{"id":791,"date":"2017-08-16T09:49:59","date_gmt":"2017-08-16T09:49:59","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/playerexperience\/?p=791"},"modified":"2017-08-17T16:18:01","modified_gmt":"2017-08-17T16:18:01","slug":"card-of-the-month-solemnity","status":"publish","type":"post","link":"https:\/\/blogs.magicjudges.org\/playerexperience\/2017\/08\/16\/card-of-the-month-solemnity\/","title":{"rendered":"Card of the Month &#8211; Solemnity"},"content":{"rendered":"<p><span style=\"font-weight: 400\"><b><div class=\"wp-caption alignleft judgeimg\"><a href=\"https:\/\/apps.magicjudges.org\/judges\/dci\/9106764573\"><img src=https:\/\/apps.magicjudges.org\/dci\/avatar?dci=9106764573&size=200 alt=\"Written by Marina Casta\u00f1o Garrido\nLevel 1, Spain\"><\/a><p class=\"wp-caption-text\">Written by Marina Casta\u00f1o Garrido<br \/>\nLevel 1, Spain<\/p><\/div><\/b><\/span><span style=\"font-weight: 400\">Our good ol\u2019 pal Nicol Bolas is back and ready to rock Naktamun. He has ravaged everything on its way. Fire, death, horns: he has had his time, his damned <\/span><b><i>Hour of Devastation<\/i><\/b><span style=\"font-weight: 400\">.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Now, standing on the smoking ruins of this destruction, it\u2019s our turn to analyze the Card of the Month, an enchantment that has already provided a bunch of questions for this edition: <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\">.<\/span><\/p>\n<p><span style=\"font-weight: 400\">From the outside things like \u201cplayers can\u2019t get counters\u201d or \u201ccounter can\u2019t be put on\u2026\u201d may seem simple, but nothing is too intuitive with Magic. Forgotten spells lie awaiting their time, and the smallest distraction when creating a new card may unleash some unexpected interactions. Let\u2019s take a look at them.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-large aligncenter\" src=\"http:\/\/magiccards.info\/scans\/en\/hou\/22.jpg\" width=\"312\" height=\"445\" \/><\/p>\n<p><b>What do you mean with \u201cPlayers can\u2019t get counters\u201d?<\/b><\/p>\n<p><span style=\"font-weight: 400\">As of now, there are three different counters that may be put on a player: poison (<a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Blighted+Agent&width=223&height=310\" class=\"jTip\" name=\"\">Blighted Agent<\/a>), energy (<a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Aether+Hub&width=223&height=310\" class=\"jTip\" name=\"\">Aether Hub<\/a>), and experience (<a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Daxos+the+Returned&width=223&height=310\" class=\"jTip\" name=\"\">Daxos the Returned<\/a>).<\/span><\/p>\n<p><span style=\"font-weight: 400\">This <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\"> forbids this very action: putting counters on players, but doesn\u2019t affect the existing ones. This way, for example, if a player has eight poison counters and plays a <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\"> they won\u2019t get more counters while the enchantment sticks around, but will keep those eight counters. The same is true for energy and experience counters.<\/span><\/p>\n<p><b>What do you mean with \u201cCounters can\u2019t be put on artifacts, creatures, enchantments, or lands?<\/b><\/p>\n<p><span style=\"font-weight: 400\">While <\/span><b><i>Solemnity <\/i><\/b><span style=\"font-weight: 400\">is on the battlefield, no spells or effects will be able to put new counters on the aforementioned permanents (artifacts, creatures, enchantments, and lands). Furthermore, already existing counters on those permanents will not be affected so they will get to stick around. So far seems easy, but there are a few caveats:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">If a cost asks you to put a counter on one of these permanents you won\u2019t be able to. This means that you won\u2019t be able to pay that cost, and thus you won\u2019t be able to cast that spell or activate that ability. This means you can\u2019t cast <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Lethal+Sting&width=223&height=310\" class=\"jTip\" name=\"\">Lethal Sting<\/a>.<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">If a replacement effect allows a player to modify or replace an event putting counters on an artifact, creature, enchantment, or land, that player applies the replacement, but won\u2019t place the counters. Looks like a tongue-twister but a simple example will help make it clear:<\/span><\/li>\n<\/ol>\n<p style=\"padding-left: 60px\">Imagine that player A has a <strong>Solemnity<\/strong> on the battlefield and a <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Szadek%2C+Lord+of+Secrets&width=223&height=310\" class=\"jTip\" name=\"\">Szadek, Lord of Secrets<\/a>. When Szadek deals damage, he has a replacement effect that replaces that damage with +1\/+1 counters that will go on him and mills the same number of cards from the defendant\u2019s player library. In this case, no counters will be placed on Szadek, but that won\u2019t prevent the milling from happening. Of course, no one will lose life because of that damage, since that damage has been replaced.