{"id":40,"date":"2015-10-08T20:59:22","date_gmt":"2015-10-08T20:59:22","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/rules\/?page_id=40"},"modified":"2025-11-21T05:59:55","modified_gmt":"2025-11-21T02:59:55","slug":"ipg1","status":"publish","type":"page","link":"https:\/\/blogs.magicjudges.org\/rules\/ipg1\/","title":{"rendered":"IPG 1. General Philosophy"},"content":{"rendered":"<table class=\"table table-hover table-condensed\" style=\"width: 100%\">\n<tbody>\n<tr>\n<td style=\"width: 50%;text-align: left\">1.1. <a href=\"http:\/\/blogs.magicjudges.org\/rules\/ipg1-1\/\">Definition of Penalties<\/a><\/td>\n<td style=\"width: 50%;text-align: left\">1.3. <a href=\"http:\/\/blogs.magicjudges.org\/rules\/ipg1-3\/\">Randomizing a Deck<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 50%;text-align: left\">1.2. <a href=\"http:\/\/blogs.magicjudges.org\/rules\/ipg1-2\/\">Applying Penalties<\/a><\/td>\n<td style=\"width: 50%;text-align: left\">1.4. <a href=\"http:\/\/blogs.magicjudges.org\/rules\/ipg1-4\/\">Backing Up<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 50%;text-align: left\"><\/td>\n<td style=\"width: 50%;text-align: left\">\u00a01.5 <a href=\"http:\/\/blogs.magicjudges.org\/rules\/ipg1-5\/\">Sets<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: justify;margin-bottom: 0px\">Judges are neutral arbiters and enforcers of policy and rules.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">This is probably the single most important concept in the document. \u00a0Whenever there is an issue, judges should evaluate the situation without bias and in accordance to the rules and policy documents. \u00a0It should be inconceivable that a judge ruled in favor of a player because they are friends or because somehow the judge likes one player more than the other. Being impartial is a fundamental concept in being a Judge. Judges are viewed with respect, in large part, because they are neutral and because they enforce the policy equally. \u00a0It should also be unimaginable that a judge creates rules or rulings without policy guidance. <\/span><br \/>\n<\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">A judge shouldn\u2019t intervene in a game unless they believe a rules violation has occurred, a player with a concern or question requests assistance, or the judge wishes to prevent a situation from escalating.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">Judges are there for the players. Our services are needed when a rule has been violated, a player has some need, or there is a delicate situation like an argument and it\u2019s necessary to calm the players down. When their assistance is not needed, judges should not interfere with matches. That means no comments about game actions, no risk of giving advice, and no disruption of the player\u2019s concentration. Let players play. Keep in mind this doesn&#8217;t mean you have to be a robot. You can still chat with players, and joke around with them, just don&#8217;t interrupt their games.<\/span><br \/>\n<\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">Judges don\u2019t stop play errors from occurring, but instead deal with errors that have occurred, penalize those who violate rules or policy, and promote fair play and sporting conduct by example and diplomacy.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">Like in many other sports, judges don\u2019t prevent mistakes. However, when a game infraction happens, judges step in and apply the necessary corrections and penalties. Players cannot depend on a judge to prevent their illegal actions from occurring, because judges can\u2019t foresee the future and game actions happen quickly. In the vast majority of cases, fixing an infraction after it happens restores the correct flow of the game. This policy also holds when a judge is watching a match at the end of round or during a Top 8. <\/span><\/em><\/p>\n<p><em><span style=\"font-weight: 400\">It\u2019s also important that judges set a good example of behavior. At an event, your attitude is an advertisement for the behaviors you want to see at events. \u00a0Your attitude and actions have a pronounced impact on the tone of the event. Your role is largely a customer service role, and that requires a high degree of diplomacy.<\/span><\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">Judges may intervene to prevent or preempt errors occurring outside of a game.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">While it\u2019s next to impossible to see that a game infraction is about to happen, sometimes it\u2019s possible to see that an outside-of-game infraction that is about to happen. In these cases, judges should step in and prevent infractions from happening. The &#8220;may&#8221; in the sentence is not &#8220;the judge is allowed to make a choice&#8221; but more &#8220;The IPG\/MTR allows judges to do step in.&#8221; This underscores the importance of customer service and makes it very clear that judges do not have the choice of whether to intervene and prevent these types of errors. Outside of a game, judges should always intervene to prevent infractions, but we accept that they sometimes won\u2019t notice that an infraction is about to happen. Here are a few examples: <\/span><\/em><\/p>\n<p><em><span style=\"font-weight: 400\">-A judge sees that a player is shuffling their deck after the end of game one, sees that there is a previously exiled creature on the table, and realizes that the player forgot to return it to their deck; the judge steps in and tell the player that they\u2019re forgetting to shuffle a card.