{"id":306,"date":"2017-06-28T18:53:27","date_gmt":"2017-06-28T18:53:27","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/judgeclasses\/?page_id=306"},"modified":"2017-08-18T15:56:50","modified_gmt":"2017-08-18T15:56:50","slug":"class-8-en","status":"publish","type":"page","link":"https:\/\/blogs.magicjudges.org\/judgeclasses\/english\/class-8-en\/","title":{"rendered":"Class 8 &#8211; Common abilities (CR 702)"},"content":{"rendered":"<div align=\"justify\">\n<p style=\"text-align: center\">Last updated: 02 August 2017<\/p>\n<p style=\"text-align: center\">Downloadable PDF file available <a href=\"https:\/\/drive.google.com\/open?id=0B9aieAZw25iGeW5CdkpXTV8wSDg\">HERE<\/a><\/p>\n<p><strong>Affinity<\/strong><\/p>\n<p>Affinity is a static ability that functions while the spell with Affinity is on the stack. \u201cAffinity for [text]\u201d means \u201cThis spell costs you {1} less to cast for each [text] you control.\u201d If a spell has multiple instances of affinity, each of them applies.<\/p>\n<p><strong>Afflict<\/strong><\/p>\n<p>Afflict is a triggered ability. \u201cAfflict N\u201d means \u201cWhenever this creature becomes blocked, defending player loses N life.\u201d If a creature has multiple instances of afflict, each triggers separately.<\/p>\n<p><strong>Aftermath<\/strong><\/p>\n<p>Aftermath is an ability found on some split cards . It represents three static abilities. \u201cAftermath\u201d means \u201cYou may cast this half of this split card from your graveyard,\u201d \u201cThis half of this split card can\u2019t be cast from any zone other than a graveyard,\u201d and \u201cIf this spell was cast from a graveyard, exile it instead of putting it anywhere else any time it would leave the stack.\u201d<\/p>\n<p><strong>Annihilator<\/strong><\/p>\n<p>Annihilator is a triggered ability. \u201cAnnihilator N\u201d means \u201cWhenever this creature attacks, defending player sacrifices N permanents.\u201d If a creature has multiple instances of annihilator, each triggers separately.<\/p>\n<p><strong>Awaken<\/strong><\/p>\n<p>Awaken appears on some instants and sorceries. It represents two abilities: a static ability that functions while the spell with awaken is on the stack and a spell ability. \u201cAwaken N\u2014[cost]\u201d means \u201cYou may pay [cost] rather than pay this spell\u2019s mana cost as you cast this spell\u201d and \u201cIf this spell\u2019s awaken cost was paid, put N +1\/+1 counters on target land you control. That land becomes a 0\/0 Elemental creature with haste. It\u2019s still a land.\u201d Paying a spell\u2019s awaken cost follows the rules for paying alternative costs.<\/p>\n<p><strong>Bloodthirst<\/strong><\/p>\n<p>Bloodthirst is a static ability. \u201cBloodthirst N\u201d means \u201cIf an opponent was dealt damage this turn, this permanent enters the battlefield with N +1\/+1 counters on it.\u201d \u201cBloodthirst X\u201d is a special form of bloodthirst. \u201cBloodthirst X\u201d means \u201cThis permanent enters the battlefield with X +1\/+1 counters on it, where X is the total damage your opponents have been dealt this turn.\u201d. If an object has multiple instances of bloodthirst, each applies separately.<\/p>\n<p><strong>Cascade<\/strong><\/p>\n<p>Cascade is a triggered ability that functions only while the spell with cascade is on the stack. \u201cCascade\u201d means \u201cWhen you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell\u2019s converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren\u2019t cast on the bottom of your library in a random order.\u201d If a spell has multiple instances of cascade, each triggers separately.<\/p>\n<p><strong>Champion<\/strong><\/p>\n<p>Champion represents two triggered abilities. \u201cChampion an [object]\u201d means \u201cWhen this permanent enters the battlefield, sacrifice it unless you exile another [object] you control\u201d and \u201cWhen this permanent leaves the battlefield, return the exiled card to the battlefield under its owner\u2019s control.\u201d\u00a0 The two abilities represented by champion are linked. A permanent is \u201cchampioned\u201d by another permanent if the latter exiles the former as the direct result of a champion ability.<\/p>\n<p><strong>Changeling<\/strong><\/p>\n<p>Changeling is a characteristic-defining ability. \u201cChangeling\u201d means \u201cThis object is every creature type.\u201d This ability works everywhere, even outside the game.<\/p>\n<p><strong>Convoke<\/strong><\/p>\n<p>Convoke is a static ability that functions while the spell with convoke is on the stack. \u201cConvoke\u201d means \u201cFor each colored mana in this spell\u2019s total cost, you may tap an untapped creature of that color you control rather than pay that mana. For each generic mana in this spell\u2019s total cost, you may tap an untapped creature you control rather than pay that mana.