CR 507. Beginning of Combat Step

  • 507.1 First, if the game being played is a multiplayer game in which the active player’s opponents don’t all automatically become defending players, the active player chooses one of their opponents. That player becomes the defending player. This turn-based action doesn’t use the stack. (See rule 506.2.)
  • 507.2 Second, the active player gets priority (See rule 116, “Timing and Priority.”).