CR 201. Name

  • 201.1 The name of a card is printed on its upper left corner.
  • 201.2 A card’s name is always considered to be the English version of its name, regardless of printed language.
    • 201.2a Two objects have the same name if their names are identical.
    • 201.2b If an object has more than one name, it has the same name as another object if there are one or more names that both objects have in common.
    • 201.2c Two or more objects have different names if there are no names that both objects have in common.
  • 201.3 If an effect instructs a player to choose a card name, the player must choose the name of a card in the Oracle card reference. (See rule 108.1.) A player may not choose the name of a token unless it’s also the name of a card.
    • 201.3a If a player is instructed to choose a card name with certain characteristics, the player must choose the name of a card whose Oracle text matches those characteristics. (See rule 108.1.)
    • 201.3b If a player wants to choose the name of a split card, the player must choose the name of one of its halves, but not both. (See rule 708.) If a player is instructed to choose a card name with certain characteristics, use only that half’s characteristics to determine if this name can be chosen.
    • 201.3c If a player wants to choose a flip card’s alternative name, the player may do so. (See rule 709.) If a player is instructed to choose a card name with certain characteristics, use the card’s characteristics as modified by its alternative characteristics to determine if this name can be chosen.
    • 201.3d If a player wants to choose the name of the back face of a double-faced card, the player may do so. (See rule 711.)  If a player is instructed to choose a card name with certain characteristics, use only the characteristics of the back face to determine if this name can be chosen.
    • 201.3e If a player wants to choose the name of the combined back face of a meld pair, the player may do so. (See rule 712.) If a player is instructed to choose a card name with certain characteristics, use only the characteristics of the combined back face to determine if this name can be chosen.
    • 201.3f If a player wants to choose an adventurer card’s alternative name, the player may do so. (See rule 715.) If a player is instructed to choose a card name with certain characteristics, use the card’s characteristics as modified by its alternative characteristics to determine if this name can be chosen.
  • 201.4 Text that refers to the object it’s on by name means just that particular object and not any other objects with that name, regardless of any name changes caused by game effects.
    • 201.4a If an ability’s effect grants another ability to an object, and that second ability refers to that first ability’s source by name, the name refers only to the specific object that is that first ability’s source, not to any other object with the same name. This is also true if the second ability is copied onto a new object.
    • 201.4b If an ability of an object refers to that object by name, and an object with a different name gains that ability, each instance of the first name in the gained ability that refers to the first object by name should be treated as the second name.
    • 201.4c Text printed on some legendary cards refers to that card by a shortened version of its name. Instances of a card’s shortened name used in this manner are treated as though they used the card’s full name.
  • 201.5 Some promotional versions of Ikoria™: Lair of Behemoths cards feature a name other than their own in the upper left corner, with their normal name in a secondary title bar below it. These cards have only the card name specified in the secondary title bar, not the name printed where a card’s name would normally appear.