{"id":200,"date":"2015-09-23T17:32:42","date_gmt":"2015-09-23T15:32:42","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/2hg\/?p=200"},"modified":"2018-04-04T09:50:59","modified_gmt":"2018-04-04T07:50:59","slug":"battle-for-zendikar-2hg-hidden-gems","status":"publish","type":"post","link":"https:\/\/blogs.magicjudges.org\/2hg\/battle-for-zendikar-2hg-hidden-gems\/","title":{"rendered":"Battle for Zendikar 2HG Hidden Gems"},"content":{"rendered":"<p><em>NOTE: this article has been slightly updated with knowledge gained after Battle&#8217;s release so it&#8217;s a more useful read for Oath&#8217;s prerelease.<\/em><\/p>\n<hr \/>\n<p>This is a guide about Battle for Zendikar cards that get better (or worse) in Two-Headed Giant because of the rules and dynamics of the format, with a focus on sealed. If you are planning to play in a 2HG prerelease,\u00a0these are the extra cards to look out for!<\/p>\n<p>This is not a list of the most powerful cards. Of course the bombs and efficient cards in a regular game\u00a0will likely still be the best cards in 2HG. This is a list for the cards that see a notable power boost in this format. The hidden gems of 2HG.<\/p>\n<p>The cards are divided into several categories based on the rule interactions that give them their boost:<\/p>\n<ul>\n<li><a href=\"#opponent\">&#8220;Each opponent&#8221;<\/a><\/li>\n<li><a href=\"#player\">\u201cEach player\u201d<\/a><\/li>\n<li><a href=\"#life\">Life total<\/a><\/li>\n<li><a href=\"#attacking\">\u201cAttacking creature&#8221; without &#8220;you control\u201d<\/a><\/li>\n<li><a href=\"#teammate\">Beneficial for teammate<\/a><\/li>\n<li><a href=\"#targets\">More possible targets<\/a><\/li>\n<\/ul>\n<p>And of course a category for the cards that get worse:<\/p>\n<ul>\n<li><a href=\"#losers\">Hidden duds<\/a><\/li>\n<\/ul>\n<hr id=\"opponent\" \/>\n<p><strong>&#8220;EACH OPPONENT&#8221;<\/strong><\/p>\n<p>This category is for cards that read &#8220;each opponent&#8221; or &#8220;opponents&#8221; or trigger\u00a0every time &#8220;an opponent&#8221; does something. Because there are two opponents in a 2HG game compared to one opponent in a duel, these cards are sometimes twice as effective.<\/p>\n<p><strong>Double Damage<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-209 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_x75uLthl5b.png\" alt=\"en_x75uLthl5b\" width=\"265\" height=\"370\" \/>\u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-208 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_gv93JfVKBi.png\" alt=\"en_gv93JfVKBi\" width=\"265\" height=\"370\" \/><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-210 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_iC4CbsAQkw.png\" alt=\"en_iC4CbsAQkw\" width=\"265\" height=\"370\" \/>\u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-161 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_68RqAWSKRN.png\" alt=\"en_68RqAWSKRN\" width=\"265\" height=\"370\" \/><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-180 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_s1seLVql9o.png\" alt=\"en_s1seLVql9o\" width=\"265\" height=\"370\" \/>\u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-166 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_t7ZQGI9WyJ.png\" alt=\"en_t7ZQGI9WyJ\" width=\"265\" height=\"370\" \/>\u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-207 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_Etu9cP5pwl.png\" alt=\"en_Etu9cP5pwl\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Nettle Drone, Dominator Drone, Kalastria Healer, Drana&#8217;s Emissary, Zulaport Cutthroat, Retreat to Hagra,\u00a0Tunneling Geopede\u00a0<\/em><\/p>\n<p>These cards all deal damage to or cause life loss for &#8220;each opponent&#8221; so they&#8217;re twice as painful in 2HG. Even though the drain cards do not double the amount of life gained (see the <a href=\"http:\/\/blogs.magicjudges.org\/2hg\/battle-for-zendikar-two-headed-giant-release-notes\" target=\"_blank\">Release Notes<\/a>) all of these cards are much more dangerous in 2HG.<\/p>\n<p><em>EDIT: Nettle Drone and Dominator Drone are very good in devoid decks, while Kalastria Healer, Drana&#8217;s Emissary, Zulaport Cutthroat and Retreat to Hagra are very good in ally lifegain decks. Tunneling Geopede would be decent addition to a landfall deck but that archetype isn&#8217;t as strong as the devoid or lifegain ones.