<\/p>\n<ol start=\"3\">\n<li><span style=\"font-weight: 400\">If, while resolving, the original event is completely replaced, this event will not happen. Another example, for another tongue-twister:<\/span><\/li>\n<\/ol>\n<p style=\"padding-left: 60px\"><span style=\"font-weight: 400\">Let\u2019s suppose that player A has <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\"> on the battlefield and a <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Soul-Scar+Mage&width=223&height=310\" class=\"jTip\" name=\"\">Soul-Scar Mage<\/a>. He casts <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Magma+Spray&width=223&height=310\" class=\"jTip\" name=\"\">Magma Spray<\/a> targeting an opponent\u2019s creature. While resolving the spell the replacement effect from the Mage kicks in and would put that same number of -1\/-1 counters on the creature instead. But, due to <\/span><b><i>Solemnity<\/i><\/b> <span style=\"font-weight: 400\">doing its thing, the replacement effect won\u2019t be able to do anything because no counters can be placed on the creature, so the original event does not happen. And so, the spell neither deals damage nor puts counters.<\/span><\/p>\n<ol start=\"4\">\n<li><span style=\"font-weight: 400\">As a last caveat, let\u2019s take a look at a small detail: If an artifact, creature, enchantment, or land would enter the battlefield with counters on it at the same time a <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\"> is entering the battlefield, that card will enter with those counters. On the other hand, if a <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\"> already was on the battlefield, the card will enter with no counters, as expected.<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400\">Now that we\u2019re briefed on how our Card of the Month works, let\u2019s look some additional rules and definitions.<\/span><\/p>\n<p><b>What are counters?<\/b><\/p>\n<p><span style=\"font-weight: 400\">The Comprehensive Rules tell us that <\/span><i><span style=\"font-weight: 400\">a counter is a marker put on an object or player that modifies its characteristics and\/or interacts with a rule, ability, or effect.<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400\">Many types of counters exist beyond the usual ones (+1\/+1 and -1\/-1, mainly). It\u2019s important to remember that <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\"> will affect the major part of them. Let\u2019s see several examples with some of the most representative cards that use or put them:<\/span><\/p>\n<p><b>Ice counters<\/b><span style=\"font-weight: 400\">, from <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Dark+Depths&width=223&height=310\" class=\"jTip\" name=\"\">Dark Depths<\/a>. If we play this land with a <\/span><b><i>Solemnity<\/i><\/b> <span style=\"font-weight: 400\">in play it will enter without counters, and that means that we will need to sacrifice it as soon as it hits the board thus bringing our good ol\u2019 friend Marit Lage to the party. Oh, well, that\u2019s \u2026 unfortunate?<\/span><\/p>\n<p><b>Flood counters<\/b><span style=\"font-weight: 400\">, from <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Bounty+of+the+Luxa&width=223&height=310\" class=\"jTip\" name=\"\">Bounty of the Luxa<\/a>. With this card and <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\"> in play, once we remove all flood counters (if any) we won\u2019t be able to put more on it, meaning that we\u2019re going to draw a card each turn.<\/span><\/p>\n<p><b>Loyalty counters<\/b><span style=\"font-weight: 400\">, associated with Planeswalkers are so far unaffected by <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\">. So far.<\/span><\/p>\n<p dir=\"ltr\"><strong>Time counters<\/strong>, usually associated with cards with Suspend or Vanishing. These abilities, and thus their time counters, are influenced differently by <strong>Solemnity<\/strong>.<\/p>\n<p>Suspend puts time counters on a card with \u201cSuspend N\u201d that we have previously exiled, so it\u2019s not affected by our enchantment since the card would be in the exile zone and not on the battlefield. We simply have to wait the required turns to cast the Suspended card.<\/p>\n<p><span id=\"m_6222292009039925412inbox-inbox-docs-internal-guid-2c2bc257-f0df-147d-a498-1f68bf7f0464\">Vanishing, on the other hand, it\u2019s greatly affected. Cards with \u201cVanishing N\u201d enter the battlefield with time counters on them, and at the beginning of each upkeep one of them is removed until there are no more time counters on the card. In this case, Solemnity will make the card enter with 0 counters. This way, at the beginning of the next upkeep, the ability that makes us remove counters will never trigger, so we will never have to sacrifice our permanent.