CR 809. Emperor Variant

  • 809.1 The Emperor variant involves two or more teams of three players each.
  • 809.2 Each team sits together on one side of the table. Each team decides the order in which it’s seated. Each team has one emperor, who sits in the middle of the team. The remaining players on the team are generals whose job is to protect the emperor.
  • 809.3 The Emperor variant uses the following default options.
    • 809.3a The range of influence is limited to 2 for emperors and 1 for generals. See rule 801, “Limited Range of Influence Option.”
    • 809.3b Emperor games use the deploy creatures option (see rule 804).
    • 809.3c A player can attack only an opponent seated immediately next to them.
  • 809.4 Randomly determine which emperor goes first. Turn order goes to the players’ left.
  • 809.5 The Emperor variant includes the following specifications for winning and losing the game. All other rules for ending the game also apply. (See rule 104.)
    • 809.5a A team wins the game if its emperor wins.
    • 809.5b A team loses the game if its emperor loses.
    • 809.5c The game is a draw for a team if the game is a draw for its emperor.
  • 809.6 The Emperor variant can also be played with any number of equally sized teams. If the teams have more than three players, the range of influence of each player should be adjusted.
    • 809.6a Each general’s range of influence should be the minimum number that allows one general from an opposing team to begin the game within their range of influence. Each emperor’s range of influence should be the minimum number that allows two generals from opposing teams to begin the game within their range of influence. Players should be seated such that no emperor begins the game within the range of influence of another emperor.
  • 809.7 In the Emperor variant, a team’s resources (cards in hand, mana, and so on) are not shared. Teammates may review each other’s hands and discuss strategies at any time. Teammates can’t manipulate each other’s cards or permanents.