<\/em><\/p>\n<p><strong>Double Discard<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-222\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_v6enUG0V3A1.png\" alt=\"en_v6enUG0V3A\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Mind Raker<\/em><\/p>\n<p>Another staple category that we see in many sets, the discard spell (or in this case creature) that gets twice as many cards.<\/p>\n<p><strong>All Their Creatures<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-225 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_YpXUjYByOC.png\" alt=\"en_YpXUjYByOC\" width=\"265\" height=\"370\" \/>\u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-223 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_jVWaigwJmP.png\" alt=\"en_jVWaigwJmP\" width=\"265\" height=\"370\" \/> <img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-224 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_NGz4fvQ4Ep.png\" alt=\"en_NGz4fvQ4Ep\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Boiling Earth, Dampening Pulse, Roilmage&#8217;s Trick<\/em><\/p>\n<p><em>EDIT: Both Boiling Earth and Dampening Pulse are really good against Eldrazi Scion swarms and Dampening Pulse is also very good against ingesters like <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Mist+Intruder&width=223&height=310\" class=\"jTip\" name=\"\">Mist Intruder<\/a> and <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Benthic+Infiltrator&width=223&height=310\" class=\"jTip\" name=\"\">Benthic Infiltrator<\/a>.<\/em><\/p>\n<p><strong>Miscellaneous<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-229 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_TcJSPnETZH.png\" alt=\"en_TcJSPnETZH\" width=\"265\" height=\"370\" \/>\u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-228 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_ic4W1c7URe.png\" alt=\"en_ic4W1c7URe\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Sire of Stagnation, Void Winnower<\/em><\/p>\n<p>These are some weird otherworldly effects! They certainly annoy twice as many opponents in 2HG.<\/p>\n<hr id=\"player\" \/>\n<p><strong>&#8220;EACH PLAYER&#8221;<\/strong><\/p>\n<p>A variation on the previous category, these cards get more potent because there are four players doing things rather than two players. This is for cards with a beneficial ability that look at &#8220;all players&#8221; or &#8220;each player&#8221; or trigger whenever &#8220;a player&#8221; does something.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-226\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_PitAVDWBFm.png\" alt=\"en_PitAVDWBFm\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Ob Nixilis Reignited<\/em><\/p>\n<p>Even though you only grant the emblem to one opponent, it does trigger for each player drawing cards, so in a normal 2HG turn cycle that&#8217;s already 8 life lost! But as we&#8217;re talking about a planeswalker ultimate it&#8217;s best-case scenario overkill.<\/p>\n<hr id=\"life\" \/>\n<p><strong>LIFE TOTAL<\/strong><\/p>\n<p>In 2HG your life total is equal to your team&#8217;s life total so it\u00a0starts at 30 rather than 20. Lately we&#8217;ve seen a lot of the &#8220;starting life total&#8221; technology on cards like <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Path+of+Bravery&width=223&height=310\" class=\"jTip\" name=\"\">Path of Bravery<\/a> that closes this loophole, but some cards still abuse it.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-167\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_vPMOu4EDZh.png\" alt=\"en_vPMOu4EDZh\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Felidar Sovereign<\/em><\/p>\n<p>Because you start at 30 you only have to gain 10 more life to win the game!<\/p>\n<hr id=\"attacking\" \/>\n<p><strong>&#8220;ATTACKING CREATURE&#8221; WITHOUT &#8220;YOU CONTROL&#8221;<\/strong><\/p>\n<p>Most mass pump effects such as <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Inspired+Charge&width=223&height=310\" class=\"jTip\" name=\"\">Inspired Charge<\/a> and <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Guul+Draz+Overseer&width=223&height=310\" class=\"jTip\" name=\"\">Guul Draz Overseer<\/a> say &#8220;you control&#8221; so you&#8217;re not pumping your opponents&#8217; creatures, but that means they&#8217;re not much\u00a0help to your teammate&#8217;s creatures as well. There is one notable exception though and that is effects that pump all attacking creatures. Because your creatures and your opponents&#8217; creatures are never attacking at the same time those effects don&#8217;t have to say &#8220;you control&#8221; and they do benefit your teammate.