{"id":10609,"date":"2023-09-23T06:15:51","date_gmt":"2023-09-23T03:15:51","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/rules\/?page_id=10609"},"modified":"2023-10-17T16:34:59","modified_gmt":"2023-10-17T13:34:59","slug":"mtr4-9","status":"publish","type":"page","link":"https:\/\/blogs.magicjudges.org\/rules\/mtr4-9\/","title":{"rendered":"4.9 Day\/Night"},"content":{"rendered":"<p><span class=\"add\">Day\/Night is a state that can change over the course of the game, but is not controlled by either player. Once created, it continues to be tracked, even if there are no objects in the game that care about the current state. It is the responsibility of both players to track the current state and point out when it is represented incorrectly by the shared method being used to track it.<\/span><\/p>\n<p><span style=\"font-weight: 400\"><div class=\"alert alert-info\" role=\"alert\"> The<\/span><em><span style=\"font-weight: 400\"> Day\/Night status is brought into the game by certain double faced cards like,<\/span><\/em><span style=\"font-weight: 400\">\u00a0<a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Brutal+Cathar&width=223&height=310\" class=\"jTip\" name=\"\"><\/span><span style=\"font-weight: 400\">Brutal<\/span><span style=\"font-weight: 400\"> Cathar<\/a><\/span><span style=\"font-weight: 400\">.<\/span><em><span style=\"font-weight: 400\"> When Day, it changes to night if a player casts no spells during their own turn.\u00a0 It doesn\u2019t change to night until the next turn.\u00a0 Similarly, when it\u2019s Night, a player needs to cast two or more spells during their turn for it to become Day next turn.\u00a0<\/span><\/em><\/p>\n<p><em><span style=\"font-weight: 400\">As you can see there\u2019s a lot going on with this mechanic and it continues to go on even if there are no cards with Daybound\/Nightbound on them for the rest of the game.<\/span><\/em><span style=\"font-weight: 400\"><\/div><\/span><\/p>\n<p><span class=\"add\">Because responsibility for the state is shared, an erroneously-represented state should be handled as a Communication Policy Violation, but neither player receives the Warning. <\/span><\/p>\n<p><span style=\"font-weight: 400\"><div class=\"alert alert-info\" role=\"alert\"> <em>While it is certainly true that one player initially introduced the Day\/Night status to the game, both players are fully responsible for this; however, no Communication Procedure Violation warning is given. That said, you may still apply the the rest of the CPV fix if a player made a decision relying upon it being Night when it is in fact Day.<\/em><\/div><\/span><\/p>\n<p><span class=\"add\">If the players and judges are unable to determine the current status, the judge should assume it is Night, as a turn with no spells played is more likely to be forgotten than a turn with multiple spells played.<\/span><\/p>\n<p><span style=\"font-weight: 400\"><div class=\"alert alert-info\" role=\"alert\"> You shouldn\u2019t immediately set the game to Night. First, talk to the players about what they remember from the most recent turns. If you and the players can figure it out correctly, set the status to its current state and issue no penalties to either player. Only when you cannot figure it out default to Night.\u00a0 You still give no penalties, though you may remind players to play more mindfully.<\/div><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Day\/Night is a state that can change over the course of the game, but is not controlled by either player. Once created, it continues to be tracked, even if there are no objects in the game that care about the current state. It is the responsibility of both players to track the current state and [&hellip;]<\/p>\n","protected":false},"author":216,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"language":[6],"class_list":["post-10609","page","type-page","status-publish","hentry","language-en"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages\/10609","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/users\/216"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/comments?post=10609"}],"version-history":[{"count":4,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages\/10609\/revisions"}],"predecessor-version":[{"id":10630,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages\/10609\/revisions\/10630"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/media?parent=10609"}],"wp:term":[{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/language?post=10609"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}