\u201d The convoke ability isn\u2019t an additional or alternative cost and applies only after the total cost of the spell with convoke is determined. Multiple instances of convoke on the same spell are redundant.<\/p>\n<p><strong>Cycling<\/strong><\/p>\n<p>Cycling is an activated ability that functions only while the card with cycling is in a player\u2019s hand. \u201cCycling [cost]\u201d means \u201c[Cost], Discard this card: Draw a card.<\/p>\n<p>Although the cycling ability can be activated only if the card is in a player\u2019s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with cycling will be affected by effects that depend on objects having one or more activated abilities..<\/p>\n<p>Some cards with cycling have abilities that trigger when they\u2019re cycled. \u201cWhen you cycle [this card]\u201d means \u201cWhen you discard [this card] to pay a cycling cost.\u201d These abilities trigger from whatever zone the card winds up in after it\u2019s cycled.<\/p>\n<p>Typecycling is a variant of the cycling ability. \u201c[Type]cycling [cost]\u201d means \u201c[Cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library.\u201d This type is usually a subtype (as in \u201cmountaincycling\u201d) but can be any card type, subtype, supertype, or combination thereof (as in \u201cbasic landcycling\u201d). Typecycling abilities are cycling abilities, and typecycling costs are cycling costs. Any cards that trigger when a player cycles a card will trigger when a card is discarded to pay a typecycling cost. Any effect that stops players from cycling cards will stop players from activating cards\u2019 typecycling abilities. Any effect that increases or reduces a cycling cost will increase or reduce a typecycling cost.<\/p>\n<p><strong>Dash<\/strong><\/p>\n<p>Dash represents three abilities: two static abilities that function while the card with dash is on the stack, one of which may create a delayed triggered ability, and a static ability that functions while the object with dash is on the battlefield. \u201cDash [cost]\u201d means \u201cYou may cast this card by paying [cost] rather than its mana cost,\u201d \u201cIf this spell\u2019s dash cost was paid, return the permanent this spell becomes to its owner\u2019s hand at the beginning of the next end step,\u201d and \u201cAs long as this permanent\u2019s dash cost was paid, it has haste.\u201d Paying a card\u2019s dash cost follows the rules for paying alternative costs.<\/p>\n<p><strong>Delve<\/strong><\/p>\n<p>Delve is a static ability that functions while the spell with delve is on the stack. \u201cDelve\u201d means \u201cFor each generic mana in this spell\u2019s total cost, you may exile a card from your graveyard rather than pay that mana.\u201d The delve ability isn\u2019t an additional or alternative cost and applies only after the total cost of the spell with delve is determined. Multiple instances of delve on the same spell are redundant.<\/p>\n<p><strong>Devoid<\/strong><\/p>\n<p>Devoid is a characteristic-defining ability. \u201cDevoid\u201d means \u201cThis object is colorless.\u201d This ability functions everywhere, even outside the game.<\/p>\n<p><strong>Dredge<\/strong><\/p>\n<p>Dredge is a static ability that functions only while the card with dredge is in a player\u2019s graveyard. \u201cDredge N\u201d means \u201cAs long as you have at least N cards in your library, if you would draw a card, you may instead put N cards from the top of your library into your graveyard and return this card from your graveyard to your hand.\u201d A player with fewer cards in his or her library than the number required by a dredge ability can\u2019t put any of them into his or her graveyard this way.<\/p>\n<p><strong>Embalm<\/strong><\/p>\n<p>Embalm is an activated ability that functions while the card with embalm is in a graveyard. \u201cEmbalm [cost]\u201d means \u201c[Cost], Exile this card from your graveyard: Create a token that\u2019s a copy of this card, except it\u2019s white, it has no mana cost, and it\u2019s a Zombie in addition to its other types. Activate this ability only any time you could cast a sorcery.\u201d A token is \u201cembalmed\u201d if it\u2019s created by a resolving embalm ability.<\/p>\n<p><strong>Emerge<\/strong><\/p>\n<p>Emerge represents two static abilities that function while the spell with emerge is on the stack. \u201cEmerge [cost]\u201d means \u201cYou may cast this spell by paying [cost] and sacrificing a creature rather than paying its mana cost\u201d and \u201cIf you chose to pay this spell\u2019s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed creature\u2019s converted mana cost.