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-163\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_GxXxtDMbnP.png\" alt=\"en_GxXxtDMbnP\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Angelic Captain<\/em><\/p>\n<p><em>EDIT: because Battle for Zendikar is such a synergy-driven set, it is unlikely that your teammate will play any random Allies if you play an Ally-themed deck. If for any reason your teammate does, this card gets buffed by your teammate&#8217;s attacking Allies.<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-164\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_mA49PSmP80.png\" alt=\"en_mA49PSmP80\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Ondu Rising<\/em><\/p>\n<p>Thanks to the awaken ability this card is worded in a\u00a02HG-friendly way. Normally this would just say &#8220;Creatures you control gain lifelink until end of turn&#8221; but that would&#8217;ve meant the animated land misses out. So we get this slightly unusual wording that benefits your teammate!<\/p>\n<hr id=\"teammate\" \/>\n<p><strong>BENEFICIAL FOR TEAMMATE<\/strong><\/p>\n<p>This is just a miscellaneous\u00a0category for cards that can benefit your teammate. By default all pump effects and beneficial auras belong in this category because you can cast them on\u00a0your teammate&#8217;s creatures. Not all of those will be listed, just the ones that get a very notable boost.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-162\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_b2gjbQoSsR.png\" alt=\"en_b2gjbQoSsR\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Part the Waterveil<\/em><\/p>\n<p>Let&#8217;s start with the big one, extra turn effects are absolutely fantastic in 2HG! In a normal duel\u00a0you usually use up all your mana to cast such a card so the potency of the effects depends on what else you have going on, like creatures that can attack, planeswalkers that can tick up or upkeep triggers that trigger an extra time. If you have an empty board such a card\u00a0is just a free cycle + land drop. Add a teammate however and even with an empty board an extra turn generates so much extra value. It&#8217;s a draw two rather than cycle because you both draw, and your teammate gets two whole turns to spend\u00a0all his or her mana. And that&#8217;s just\u00a0with nothing else going on for either of you.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-233\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_CrUglvnPJ0.png\" alt=\"en_CrUglvnPJ0\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Kiora, Master of the Depths<\/em><\/p>\n<p>One thing each and every one of us has wished at some point in a game of 2HG is giving our teammate some mana. With Kiora you can! The turn\u00a0you cast her untapping a land is not always relevant in a duel, but she can untap your teammate&#8217;s lands. You can use this to ramp your teammate to five\u00a0mana on turn four and on later turns you can decide who can use the extra mana the most.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-235 aligncenter\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_7YdJ3cF3lS.png\" alt=\"en_7YdJ3cF3lS\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Forerunner of Slaughter<\/em><\/p>\n<p><em>EDIT: while this could target creature from your teammate, just like with Angelic Captain it will be unlikely your teammate has random colorless creatures.<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-238 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_7qBWQjrl8B.png\" alt=\"en_7qBWQjrl8B\" width=\"265\" height=\"370\" \/>\u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-239 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_KwSoRE2qVl.png\" alt=\"en_KwSoRE2qVl\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Looming Spires, Sandstone Bridge<\/em><\/p>\n<p>If you draw these cards early sometimes you need to play these without a good target to make your land drop. But with a teammate the chance of a good target increases.<\/p>\n<hr id=\"targets\" \/>\n<p><strong>MORE POSSIBLE TARGETS<\/strong><\/p>\n<p>This category is for situational cards that get better in 2HG because with four players rather than two there&#8217;s a higher chance that these cards have good targets.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-243\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_mlIfQS8opz.png\" alt=\"en_mlIfQS8opz\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Plummet<\/em><\/p>\n<p>In a duel it&#8217;s sometimes tricky to figure out whether you want this card or not if your opponent has only a few flyers. With two opponents there&#8217;s a much smaller chance that this is ever a dead card.