{"id":70,"date":"2015-10-08T21:48:16","date_gmt":"2015-10-08T18:48:16","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/rules\/?page_id=70"},"modified":"2026-03-30T17:53:58","modified_gmt":"2026-03-30T14:53:58","slug":"ipg2-5","status":"publish","type":"page","link":"https:\/\/blogs.magicjudges.org\/rules\/ipg2-5\/","title":{"rendered":"IPG 2.5 Game Play Error \u2014 Game Rule Violation"},"content":{"rendered":"<div style=\"padding-right: 20px;float: left;width: 80%;margin-top: 0px\">\n<h2>Definition<\/h2>\n<p>This infraction covers the majority of game situations in which a player makes an error or fails to follow a game procedure correctly. It handles violations of the <a href=\"http:\/\/blogs.magicjudges.org\/rules\/cr\/\">Comprehensive Rules<\/a> that are not covered by the other Game Play Errors.<\/p>\n<\/div>\n<div style=\"float: right;width: 20%;margin-top: 0px;margin-bottom: -20px;text-align: center\">\n<div class=\"alert alert-warning\" role=\"alert\"> <\/p>\n<p style=\"text-align: center;margin-top: 10px;margin-left: -10px\"><strong>Penalty<\/strong><\/p>\n<p style=\"text-align: center;margin-bottom: 10px;margin-left: -12px\">Warning<\/p>\n<p><\/div>\n<\/div>\n<br style=\"clear: both; height: 1px; margin: -1px 0pt 0pt; overflow: hidden;\">\n<p style=\"margin-top: -30px\"><div class=\"alert alert-info\" role=\"alert\"> <em>&#8220;Game Rule Violation&#8221; does not refer to any particular type of error. Rather, Game Rule Violations are specifically defined as errors that aren&#8217;t another infraction. Newer judges will sometimes talk about how \u201cmis-resolving a spell\u201d is a Game Rule Violation. In actuality, resolving a spell improperly could result in one of several different infractions, such as <a href=\"http:\/\/blogs.magicjudges.org\/rules\/ipg2-2\/\">Looking at Extra Cards<\/a> (e.g. forgetting that <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Courser+of+Kruphix&width=223&height=310\" class=\"jTip\" name=\"\">Courser of Kruphix<\/a> left the battlefield) to Hidden Card Error (e.g. mis-reading <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Divination&width=223&height=310\" class=\"jTip\" name=\"\">Divination<\/a> and drawing three cards).<br \/>\n<\/em><\/div><\/p>\n<h2 style=\"text-align: justify\">Examples<\/h2>\n<ul class=\"list-group\" style=\"text-align: justify;margin-left: 0px\">\n<li class=\"list-group-item\"><strong>A.<\/strong> A player casts <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Wrath+of+God&width=223&height=310\" class=\"jTip\" name=\"\">Wrath of God<\/a> for 3W (actual cost 2WW).<\/li>\n<li class=\"list-group-item\"><strong>B.<\/strong> A player does not attack with a creature that must attack each turn.<\/li>\n<li class=\"list-group-item\"><strong>C.<\/strong> A player fails to put a creature with lethal damage into a graveyard and it is not noticed until several turns later.<\/li>\n<li class=\"list-group-item\"><strong>D.<\/strong> A <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Phyrexian+Revoker&width=223&height=310\" class=\"jTip\" name=\"\">Phyrexian Revoker<\/a> is on the battlefield that should have had a card named for it.<\/li>\n<li class=\"list-group-item\"><strong>E.<\/strong> A player casts <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Brainstorm&width=223&height=310\" class=\"jTip\" name=\"\">Brainstorm<\/a> and forgets to put two cards back on top of thier library.<\/li>\n<\/ul>\n<h2 style=\"text-align: justify;margin-top: 20px\">Philosophy<\/h2>\n<p style=\"text-align: justify;margin-bottom: 0px\">While Game Rule Violations can be attributed to one player, they usually occur publicly and both players are expected to be mindful of what is happening in the game. It is tempting to try and \u201cfix\u201d these errors, but it is important that they be handled consistently, regardless of their impact on the game.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em>Consistency is a core principle of the IPG. Even though there are thousands of judges adjudicating tournaments across the world, it is important for each of these tournaments to be run and judged to the same standard. For this reason, we strive to handle penalties neutrally. Fundamentally, both players are responsible for maintaining a proper game state. Our core role as judges is not to \u201ccorrect\u201d or \u201cfix\u201d the players&#8217; mistakes, but to dispassionately interpret and apply the fixes prescribed by the IPG.<\/em><\/div>\n<h2 style=\"text-align: justify\">Additional Remedy<\/h2>\n<p style=\"text-align: justify;margin-bottom: 0px\">First consider a simple back up (see section <a href=\"http:\/\/blogs.magicjudges.org\/rules\/ipg1-4\/\">1.4<\/a>)<\/p>\n<p style=\"text-align: justify;margin-bottom: 0px\">If a simple backup is not sufficient and the infraction falls into one or more of the following categories, and only into those categories, perform the appropriate partial fix:<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> So right here we are going to have a list of partial fixes. Try to do a simple backup (see <a href=\"http:\/\/blogs.magicjudges.org\/rules\/ipg1-4\/\">Backing Up 1.4<\/a> for more information about back ups) then, if you can\u2019t, you can try to do a partial fix. If you cannot apply a simple backup or a partial fix \u00a0you evaluate if you need to do a back up or leave alone. If the error fits more than one of these categories, it\u2019s ok to partial fix, but be careful that the error only fits into those categories. If there are multiple fixes within the same bullet point, you&#8217;re still fine to use that partial fix.