\u201d Paying a card\u2019s emerge cost follows the rules for paying alternative costs.<\/p>\n<p>You choose which creature to sacrifice as you choose to pay a spell\u2019s emerge cost, and you sacrifice that creature as you pay the total cost.<\/p>\n<p><strong>Escalate<\/strong><\/p>\n<p>Escalate is a static ability of modal spells\u00a0 that functions while the spell with escalate is on the stack. \u201cEscalate [cost]\u201d means \u201cFor each mode you choose beyond the first as you cast this spell, you pay an additional [cost].\u201d Paying a spell\u2019s escalate cost follows the rules for paying additional costs. If you choose more than one mode, follow the text order appearing on the card as the spell resolves<\/p>\n<p>If you choose more than one mode, follow the text of any chosen mode in the order that appear in the card while it resolves.<\/p>\n<p><strong>Eternalize<\/strong><\/p>\n<p>Eternalize is an activated ability that functions while the card with eternalize is in a graveyard. \u201cEternalize [cost]\u201d means \u201c[Cost], Exile this card from your graveyard: Create a token that\u2019s a copy of this card, except it\u2019s black, it\u2019s 4\/4, it has no mana cost, and it\u2019s a Zombie in addition to its other types. Activate this ability only any time you could cast a sorcery.\u201d<\/p>\n<p><strong>Evoke<\/strong><\/p>\n<p>Evoke represents two abilities: a static ability that functions in any zone from which the card with evoke can be cast and a triggered ability that functions on the battlefield. \u201cEvoke [cost]\u201d means \u201cYou may cast this card by paying [cost] rather than paying its mana cost\u201d and \u201cWhen this permanent enters the battlefield, if its evoke cost was paid, its controller sacrifices it.\u201d Paying a card\u2019s evoke cost follows the rules for paying alternative costs.<\/p>\n<p><strong>Exalted<\/strong><\/p>\n<p>Exalted is a triggered ability. \u201cExalted\u201d means \u201cWhenever a creature you control attacks alone, that creature gets +1\/+1 until end of turn.\u201d A creature \u201cattacks alone\u201d if it\u2019s the only creature declared as an attacker in a given combat phase.<\/p>\n<p><strong>Exert<\/strong><\/p>\n<p>To exert a permanent, you choose to have it not untap during your next untap step. A permanent can be exerted even if it\u2019s not tapped or has already been exerted in a turn. If you exert a permanent more than once before your next untap step, each effect causing it not to untap expires during the same untap step. An object that isn\u2019t on the battlefield can\u2019t be exerted. \u201cYou may exert [this creature] as it attacks\u201d is an optional cost to attack. Some objects with this static ability have a triggered ability that triggers \u201cwhen you do\u201d printed in the same paragraph. These abilities are linked.<\/p>\n<p><strong>Exploit<\/strong><\/p>\n<p>Exploit is a triggered ability. \u201cExploit\u201d means \u201cWhen this creature enters the battlefield, you may sacrifice a creature.\u201d A creature with exploit \u201cexploits a creature\u201d when the controller of the exploit ability sacrifices a creature as that ability resolves.<\/p>\n<p><strong>Flashback<\/strong><\/p>\n<p>Flashback appears on some instants and sorceries. It represents two static abilities: one that functions while the card is in a player\u2019s graveyard and another that functions while the card is on the stack. \u201cFlashback [cost]\u201d means \u201cYou may cast this card from your graveyard by paying [cost] rather than paying its mana cost\u201d and \u201cIf the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.\u201d Casting a spell using its flashback ability follows the rules for paying alternative costs.<\/p>\n<p><strong>Hideaway<\/strong><\/p>\n<p>Hideaway represents a static ability and a triggered ability. \u201cHideaway\u201d means \u201cThis permanent enters the battlefield tapped\u201d and \u201cWhen this permanent enters the battlefield, look at the top four cards of your library. Exile one of them face down and put the rest on the bottom of your library in any order. The exiled card gains \u201cAny player who has controlled the permanent that exiled this card may look at this card in the exile zone\u201d.<\/p>\n<p><strong>Impulse<\/strong><\/p>\n<p>Surge is a static ability that functions while the spell with surge is on the stack. \u201cSurge [cost]\u201d means \u201cYou may pay [cost] rather than pay this spell\u2019s mana cost as you cast this spell if you or one of your teammates has cast another spell this turn.