<\/span><\/em><\/p>\n<p><em><span style=\"font-weight: 400\">-In a Sealed Deck tournament, a player gives a decklist to a judge, and the judge notices that the player forgot to write down her basic lands; the judge asks the player to record the basic lands they\u2019re playing. <\/span><\/em><\/p>\n<p><em><span style=\"font-weight: 400\">-Just before the beginning of a round, a player goes to the judge station and hands in a card (like Pacifism) that belongs to her previous opponent; the judges makes an effort to find where the owner of that card is playing this round, so that they can return it before the game starts with an illegal deck. <\/span><\/em><\/p>\n<p><em><span style=\"font-weight: 400\">-Before the event, a judge sees a questionable card alter. The Judge reminds the player that the head judge needs to approve all card alters prior to the event.<\/span><\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">Knowledge of a player\u2019s history or skill does not alter an infraction, but it may be taken into account during an investigation.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">We don&#8217;t change the infraction based on how good the player is perceived to be. A GRV is a warning regardless of whether the player is new or a grizzled Pro. Once you determine what the infraction was, you apply the penalties without any preconceived biases. \u00a0You don\u2019t make penalties harsher because the player should \u2018know better\u2019. A player who has a reputation for being shady has their GRVs fixed the same way as an L3 Judge playing in the event. Once the infraction is recognized, who the player is has no bearing. However, in determining what infraction was made, a player&#8217;s history may influence the investigation. For example, a new player misunderstanding how trample works is much more believable than an experienced player, with whom you have discussed Trample before on multiple occasions. It&#8217;s still possible for legitimate errors to be made, but the questions asked in the investigation will be influenced by this knowledge.<\/span><\/em><br \/>\n<\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">The purpose of a penalty is to educate the player not to make similar mistakes in the future.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <span style=\"font-weight: 400\"><em>Penalties don\u2019t exist to give sadistic judges the ability to inflict pain on defenseless players. Penalties exist to reduce the chance the error will happen again. A player who receives a penalty for an action is less likely to make the same error in the future. Generally they are meant to be something tangible to reinforce the lesson \u201cI lost a game once for this mistake, and I don\u2019t want to lose another game for something I can easily avoid, I will count to 60 every time I write a decklist\u201d. The primary purpose of a penalty is not tracking; although that is a convenient and useful byproduct, the purpose is education<\/em>.<\/span><br \/>\n<\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">This is done through both an explanation of where the rules or policies were violated and a penalty to reinforce the education.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">So in the sentence above we are stressing the importance of education. A penalty alone can&#8217;t do that. You also have to explain (briefly) what the player did wrong. Otherwise, they might not fully understand what went wrong.<\/span><\/em><br \/>\n<\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">Penalties are also for the deterrence and education of every other player in the event and are also used to track player behavior over time.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">We should also note that you don\u2019t have to receive a penalty to recognize that you don\u2019t want to receive one. Hearing about a friend getting a penalty for an action helps reinforce that you don\u2019t want one either. We learn from our friend&#8217;s mistakes as well as from our own.<\/span><\/em><\/p>\n<p><em><span style=\"font-weight: 400\">There is a (private) archive of all the penalties, just like the (public) archive of all match results. This archive becomes useful in the case of one player committing a high number of the same infraction. If a player receives a warning for \u201cLooking at extra cards \u2013 They revealed their opponent\u2019s cards while shuffling their opponent\u2019s deck before the beginning of the match\u201d for twenty times in twenty consecutive tournaments, well, wouldn\u2019t you believe that they are doing it on purpose and they are doing it only once just because they knows that \u201cthe first time is just a warning.&#8221;<\/span><\/em><\/p>\n<p><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">If a minor violation is quickly handled by the players to their mutual satisfaction, a judge does not need to intervene.