<\/div>\n<ul style=\"text-align: justify\">\n<li>If a player forgot to untap one or more permanents at the start of their turn and it is still the same turn, untap them.<div class=\"alert alert-info\" role=\"alert\"> <em>Out-of-Order-Sequencing has always been a viable option when this type of situation arises, and it does so with some regularity. Players get excited, or simply lose focus and forget to untap everything before advancing into the turn. If that happens, we simply issue the warning and fix the mistake, by untapping those permanents now.<\/em><\/div><\/li>\n<li>If a player made an illegal choice (including no choice where required) for a static ability generating a continuous effect still on the battlefield, that player makes a legal choice.<br \/>\n<div class=\"alert alert-info\" role=\"alert\"> <em>This partial fix refers to cards such as <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=True-Name+Nemesis&width=223&height=310\" class=\"jTip\" name=\"\">True-Name Nemesis<\/a>, <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Voice+of+All&width=223&height=310\" class=\"jTip\" name=\"\">Voice of All<\/a> or a <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Outpost+Siege&width=223&height=310\" class=\"jTip\" name=\"\">Siege<\/a> from Fate Reforged\u2122, which require the choice of a player or color as they enter the battlefield. The reasoning for this is similar to why we apply state-based actions \u2014 it is impossible for these cards to exist on the battlefield without a choice being made for them, so we correct that immediately. While this could lead to the perception of advantage for one player, such errors always occur publicly, so it is in both player&#8217;s interest to be attentive.<\/em><em>So, if Nick casts <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Doom+Blade&width=223&height=310\" class=\"jTip\" name=\"\">Doom Blade<\/a> on Albert&#8217;s <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Voice+of+All&width=223&height=310\" class=\"jTip\" name=\"\">Voice of All<\/a>, we can have Albert chose a color now. If Albert chooses Black, Doom Blade is now illegal. Then, we can do a simple backup to just before Doom Blade was cast.<br \/>\n<\/em><\/div><\/li>\n<li>If a player failed to draw cards, discard cards, or return cards from their hand to another zone, that player does so.<br \/>\n<div class=\"alert alert-info\" role=\"alert\"> <em>Players will generally be able to determine with high accuracy if they failed to draw or discard cards. Note that this partial fix does not expire, even if the error was many turns ago.<\/em><\/div><\/li>\n<li>If an object is not in the correct zone, the exact object is still known to all players, and it can be moved with only minor disruption to the current state of the game, put the object in the correct zone. This only applies if the object being in the wrong zone is the Game Rule Violation, and not if it is the consequence of a different error.<br \/>\n<div class=\"alert alert-info\" role=\"alert\"> <em>There is a fair amount to consider here. There are three tests to determine if this partial fix is relevant. 1) Is the object not in the correct zone.\u00a0 This covers when a creature died but shouldn&#8217;t have, or when a creatures shouldn&#8217;t have died but did.\u00a0 It also covers if a card was supposed to be bounced as wasn&#8217;t or a card was put in the GY when it should have been exiled.\u00a0 Basically, if the game was played correctly, that card should be somewhere else. 2) <\/em><em>The identity of the object was known to all players. This means that all players know what the object is. This could be because the card was revealed or it could be because the card is in a location known by both players such as the top of a library. 3) The movement of the card (or lack of movement) is the error, not the result of some other error.\u00a0 For example, if a <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Path+to+Exile&width=223&height=310\" class=\"jTip\" name=\"\">Path to Exile<\/a> was cast for {C}, and the card was put in exile; that is not eligible for this partial fix because the error was in casting Path for {C}.<\/em><br \/>\n<em><em>&#8211; &#8220;and it can be moved with only minor disruption to the current game state\u201d: Things disappearing from the battlefield mid-combat tends to be disruptive. Same with things disappearing from the GY while certain spells are on the stack. Be sure to look at what decisions and actions are currently being made based on that card being where it is.<\/em><\/em><em>.<\/em><\/div><\/li>\n<li>If damage assignment order has not been declared, the appropriate player chooses that order.<br \/>\n<div class=\"alert alert-info\" role=\"alert\"> This is a dead partial fix. \u00a0Damage assignment order has been removed from the CR. \u00a0The IPG just hasn\u2019t had an update since then.