\u201d Paying a spell\u2019s surge cost follows the rules for paying alternative costs<\/p>\n<p>If an Instant or sorcery casted by their surge cost is copied, the copy didn\u2019t pay the surge cost. All the effects based on if the surge cost was paid don\u2019t apply to the copy.<\/p>\n<p><strong>Infect<\/strong><\/p>\n<p>Infect is a static ability. Damage dealt to a player by a source with infect doesn\u2019t cause that player to lose life. Rather, it causes the player to get that many poison counters. Damage dealt to a creature by a source with infect isn\u2019t marked on that creature. Rather, it causes that many -1\/-1 counters to be put on that creature. If a permanent leaves the battlefield before an effect causes it to deal damage, its last known information is used to determine whether it had infect.<\/p>\n<p>The infect rules function no matter what zone an object with infect deals damage from. Multiple instances of infect on the same object are redundant.<\/p>\n<p><strong>Ingest<\/strong><\/p>\n<p>Ingest is a triggered ability. \u201cIngest\u201d means \u201cWhenever this creature deals combat damage to a player, that player exiles the top card of his or her library\u201d. If a creature has multiple instances of ingest, each triggers separately.<\/p>\n<p><strong>Kicker<\/strong><\/p>\n<p>Kicker is a static ability that functions while the spell with kicker is on the stack. \u201cKicker [cost]\u201d means \u201cYou may pay an additional [cost] as you cast this spell.\u201d Paying a spell\u2019s kicker cost(s) follows the rules for paying additional costs. The phrase \u201cKicker [cost 1] and\/or [cost 2]\u201d means the same thing as \u201cKicker [cost 1], kicker [cost 2].\u201d. Multikicker is a variant of the kicker ability. \u201cMultikicker [cost]\u201d means \u201cYou may pay an additional [cost] any number of times as you cast this spell.\u201d A multikicker cost is a kicker cost. If a spell\u2019s controller declares the intention to pay any of that spell\u2019s kicker costs, that spell has been \u201ckicked.\u201d If a spell has two kicker costs or has multikicker, it may be kicked multiple times.<\/p>\n<p>Objects with kicker or multikicker have additional abilities that specify what happens if they are kicked. These abilities are linked to the kicker or multikicker abilities printed on that object: they can refer only to those specific kicker or multikicker abilities. Objects with more than one kicker cost have abilities that each correspond to a specific kicker cost. They contain the phrases \u201cif it was kicked with its [A] kicker\u201d and \u201cif it was kicked with its [B] kicker,\u201d where A and B are the first and second kicker costs listed on the card, respectively. Each of those abilities is linked to the appropriate kicker ability. If part of a spell\u2019s ability has its effect only if that spell was kicked, and that part of the ability includes any targets, the spell\u2019s controller chooses those targets only if that spell was kicked. Otherwise, the spell is cast as if it did not have those targets.<\/p>\n<p><strong>Living weapon<\/strong><\/p>\n<p>Living weapon is a triggered ability. \u201cLiving weapon\u201d means \u201cWhen this Equipment enters the battlefield, create a 0\/0 black Germ creature token, then attach this Equipment to it\u201d.<\/p>\n<p><strong>Madness<\/strong><\/p>\n<p>Madness is a keyword that represents two abilities. The first is a static ability that functions while the card with madness is in a player\u2019s hand. The second is a triggered ability that functions when the first ability is applied. \u201cMadness [cost]\u201d means \u201cIf a player would discard this card, that player discards it, but exiles it instead of putting it into his or her graveyard\u201d and \u201cWhen this card is exiled this way, its owner may cast it by paying [cost] rather than paying its mana cost. If that player doesn\u2019t, he or she puts this card into his or her graveyard.\u201d.<\/p>\n<p>Notes:<\/p>\n<ul>\n<li>The card is considered discarded (in case another effect is looking for a discarded card), but the card doesn\u2019t touch the graveyard<\/li>\n<li>The player chooses if he or she casts the card on resolution of the second triggered ability. If he or she doesn\u2019t, puts the card in the cementery.<\/li>\n<\/ul>\n<p><strong>Meld<\/strong><\/p>\n<p>Meld is a keyword action that appears in an ability on one card in a meld pair. To meld the two cards in a meld pair, put them onto the battlefield with their back faces up and combined. The resulting permanent is a single object represented by two cardsOnly two cards belonging to the same meld pair can be melded. Tokens, cards that aren\u2019t meld cards, or meld cards that don\u2019t form a meld pair can\u2019t be melded.