Judging For the Win
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L1 Prep
Introductions are in order – Official names for stuff
Just my type – Types, subtypes, and supertypes
I just can’t wait – Timing and priority
State of Emergency – State-based actions
Let me Spell it out for you – How to cast a spell
Learning how to count – Converted mana costs
Triple A – All About Abilities
Swimming in the Mana Pool – Mana abilities
Be an UPRISER – Special actions
I hunger for battle – Combat phase
TOADS – Power- and toughness-changing abilities
Copycat – Copying objects
Two headed giant headache – 2HG trivia
Just Another REL – JAR
What you thought you knew – Tournament trivia
Keywordmail – Keyworded abilities
L2 Prep
Deck checks
Leadership and leadership roles
Leadership
Leading the Deck Checks Team
Leading the Paper team
Rules and Policy
All about triggered abilities
Characteristic-Defining Abilities
Continuous effects
Hidden Card Error
Linked abilities
Missed triggers
Replacement effects
Tournament shortcuts
Damage
Preparing for your first tournament
L3 Prep
Advanced Rules and Policy
Abilities that work off the battlefield
Enters the battlefield replacement effects
Nine exceptions
Returning mechanics review
Controlling another player
Convoke, Delve, and Improvise
Double-faced cards
Ending the turn
How Does Teysa Karlov Work?
Madness
Phasing
Reflecting Pool
Split cards
About
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Returning mechanics review
Madness
Double-faced cards
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