<\/div><\/li>\n<\/ul>\n<p>For each of these fixes, a simple backup may be performed beforehand if it makes applying the fix smoother. Triggered abilities are generated from these partial fixes only if they would have occurred had the action been taken at the correct time.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> A simple backup is backing up the last action completed (or one currently in progress) and is sometimes used to make another portion of the prescribed remedy smoother. A simple backup should not involve any random elements. Also while applying a partial fix consider the triggered abilities if they would have occurred while taking the action at the correct time.<\/p>\n<p><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">Otherwise, a full backup may be considered or the game state may be left as is.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em>So, we look to see if any of the partial fixes apply, and if not, we either rewind or don&#8217;t. Please see <a href=\"http:\/\/blogs.magicjudges.org\/rules\/ipg1-4\/\">1.4 Backing Up<\/a> for information on if it&#8217;s appropriate to back up. For example, if players missed a Day\/Night change in the game, it may make since to back up to the point of day\/night transformation. However, if a full backup is ill advised, the day\/night state will remain as it is.<\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">For most Game Play Errors not caught within a time that a player could reasonably be expected to notice, opponents receive a <a href=\"http:\/\/blogs.magicjudges.org\/rules\/ipg2-6\/\">Game Play Error \u2014 Failure to Maintain Game State<\/a> penalty.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em>This is simply the definition of <a href=\"http:\/\/blogs.magicjudges.org\/rules\/ipg2-6\/\">Game Play Error &#8211; Failure to Maintain Game State<\/a>, and goes back to the concept that keeping the game in a legal and clear state is both players responsibility.<\/em><\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">If the game has proceeded past a point where an opponent could reasonably be expected to notice the error, the opponent has also committed an infraction. In most cases, the infraction is Game Play Error \u2014 Failure to Maintain Game State. However, if the judge believes that both players were responsible for the Game Rule Violation, such as due to the opponent controlling the continuous effect modifying the rules of the game that led to the Game Rule Violation or a player taking action based on another player\u2019s instruction, they have instead committed a Game Play Error \u2014 Game Rule Violation. For example, if a player casts <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Path+to+Exile&width=223&height=310\" class=\"jTip\" name=\"\">Path to Exile<\/a> on an opponent\u2019s creature and the opponent puts the creature into the graveyard, once the game has continued both players will have committed a Game Rule Violation.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <em>As always, both players are responsible for maintaining a clear game state. If my card tells you to take an action, and you do it incorrectly, whose fault is it? Yours for doing the action incorrectly, or mine for not making sure my spell resolved correctly? Turns out, in this case, it&#8217;s reasonable to say we are both equally at fault. Fundamentally if the judge thinks that both players share the responsibility for the error, because of continuous effects or both participating in the action, then both players receive this penalty. Another example of a situation that both players are responsible for, is the transition from day\/night or night\/day, provided there are permanents on the battlefield that care about night\/day<\/em><\/p>\n<p><em>Note that this double GRV only applies *after* the game has moved on from the point of the error. If, in the example above, one player puts the creature into the graveyard, it&#8217;s not a double GRV until the game continues on. Instead, if one player points out the error, play can continue on with the error corrected and no infraction assessed.<\/em><\/p>\n<p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Definition This infraction covers the majority of game situations in which a player makes an error or fails to follow a game procedure correctly. It handles violations of the Comprehensive Rules that are not covered by the other Game Play Errors. Examples A. A player casts for 3W (actual cost 2WW). B. A player does [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page_width-index.php","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"language":[6],"class_list":["post-70","page","type-page","status-publish","hentry","language-en"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages\/70","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/comments?post=70"}],"version-history":[{"count":59,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages\/70\/revisions"}],"predecessor-version":[{"id":11820,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages\/70\/revisions\/11820"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/media?parent=70"}],"wp:term":[{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/language?post=70"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}