<\/p>\n<p>If an effect instructs a player to meld cards that can\u2019t be melded, they stay in their current zone.<\/p>\n<p><strong>Menace<\/strong><\/p>\n<p>Menace is an evasion ability. A creature with menace can\u2019t be blocked except by two or more creatures. Multiple instances of menace on the same creature are redundant.<\/p>\n<p><strong>Miracle<\/strong><\/p>\n<p>Miracle is a static ability linked to a triggered ability (see rule 603.11). \u201cMiracle [cost]\u201d means \u201cYou may reveal this card from your hand as you draw it if it\u2019s the first card you\u2019ve drawn this turn. When you reveal this card this way, you may cast it by paying [cost] rather than its mana cost.\u201d. If a player chooses to reveal a card using its miracle ability, he or she plays with that card revealed until that card leaves his or her hand, that ability resolves, or that ability otherwise leaves the stack.<\/p>\n<p><strong>Modular<\/strong><\/p>\n<p>Modular represents both a static ability and a triggered ability. \u201cModular N\u201d means \u201cThis permanent enters the battlefield with N +1\/+1 counters on it\u201d and \u201cWhen this permanent is put into a graveyard from the battlefield, you may put a +1\/+1 counter on target artifact creature for each +1\/+1 counter on this permanent.\u201d. If a creature has multiple instances of modular, each one works separately.<\/p>\n<p><strong>Morph<\/strong><\/p>\n<p>Morph is a static ability that functions in any zone from which you could play the card it\u2019s on, and the morph effect works any time the card is face down. \u201cMorph [cost]\u201d means \u201cYou may cast this card as a 2\/2 face-down creature with no text, no name, no subtypes, and no mana cost by paying {3} rather than paying its mana cost.\u201d<\/p>\n<p>Megamorph is a variant of the morph ability. \u201cMegamorph [cost]\u201d means \u201cYou may cast this card as a 2\/2 face-down creature with no text, no name, no subtypes, and no mana cost by paying {3} rather than paying its mana cost\u201d and \u201cAs this permanent is turned face up, put a +1\/+1 counter on it if its megamorph cost was paid to turn it face up.\u201d A megamorph cost is a morph cost<\/p>\n<p>To cast a card using its morph ability, turn it face down. It becomes a 2\/2 face-down creature card with no text, no name, no subtypes, and no mana cost. Any effects or prohibitions that would apply to casting a card with these characteristics (and not the face-up card\u2019s characteristics) are applied to casting this card. These values are the copiable values of that object\u2019s characteristics. Put it onto the stack (as a face-down spell with the same characteristics), and pay {3} rather than pay its mana cost. This follows the rules for paying alternative costs. You can use a morph ability to cast a card from any zone from which you could normally play it. When the spell resolves, it enters the battlefield with the same characteristics the spell had. The morph effect applies to the face-down object wherever it is, and it ends when the permanent is turned face up. You can\u2019t normally cast a card face down. A morph ability allows you to do so. Any time you have priority, you may turn a face-down permanent you control with a morph ability face up. This is a special action; it doesn\u2019t use the stack (see rule 115). To do this, show all players what the permanent\u2019s morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn\u2019t have a morph cost if it were face up, it can\u2019t be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don\u2019t trigger when it\u2019s turned face up and don\u2019t have any effect, because the permanent has already entered the battlefield.<\/p>\n<p><strong>Overload<\/strong><\/p>\n<p>Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means \u201cYou may choose to pay [cost] rather than pay this spell\u2019s mana cost\u201d and \u201cIf you chose to pay this spell\u2019s overload cost, change its text by replacing all instances of the word \u2018target\u2019 with the word \u2018each.\u2019\u201d If a player chooses to pay the overload cost of a spell, that spell won\u2019t require any targets. It may affect objects that couldn\u2019t be chosen as legal targets if the spell were cast without its overload cost being paid. Overload\u2019s second ability creates a text-changing effect.<\/p>\n<p><strong>Persist<\/strong><\/p>\n<p>Persist is a triggered ability. \u201cPersist\u201d means \u201cWhen this permanent is put into a graveyard from the battlefield, if it had no -1\/-1 counters on it, return it to the battlefield under its owner\u2019s control with a -1\/-1 counter on it\u201d.