{"id":214,"date":"2012-12-10T05:37:30","date_gmt":"2012-12-10T05:37:30","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/conferencecontent\/?p=214"},"modified":"2013-04-26T21:03:12","modified_gmt":"2013-04-26T21:03:12","slug":"red-wire-green-wire","status":"publish","type":"post","link":"https:\/\/blogs.magicjudges.org\/conferencecontent\/2012\/12\/10\/red-wire-green-wire\/","title":{"rendered":"Red Wire, Green Wire"},"content":{"rendered":"<h3>The following Document contains information originally provided by <span class='judge-tooltip'><a href='https:\/\/apps.magicjudges.org\/judges\/dci\/90277914' >Omar Diez<\/a><span class='avatar'><img width='200' height='200' src='https:\/\/apps.magicjudges.org\/dci\/avatar?dci=90277914&size=200'><\/span><\/span><\/h3>\n<p>Starting: Roleplaying<\/p>\n<p>Situation: With already won game, drawing extra cards with<br \/>\nJace that\u2019s not in play. Calling a judge, trying to explain it\u2019s a game<br \/>\nloss. Player gets angry, opponent picks him for his mistake, begins<br \/>\nshouting, then insulting, then physically aggressive.<br \/>\nBrainstorming: Analyzing the roleplaying<br \/>\nWhat he did right?<br \/>\nWhat he did wrong?<br \/>\nWhat could have been done in a different way?<br \/>\n\u201cSpeech\u201d: how to cut which wire<br \/>\nFirst, talk about our position as tournament officers, and how that<br \/>\nmakes us responsible not only for the good running and the integrity<br \/>\nof the tournament, but also of the enjoyment of every player. If we<br \/>\nlet a situation escalate, we\u2019re not only making the tournament worse<br \/>\nfor us or for the opponent, but also for the player that turns<br \/>\naggressive, probably unintentionally.<br \/>\nTalk about prevalence of anxiety disorders and impulse discontrol,<br \/>\nand about differences between instrumental aggression (planned, as<br \/>\na way to reach a goal) and reactive aggression (uncontrolled and<br \/>\nout of frustration), and how most of the aggressive conducts in<br \/>\ntournaments are reactive.<br \/>\nSo when a player becomes uncontrolled, it\u2019s a mistake to think it\u2019s<br \/>\nhis fault and evade all responsibility. Probably we could have<br \/>\ndefused that bomb earlier. But how?<br \/>\nWhat we say:<br \/>\n&#8211; When approaching the table, try to be \u201cthe one that makes the<br \/>\nquestions\u201d, not letting the players argue between them and<br \/>\ntrying them not to talk at all when the other is giving you his<br \/>\nversion.<br \/>\n&#8211; Don\u2019t jump to the fix-and-penalty before you ask about all<br \/>\ninformation and inform the players about what the infraction<br \/>\nwas and why.<br \/>\n&#8211; When a player gets stubborn about a point, repeat a short<br \/>\nsentence that gives him the information he needs at the<br \/>\nmoment, so he can grasp it even if he\u2019s mad about it.<br \/>\n&#8211; Don\u2019t get into arguments about policy, or try to explain an<br \/>\nangry player the \u201cwhy\u201d under your ruling when he\u2019s angry. Tell<br \/>\nhim you can meet later to talk about it. Finish the ruling with<br \/>\nshort and directive sentences (\u201cThis is the final ruling. You can appeal it to the HJ. If you don\u2019t, please keep playing\u201d). Also,<br \/>\njust don\u2019t answer when a player provokes or taunts you.<br \/>\n&#8211; Try not to put words into the mouth of any player, because it<br \/>\ncan make them feeling like \u201cmisunderstood\u201d and escalate the<br \/>\nsituation.<br \/>\n&#8211; Be polite and friendly, but don\u2019t say \u201csorry\u201d. We are not sorry<br \/>\nfor applying the rules, they are good policies, they are there for<br \/>\na reason, and we shouldn\u2019t and the message that we regret<br \/>\nthat infraction may add to the feeling of \u201cunfairness\u201d.<br \/>\nHow we say it:<br \/>\n&#8211; Non-verbal communication is very important: try to get at the<br \/>\nsame level as the players, and to make them feel comfortable:<br \/>\nsmiling, showing your palms, or making eye contact regularly.<br \/>\n&#8211; The player will probably raise the tone of his voice when<br \/>\ngetting angry. If you do the same (so to make yourself heard)<br \/>\nyou will sanction his shouting. You have to appear firm, but in<br \/>\na lower tone that normal, and a bit slower. That makes the<br \/>\nplayer stop and try to get silent so they can listen to you.<br \/>\nSecurity:<br \/>\n&#8211; Take in account that bringing a player that\u2019s showing he may<br \/>\nget out of control out from his table is helpful for trying to<br \/>\ndefuse him, as he won\u2019t be feeling the \u201cpeer pressure\u201d or try to<br \/>\nact. But also, making him isolated from other players makes<br \/>\nthe event more secure for them: if the player gets violent, we<br \/>\nshould prefer it\u2019s to us than to players.<br \/>\n&#8211; Physical contact is a hard one: don\u2019t try if you don\u2019t know very<br \/>\nwell what you\u2019re doing. When you know a player from outside<br \/>\nMagic, and he\u2019s risking to go out of control, a little contact from<br \/>\nyour fingers on shoulders or similar, could take him \u201cback to<br \/>\nreality\u201d, where you\u2019re his pal and not an enemy. But many<br \/>\ntimes it can be an opening for more violent contact, so usually<br \/>\nyou should try to avoid it. If the player tries to run away, let<br \/>\nhim, don\u2019t try to grab, as it\u2019s a natural movement to push<br \/>\nwhoever grabs you, or even hit blindly.<\/p>\n<p>Conclusions, summary, and questions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>the following document is an explanation of how to deal with angry players. The green wire is the way to de-escalate and the red wire&#8230; well : BOOOOOOM !!!!<\/p>\n","protected":false},"author":50,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[12],"tags":[58,115,145],"language":[],"class_list":["post-214","post","type-post","status-publish","format-standard","hentry","category-diplomacy-and-investigations","tag-diplomacy","tag-document","tag-omar-diez"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/conferencecontent\/wp-json\/wp\/v2\/posts\/214","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/conferencecontent\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/conferencecontent\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/conferencecontent\/wp-json\/wp\/v2\/users\/50"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/conferencecontent\/wp-json\/wp\/v2\/comments?post=214"}],"version-history":[{"count":8,"href":"https:\/\/blogs.magicjudges.org\/conferencecontent\/wp-json\/wp\/v2\/posts\/214\/revisions"}],"predecessor-version":[{"id":696,"href":"https:\/\/blogs.magicjudges.org\/conferencecontent\/wp-json\/wp\/v2\/posts\/214\/revisions\/696"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/conferencecontent\/wp-json\/wp\/v2\/media?parent=214"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/conferencecontent\/wp-json\/wp\/v2\/categories?post=214"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/conferencecontent\/wp-json\/wp\/v2\/tags?post=214"},{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/conferencecontent\/wp-json\/wp\/v2\/language?post=214"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}