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">Judges should be seen as a benefit to the players, and there are many minor\/tiny mistakes that players make and correct themselves over the course of a match without the need for a judge. If the error is tiny, and the players fix it themselves, and are both happy, then the judge does not need to insert themselves into their game. \u00a0If you see an error, you can wait a second to see if the players fix it themselves, and if they do, you can continue watching Magic.<\/span><\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">If the players are playing in a way that is clear to both players, but might cause confusion to an external observer, judges are encouraged to request that the players make the situation clear, but not assess an infraction or issue any penalty.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">Players take certain shortcuts, or use beads to represent odd things, or use the wrong tokens for creatures. These things might be clear to them, but not clear to observers (including judges). If the players understand what&#8217;s going on, and everything is fine, don&#8217;t issue a penalty. Just ask them to play in a way that&#8217;s clearer. Often we get spectators coming to us with problems that aren&#8217;t really problems. For this reason we must push the players to not only be clear with each other but also to ensure that their actions are clear to anyone who is watching their game.<\/span><\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">In both these situations, the judge should ensure that the game progresses normally.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">If the players fix a tiny error themselves or are playing in a way that is clear to them, but not clear to bystanders, stick around and watch and make sure nothing odd is happening, \u00a0We don\u2019t want a player taking advantage of the confusion, or the error compounding on itself.<\/span><\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">More significant violations are addressed by first identifying what infraction applies, then proceeding with the corresponding instructions.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">This sentence pulls double-duty. It&#8217;s a reminder that we do give infractions in cases larger than &#8220;tiny&#8221; and that we do not start with the penalty and work backwards to the infraction. We identify what actions occurred, what the infraction is, and then determine the penalty. We do not give people Game Losses because their error seems worth a game loss.<\/span><\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">Only the Head Judge is authorized to issue penalties that deviate from these guidelines.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">When there are multiple judges, the Head Judge is the judge in charge of the entire tournament; the only one who has the authority to determine if a specific penalty doesn\u2019t apply well to the current situation. Head judges are usually the most experienced judges available, and when they decide to deviate it\u2019s usually for a good reason.<\/span><\/em><br \/>\n<\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">The Head Judge may not deviate from this guide\u2019s procedures except in significant and exceptional circumstances or a situation that has no applicable philosophy for guidance.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em>Of course, although the Head Judge has the authority to deviate any time he or she wants, he or she is also expected to know when it is appropriate to deviate. The main reason for deviation is when a specific situation doesn\u2019t fit well in the categories listed in the twenty pages of the IPG. The only case where a deviation is justifiable is when the situation is both significant and exceptional.<\/em><br \/>\n<\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">Significant and exceptional circumstances are rare\u2014a table collapses, a booster contains cards from a different set, etc.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">Here you have a couple of examples of \u201cexceptional circumstances\u201d. In these cases, we use common sense and we try to find the \u201cbest solution\u201d with the players. Both of the examples above are both significant and exceptional. Make sure your situation is both before you consider deviating. \u00a0If you find yourself considering a deviation, give it a serious second thought.<\/span><\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">The Rules Enforcement Level, round of the tournament, age or experience-level of the player, desire to educate the player, and certification level of the judge are <strong>not<\/strong> exceptional circumstances.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">Some of these situations might make it seem like it&#8217;s OK to deviate, but it&#8217;s not. You are to enforce policy regardless of whether it&#8217;s the last round, regardless of if the call is at table 1 or table 101. The opponents might be an exceptionally young age, but that age difference is not significant in terms of policy. The player might be new, and not know that rolling a die to determine a winner is prohibited; that player is still going to receive the appropriate penalty regardless of whether you think it is &#8216;fair&#8217; or not. And finally, being a Level 3 Judge does not bestow upon that judge the right to deviate. In truth, they are held to a stricter standard, as lower level judges are watching and learning from their actions.