<\/p>\n<p><strong>Prowess<\/strong><\/p>\n<p>Prowess is a triggered ability. \u201cProwess\u201d means \u201cWhenever you cast a noncreature spell, this creature gets +1\/+1 until end of turn.\u201d If a creature has multiple instances of prowess, each triggers separately.<\/p>\n<p><strong>Rebound<\/strong><\/p>\n<p>Rebound appears on some instants and sorceries. It represents a static ability that functions while the spell is on the stack and may create a delayed triggered ability. \u201cRebound\u201d means \u201cIf this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.\u201d Multiple instances of rebound on the same spell are redundant.<\/p>\n<p><strong>Renown<\/strong><\/p>\n<p>Renown is a triggered ability. \u201cRenown N\u201d means \u201cWhen this creature deals combat damage to a player, if it isn\u2019t renowned, put N +1\/+1 counters on it and it becomes renowned\u201d. Renowned is a designation that has no rules meaning other than to act as a marker that the renown ability and other spells and abilities can identify. Only permanents can be or become renowned. Once a permanent becomes renowned, it stays renowned until it leaves the battlefield. Renowned is neither an ability nor part of the permanent\u2019s copiable values. If a creature has multiple instances of renown, each triggers separately. The first such ability to resolve will cause the creature to become renowned, and subsequent abilities will have no effect.<\/p>\n<p><strong>Replicate<\/strong><\/p>\n<p>Replicate is a keyword that represents two abilities. The first is a static ability that functions while the spell with replicate is on the stack. The second is a triggered ability that functions while the spell with replicate is on the stack. \u201cReplicate [cost]\u201d means \u201cAs an additional cost to cast this spell, you may pay [cost] any number of times\u201d and \u201cWhen you cast this spell, if a replicate cost was paid for it, copy it for each time its replicate cost was paid. If the spell has any targets, you may choose new targets for any of the copies\u201d. If a spell has multiple instances of replicate, each is paid separately and triggers based on the payments made for it, not any other instance of replicate.<\/p>\n<p><strong>Scavenge<\/strong><\/p>\n<p>Scavenge is an activated ability that functions only while the card with scavenge is in a graveyard. \u201cScavenge [cost]\u201d means \u201c[Cost], Exile this card from your graveyard: Put a number of +1\/+1 counters equal to the power of the card you exiled on target creature. Activate this ability only any time you could cast a sorcery\u201d.<\/p>\n<p><strong>Skulk<\/strong><\/p>\n<p>Skulk is an evasion ability. A creature with skulk can\u2019t be blocked by creatures with greater power. Multiple instances of skulk on the same creature are redundant.<\/p>\n<p><strong>Storm<\/strong><\/p>\n<p>Storm is a triggered ability that functions on the stack. \u201cStorm\u201d means \u201cWhen you cast this spell, put a copy of it onto the stack for each other spell that was cast before it this turn. If the spell has any targets, you may choose new targets for any of the copies.\u201d. If a spell has multiple instances of storm, each triggers separately.<\/p>\n<p><strong>Sunburst<\/strong><\/p>\n<p>Sunburst is a static ability that functions as an object is entering the battlefield from the stack. \u201cSunburst\u201d means \u201cIf this object is entering the battlefield from the stack as a creature, it enters the battlefield with a +1\/+1 counter on it for each color of mana spent to cast it. If this object is entering the battlefield from the stack and isn\u2019t entering the battlefield as a creature, it enters the battlefield with a charge counter on it for each color of mana spent to cast it. Sunburst applies only as the spell is resolving and only if one or more colored mana was spent on its costs. Mana paid for additional or alternative costs applies.<\/p>\n<p>Sunburst can also be used to set a variable number for another ability. If the keyword is used in this way, it doesn\u2019t matter whether the ability is on a creature spell or on a noncreature spell.<\/p>\n<p><strong>Support<\/strong><\/p>\n<p>\u201cSupport N\u201d on a permanent means \u201cPut a +1\/+1 counter on each of up to N other target creatures.\u201d \u201cSupport N\u201d on an instant or sorcery spell means \u201cPut a +1\/+1 counter on each of up to N target creatures\u201d.