/ul>\n<hr \/>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-164\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_mA49PSmP80.png\" alt=\"en_mA49PSmP80\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Ondu Rising<\/em><\/p>\n<ul>\n<li>This will give your teammate&#8217;s attackers lifelink as it does not mention &#8220;you control&#8221;.<\/li>\n<li>Even though you granted the ability to your teammate&#8217;s creatures, their lifelink counts as your teammate gaining life, not you gaining life. Your teammate&#8217;s creatures will not trigger any\u00a0life gain matters cards (mentioned above) you control but it will trigger any such cards your teammate controls.<\/li>\n<\/ul>\n<hr \/>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-162\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_b2gjbQoSsR.png\" alt=\"en_b2gjbQoSsR\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Part the Waterveil<\/em><\/p>\n<ul>\n<li>In 2HG if you take an extra turn, your team takes an extra turn.<\/li>\n<\/ul>\n<hr \/>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-168\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_yX0H9FLkt1.png\" alt=\"en_yX0H9FLkt1\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Silent Skimmer<\/em><\/p>\n<ul>\n<li>The third\u00a0ability triggers only once, not for each opponent. When the trigger resolves you choose one of the defending players who loses 2 life.<\/li>\n<\/ul>\n<hr \/>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-165\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_pHF4madYgh.png\" alt=\"en_pHF4madYgh\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Ulamog, the Ceaseless Hunger<\/em><\/p>\n<ul>\n<li>The third ability triggers only once, not for each opponent. When the trigger resolves you choose one of the defending players who has to exile twenty cards.<\/li>\n<li>When this ability resolves and you have chosen one of the defending players, that player has to exile twenty cards immediately. The defending players have no opportunity to respond to this choice. If they want to cast or activate anything they have to do so before they know who will be chosen.<\/li>\n<li>The choice has no bearing on other choices about \u2018defending player\u2019 or who you\u2019re attacking. For example, you can attack one opponent\u2019s planeswalker but choose the other opponent with this ability.<\/li>\n<\/ul>\n<hr \/>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-201\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_opwvm23MPO.png\" alt=\"en_opwvm23MPO\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Windrider Patrol<\/em><\/p>\n<ul>\n<li>You attack the defending players together as a team, but in the Combat Damage Step you choose one\u00a0opponent to deal a creature&#8217;s combat damage to. It does\u00a0not deal combat damage to both opponents.<\/li>\n<\/ul>\n<hr \/>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a quick reference guide on\u00a0how cards from Battle for Zendikar work in Two-Headed Giant.\u00a0These explanations assume you&#8217;re already familiar with how these cards work in a normal\u00a0game. You can find the regular release notes\u00a0here. While in most cases the wording of the card itself makes it sufficiently clear how it works in 2HG [&hellip;]<\/p>\n","protected":false},"author":194,"featured_media":98,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[2],"tags":[5,10,14,7,13,6],"language":[],"class_list":["post-121","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-release-notes","tag-2hg","tag-battle-for-zendikar","tag-faq","tag-release-notes","tag-rules","tag-two-headed-giant"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/posts\/121","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/users\/194"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/comments?post=121"}],"version-history":[{"count":63,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/posts\/121\/revisions"}],"predecessor-version":[{"id":301,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/posts\/121\/revisions\/301"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/media\/98"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/media?parent=121"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/categories?post=121"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/tags?post=121"},{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/language?post=121"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}