<\/span><\/p>\n<p><b>Charge counters<\/b><span style=\"font-weight: 400\">, used in many editions, are used on <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Chalice+of+the+Void&width=223&height=310\" class=\"jTip\" name=\"\">Chalice of the Void<\/a> and <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Engineered+Explosives&width=223&height=310\" class=\"jTip\" name=\"\">Engineered Explosives<\/a>. In these two cases, and no matter how much we have paid to cast them, they will enter the battlefield without counters. So, unless we really want to counter an Ancestral Vision or destroy all tokens in play, they\u2019re not going to do much else.<\/span><\/p>\n<p><b>Storage counters<\/b><span style=\"font-weight: 400\">, used on lands like <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Dreadship+Reef&width=223&height=310\" class=\"jTip\" name=\"\">Dreadship Reef<\/a>, <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Calciform+Pools&width=223&height=310\" class=\"jTip\" name=\"\">Calciform Pools<\/a>, <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Mage-Ring+Network&width=223&height=310\" class=\"jTip\" name=\"\">Mage-Ring Network<\/a>, or <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Crucible+of+the+Spirit+Dragon&width=223&height=310\" class=\"jTip\" name=\"\">Crucible of the Spirit Dragon<\/a>. They all work the same: we store mana using these counters and then we remove them later to generate as much mana as counters we had. With <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\"> in play, these lands can\u2019t \u201ccharge\u201d up, but they will still generate mana with existing counters or colorless (if able).<\/span><\/p>\n<p><b>Age counters<\/b><span style=\"font-weight: 400\">, usually used with Cumulative Upkeep. Age counters keep track of how many turns the permanents have been on the battlefield. With <\/span><b><i>Solemnity<\/i><\/b> <span style=\"font-weight: 400\">in play those counters are not going to be put on anywhere, so the cumulative upkeep won\u2019t go up. A somewhat powerful interaction.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Now that we know about the counters, and before Nicol Bolas comes back, let\u2019s see some interesting interactions with <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\"> and other cards. Hope this helps settle any discussion that may happen.<\/span><\/p>\n<p><b><a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Walking+Ballista&width=223&height=310\" class=\"jTip\" name=\"\">Walking Ballista<\/a><\/b><span style=\"font-weight: 400\">, possibly one of the most played cards in the past months in Standard as well as in Modern. An artifact creature that enters the battlefield with X +1\/+1 counters while <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\"> is on the battlefield will enter with 0 counters, no matter how much mana we use to cast it. Upon entering the battlefield, it will go directly to the graveyard as a state-based action. If it was on the battlefield already with some counters we\u2019ll be able to remove them to deal damage with the last ability, but paying 4 colorless mana to add more counters will do nothing. Use the mana for some other, more useful, things.<\/span><\/p>\n<p><b><a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Thing+in+the+Ice&width=223&height=310\" class=\"jTip\" name=\"\">Thing in the Ice<\/a><\/b><span style=\"font-weight: 400\">, another much played creature in control-based decks, enters the battlefield with four ice counters on it. If <\/span><b><i>Solemnity <\/i><\/b><span style=\"font-weight: 400\">is in play no counters will be put on it, but this doesn\u2019t mean the ability will immediately trigger: we\u2019ll still need to cast an instant or sorcery spell to trigger it and transform the horror.<\/span><\/p>\n<p><b><a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Consuming+Fervor&width=223&height=310\" class=\"jTip\" name=\"\">Consuming Fervor<\/a>, <\/b><span style=\"font-weight: 400\">somewhat less present in constructed and more in limited, is now a bit more interesting thanks to <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\">. The enchanted creature dies little by little on each of our upkeeps, but thanks to our Card of the Month, no -1\/-1 counters will be put on it so it will stick around. Something very similar happens with <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Ammit+Eternal&width=223&height=310\" class=\"jTip\" name=\"\">Ammit Eternal<\/a> and <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Magmaroth&width=223&height=310\" class=\"jTip\" name=\"\">Magmaroth<\/a>, two forgotten cards that may now have new life on them.<\/span><\/p>\n<p><b><a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Bristling+Hydra&width=223&height=310\" class=\"jTip\" name=\"\">Bristling Hydra<\/a> <\/b><span style=\"font-weight: 400\">becomes way worse with <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\">, no questions asked. On one side, players won\u2019t get energy counters, and on the other, even if we pay EEE to activate its ability, we won\u2019t put any +1\/+1 counters on it. But beware, even if no counters are put on the Hydra it will still gain hexproof. It won\u2019t get bigger, but it\u2019s still tough to kill.