<\/p>\n<p><strong>Suspend<\/strong><\/p>\n<p>Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player\u2019s hand. The second and third are triggered abilities that function in the exile zone. \u201cSuspend N\u2014[cost]\u201d means \u201cIf you could begin to cast this card by putting it onto the stack from your hand, you may pay [cost] and exile it with N time counters on it. This action doesn\u2019t use the stack,\u201d and \u201cAt the beginning of your upkeep, if this card is suspended, remove a time counter from it,\u201d and \u201cWhen the last time counter is removed from this card, if it\u2019s exiled, play it without paying its mana cost if able. If you can\u2019t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.\u201d.\u00a0 A card is \u201csuspended\u201d if it\u2019s in the exile zone, has suspend, and has a time counter on it.<\/p>\n<p><strong>Totem Armor<\/strong><\/p>\n<p>Totem armor is a static ability that appears on some Auras. \u201cTotem armor\u201d means \u201cIf enchanted permanent would be destroyed, instead remove all damage marked on it and destroy this Aura\u201d.<\/p>\n<p><strong>Transform<\/strong><\/p>\n<p>To transform a permanent, turn it over so that its other face is up. Only permanents represented by double-faced cards can transform.\u00a0Although transforming a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won\u2019t trigger when that permanent transforms, and so on.<\/p>\n<p>Some triggered abilities trigger when an object \u201ctransforms into\u201d an object with a specified characteristic. Such an ability triggers if the object transforms and has the specified characteristic immediately after it transforms.<\/p>\n<p>If an activated or triggered ability of a permanent that isn\u2019t a delayed triggered ability of that permanent tries to transform it, the permanent transforms only if it hasn\u2019t transformed since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to transform that permanent, the permanent transforms only if it hasn\u2019t transformed since that delayed triggered ability was created. In either case, if the permanent has already transformed, the instruction to transform is ignored.<\/p>\n<p>S\u00f3lo los permanentes representados por cartas de dos caras se pueden transformar.Only permanents represented by two-faced cards can transform. If a spell or ability instructs a player to transform a permanent that isn\u2019t represented by a double-faced card, or a spell or ability instructs a player to transform a permanent, and the face that permanent would transform into is represented by an instant or sorcery card face, nothing happens.<\/p>\n<p><strong>Undying<\/strong><\/p>\n<p>Undying is a triggered ability. \u201cUndying\u201d means \u201cWhen this permanent is put into a graveyard from the battlefield, if it had no +1\/+1 counters on it, return it to the battlefield under its owner\u2019s control with a +1\/+1 counter on it\u201d.<\/p>\n<p><strong>Unearth<\/strong><\/p>\n<p>Unearth is an activated ability that functions while the card with unearth is in a graveyard. \u201cUnearth [cost]\u201d means \u201c[Cost]: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery\u201d.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Last updated: 02 August 2017 Downloadable PDF file available HERE Affinity Affinity is a static ability that functions while the spell with Affinity is on the stack. \u201cAffinity for [text]\u201d means \u201cThis spell costs you {1} less to cast for each [text] you control.\u201d If a spell has multiple instances of affinity, each of them [&hellip;]<\/p>\n","protected":false},"author":28,"featured_media":0,"parent":186,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"language":[3],"class_list":["post-306","page","type-page","status-publish","hentry","language-en_us"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/judgeclasses\/wp-json\/wp\/v2\/pages\/306","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/judgeclasses\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/judgeclasses\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/judgeclasses\/wp-json\/wp\/v2\/users\/28"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/judgeclasses\/wp-json\/wp\/v2\/comments?post=306"}],"version-history":[{"count":9,"href":"https:\/\/blogs.magicjudges.org\/judgeclasses\/wp-json\/wp\/v2\/pages\/306\/revisions"}],"predecessor-version":[{"id":577,"href":"https:\/\/blogs.magicjudges.org\/judgeclasses\/wp-json\/wp\/v2\/pages\/306\/revisions\/577"}],"up":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/judgeclasses\/wp-json\/wp\/v2\/pages\/186"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/judgeclasses\/wp-json\/wp\/v2\/media?parent=306"}],"wp:term":[{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/judgeclasses\/wp-json\/wp\/v2\/language?post=306"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}