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-242\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_4vx6K6hzbL.png\" alt=\"en_4vx6K6hzbL\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Turn Against<\/em><\/p>\n<p>Ah, it&#8217;s been a while since we&#8217;ve seen an instant version of <a href=\"https:\/\/blogs.magicjudges.org\/2hg\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Act+of+Treason&width=223&height=310\" class=\"jTip\" name=\"\">Act of Treason<\/a>. The best case scenario for these cards is taking over creature A and blocking creature B, with both creatures dying. This does require that your opponent has two relevant creatures that trade with each other. With two opponents that&#8217;s much more likely.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-240\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_pBU8w5BxOx.png\" alt=\"en_pBU8w5BxOx\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Tandem Tactics<\/em><\/p>\n<p>The best-case scenario for this card is to blow your opponent out with two suddenly profitable attacks\/blocks but that requires at least four creatures attacking\/blocking in a particular manner. With double the amount of players that becomes much more likely. Be very wary of this card when doing combat math on a big turn.<\/p>\n<hr id=\"losers\" \/>\n<p><strong>HIDDEN DUDS<\/strong><\/p>\n<p>There are also cards that lose some potency in a 2HG game. That does not make them bad cards, just a bit worse\u00a0than normal.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-246 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_fKRNs5I9XN.png\" alt=\"en_fKRNs5I9XN\" width=\"265\" height=\"370\" \/>\u00a0\u00a0<img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-245 alignnone\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_F6z8aQnlqL.png\" alt=\"en_F6z8aQnlqL\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Firemantle Mage, Shatterskull Recruit<\/em><\/p>\n<p>Menace is a bit worse in 2HG because with two opponents there&#8217;s a higher chance there are two good blockers for a creature with menace.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-247\" src=\"http:\/\/blogs.magicjudges.org\/2hg\/files\/2015\/09\/en_ylUBlJHMac.png\" alt=\"en_ylUBlJHMac\" width=\"265\" height=\"370\" \/><\/p>\n<p><em>Encircling Fissure<\/em><\/p>\n<p>This targets only a single opponent and while it&#8217;s still a very powerful effect that can blow out one of your opponents, this card does lose the &#8216;guaranteed fog&#8217; mode. In a duel you can use this to stall a turn and get no damage at all, but in 2HG if both opponents have a commanding board position preventing half of that might not always be enough to buy your team an extra turn.<\/p>\n<hr \/>\n<p><strong>Comments<\/strong><\/p>\n<p>That&#8217;s it from our side for now. Comments for this article are open, so feel free to share your opinions below! Which of these cards are you looking most forward to open? Any cards that you feel deserve a mention as well? And afterwards, did you have a notably broken pool or any awesome\u00a0plays?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>NOTE: this article has been slightly updated with knowledge gained after Battle&#8217;s release so it&#8217;s a more useful read for Oath&#8217;s prerelease. This is a guide about Battle for Zendikar cards that get better (or worse) in Two-Headed Giant because of the rules and dynamics of the format, with a focus on sealed. If you [&hellip;]<\/p>\n","protected":false},"author":194,"featured_media":334,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[12],"tags":[5,10,6],"language":[],"class_list":["post-200","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-strategy","tag-2hg","tag-battle-for-zendikar","tag-two-headed-giant"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/posts\/200","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/users\/194"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/comments?post=200"}],"version-history":[{"count":37,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/posts\/200\/revisions"}],"predecessor-version":[{"id":501,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/posts\/200\/revisions\/501"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/media\/334"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/media?parent=200"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/categories?post=200"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/tags?post=200"},{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/2hg\/wp-json\/wp\/v2\/language?post=200"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}