<\/span><\/p>\n<p><span style=\"font-weight: 400\">And now that I see some horns over the horizon it may be a good time to start closing this article. To make it even more complicated, let\u2019s see the interaction of the interactions, the weirdest and more fun than useful: <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Mycosynth+Lattice&width=223&height=310\" class=\"jTip\" name=\"\">Mycosynth Lattice<\/a>.<\/span><\/p>\n<p><span style=\"font-weight: 400\">This artifact, with its first ability, generates a continuous effect that makes every other permanent an artifact in addition to their other types. So far, so good. But if we combine this in the battlefield by a <\/span><b><i>Solemnity<\/i><\/b> <span style=\"font-weight: 400\">then every permanent is affected by its effect. Every. Single. One. Now even Planeswalkers, that managed to avoid it, are being affected by it.<\/span><\/p>\n<p dir=\"ltr\">So, in this example, if we play a <a href=\"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Gideon%2C+Ally+of+Zendikar&width=223&height=310\" class=\"jTip\" name=\"\">Gideon, Ally of Zendikar<\/a> and combine it with Mycosynth Lattice and <strong>Solemnity<\/strong> it will enter the battlefield with its usual loyalty counters, because Solemnity does not see it as an artifact at the time the counters are put on it.<\/p>\n<p dir=\"ltr\">What we can\u2019t do once the planeswalker hits the board is activating its plus abilities, but being unable to put counters on it doesn\u2019t mean we\u2019re unable to remove them. We\u2019ll be able to activate all abilities that remove them or don\u2019t change their number, but we\u2019ll be unable to activate the ones that add them. In short, even though Gideon manages to survive a Solemnity, if the Mycosynth is in play it will probably not live much longer.<\/p>\n<p><span style=\"font-weight: 400\">And that\u2019s all for our Card of the Month. Maybe Nicol Bolas managed to destroy Naktamun, but I\u2019m awaiting him with a <\/span><b><i>Solemnity<\/i><\/b><span style=\"font-weight: 400\"> in store and ready to rock.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h4>Credits<\/h4>\n<p><div class=\"wp-caption alignnone judgeimg\"><a href=\"https:\/\/apps.magicjudges.org\/judges\/dci\/6213776964\"><img src=https:\/\/apps.magicjudges.org\/dci\/avatar?dci=6213776964&size=200 alt=\"Miquel \u00c0ngel Moya\nReviewer and translator\"><\/a><p class=\"wp-caption-text\">Miquel \u00c0ngel Moya<br \/>\nReviewer and translator<\/p><\/div> <div class=\"wp-caption alignnone judgeimg\"><a href=\"https:\/\/apps.magicjudges.org\/judges\/dci\/4208120376\"><img src=https:\/\/apps.magicjudges.org\/dci\/avatar?dci=4208120376&size=200 alt=\"Aruna Prem Bianzino\nEditor\"><\/a><p class=\"wp-caption-text\"><strong>Aruna Prem Bianzino<\/strong><br \/>\nEditor<\/p><\/div>\u00a0<div class=\"wp-caption alignnone judgeimg\"><a href=\"https:\/\/apps.magicjudges.org\/judges\/dci\/9300073338\"><img src=https:\/\/apps.magicjudges.org\/dci\/avatar?dci=9300073338&size=200 alt=\"Matteo Ratti Translation\u00a0Reviewer\"><\/a><p class=\"wp-caption-text\"><strong>Matteo Ratti <\/strong>Translation\u00a0Reviewer<\/p><\/div><div class=\"wp-caption alignnone judgeimg\"><a href=\"https:\/\/apps.magicjudges.org\/judges\/dci\/8089573001\"><img src=https:\/\/apps.magicjudges.org\/dci\/avatar?dci=8089573001&size=200 alt=\"Brook Gardner-Durbin\u00a0Reviewer\"><\/a><p class=\"wp-caption-text\"><strong>Brook Gardner-Durbin\u00a0<\/strong>Reviewer<\/p><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Solemnity messes-up a lot with counters! What about poison counters? What about cumulative upkeep? Marina explains us all this and much more in the last Card of the Month.<\/p>\n","protected":false},"author":278,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[24],"tags":[25,67],"language":[38],"class_list":["post-791","post","type-post","status-publish","format-standard","hentry","category-card-of-the-month","tag-cotm","tag-solemnity","language-en"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-json\/wp\/v2\/posts\/791","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-json\/wp\/v2\/users\/278"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-json\/wp\/v2\/comments?post=791"}],"version-history":[{"count":10,"href":"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-json\/wp\/v2\/posts\/791\/revisions"}],"predecessor-version":[{"id":801,"href":"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-json\/wp\/v2\/posts\/791\/revisions\/801"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-json\/wp\/v2\/media?parent=791"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-json\/wp\/v2\/categories?post=791"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-json\/wp\/v2\/tags?post=791"},{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/playerexperience\/wp-json\/wp\/v2\/language?post=791"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}