<\/span><\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">If another judge feels deviation is appropriate, they must consult with the Head Judge.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">Just because the Head Judge is the only one that&#8217;s allowed to deviate doesn&#8217;t mean a floor judge can&#8217;t suggest it to the Head Judge. However, as a floor judge, you must never deviate.<\/span><\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">Judges are human and make mistakes. When a judge makes a mistake, they should acknowledge the mistake, apologize to the players, and fix it if it is not too late.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">Despite all efforts to train Golden Retrievers, we judges are still only human. <\/span><\/em><\/p>\n<p><em><span style=\"font-weight: 400\">For now. <\/span><\/em><\/p>\n<p><em><span style=\"font-weight: 400\">Humans make mistakes. It\u2019s a fact of life. No one can be 100% correct all the time, and it is unrealistic to expect otherwise. However, when you do make a mistake, you need to take ownership of it and fix it if you can. Players cannot be allowed to continue thinking that something a judge incorrectly told them is correct. In all cases though, you need to apologize to the players for your error. Sometimes it\u2019s best to do this right away, sometimes it\u2019s less disruptive to do it after the match is over. But apologize to both players as soon as it is possible, and correct the situation. Players are typically very understanding, even when they were on the receiving end of an incorrect call.<\/span><\/em><\/p>\n<p><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">If a member of the tournament staff gives a player erroneous information that causes them to commit a violation, the Head Judge is authorized to downgrade the penalty.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">We expect players to trust their tournament officials, and players need to be able to act on the instructions\/information we provide them. It is unfair to penalize them for trusting the people they are supposed to be able to trust. However, this downgrade decision still rests with the HJ. For this clause we need two things 1) the Judge to provide erroneous information and 2) A violation be the direct result from the faulty information<\/span>.<\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">For example, a player asks a judge whether a card is legal for a format and is told yes. When that player\u2019s deck is found to be illegal because of these cards, the Head Judge applies the normal procedure for fixing the decklist, but may downgrade the penalty to a Warning because of the direct error of the judge.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">Other examples might include: <\/span><\/em><\/p>\n<p><em><span style=\"font-weight: 400\">&#8211; Downgrading a Game Rule Violation Warning to no penalty if a judge tells a player that they can untap two untapped lands with Teferi, Hero of Dominaria.<\/span><\/em><\/p>\n<p><em><span style=\"font-weight: 400\">&#8211; Downgrading a Decklist Problem Game Loss to a Warning if a judge has previously told the player that registering \u201cJace\u201d on their Decklist is fine.<\/span><\/em><\/p>\n<p><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">If a player clearly acts on erroneous information provided by a judge during the game, the Head Judge may consider a backup to the point of the action taken, even if that action did not lead to a violation.<\/p>\n<p><div class=\"alert alert-info\" role=\"alert\"> <em><span style=\"font-weight: 400\">We expect players to trust the information provided by their tournament officials, as detailed already. \u00a0Normally a backup could only be considered if an infraction had been committed, but in the same way that it is unfair to penalize a player for trusting the information provided, it is also unfair for a player to have made a decision based upon that information even if it doesn\u2019t result in an infraction.<\/span><\/div><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>1.1. Definition of Penalties 1.3. Randomizing a Deck 1.2. Applying Penalties 1.4. Backing Up \u00a01.5 Sets Judges are neutral arbiters and enforcers of policy and rules. A judge shouldn\u2019t intervene in a game unless they believe a rules violation has occurred, a player with a concern or question requests assistance, or the judge wishes to [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page_width-index.php","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"language":[6],"class_list":["post-40","page","type-page","status-publish","hentry","language-en"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages\/40","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/comments?post=40"}],"version-history":[{"count":52,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages\/40\/revisions"}],"predecessor-version":[{"id":11704,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages\/40\/revisions\/11704"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/media?parent=40"}],"wp:term":[{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/language?post=40"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}