{"id":89,"date":"2015-10-08T22:14:11","date_gmt":"2015-10-08T19:14:11","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/rules\/?page_id=89"},"modified":"2024-09-30T06:50:25","modified_gmt":"2024-09-30T03:50:25","slug":"ipg3-5","status":"publish","type":"page","link":"https:\/\/blogs.magicjudges.org\/rules\/ipg3-5\/","title":{"rendered":"IPG 3.5 Tournament Error \u2014 Deck Problem"},"content":{"rendered":"<div style=\"padding-right: 20px;float: left;width: 80%;margin-top: 0px\">\n<h2>Definition<\/h2>\n<p>The contents of a deck or sideboard do not match the decklist registered and the decklist represents what the player intended to play.<\/p>\n<\/div>\n<div style=\"float: right;width: 20%;margin-top: 0px;margin-bottom: -20px;text-align: center\">\n<div class=\"alert alert-warning\" role=\"alert\"> <\/p>\n<p style=\"text-align: center;margin-top: 10px;margin-left: -10px\"><strong>Penalty<\/strong><\/p>\n<p style=\"text-align: center;margin-bottom: 10px;margin-left: -12px\">Warning with potential upgrade<\/p>\n<p><\/div>\n<\/div>\n<br style=\"clear: both; height: 1px; margin: -1px 0pt 0pt; overflow: hidden;\">\n<p style=\"margin-top: -5px\"><div class=\"alert alert-info\" role=\"alert\"> If the deck and decklist are not the same, the player could potentially modify their deck on the fly. This can normally be caught through the process of deck checks, and decklists are there so that players can have a written record of what they intend to play. If it is inaccurate, there is little point in the decklist existing at all. A common way this error can occur is when a player fails to desideboard after a match, then presents a deck in a sideboarded configuration for game 1 of their next match. Also possible here is the case of a player scooping up cards at the end of a game and now having one or more of an opponents cards in their deck when presenting (or, alternatively, missing one or more cards from their deck).<br \/>\n<\/div><\/p>\n<p>If there are extra cards stored with the sideboard that could conceivably be played in the player\u2019s deck, they will be considered a part of the sideboard unless they are:<\/p>\n<ul style=\"margin-top: -10px\">\n<li>Promotional cards that have been handed out as part of the event.<\/li>\n<li>Double-faced cards represented by substitute cards in the deck.<\/li>\n<li>Damaged cards that have been officially proxied for the tournament.<\/li>\n<li>Double-faced cards being used to represent the back side of cards in the deck. These cards must not be sleeved in the same way as cards in the main deck and\/or sideboard.<\/li>\n<\/ul>\n<div class=\"alert alert-info\" role=\"alert\"> It is important that the sideboard is kept physically far enough away that it doesn\u2019t become mixed with the player\u2019s library. Cards in a deckbox that could conceivably be used in the deck can be suspicious, and provide an opportunity for the player to cheat by being added to the deck in between games. We want to remove this opportunity and so cards in the deckbox are considered to be part of the sideboard unless explicitly called out as an exception. It can be a good idea for a supplementary announcement involving cards in deckboxes to be issued so that we can curb this behavior.<\/p>\n<p>Players that present their sideboard by removing it from their deck box and identifying it to the opponent at the start of the match should not receive this penalty, even if there are other cards remaining in the deck box that don\u2019t fit one of the above exceptions. Players should be encouraged to get into this habit.<\/p>\n<p>Promotional cards that were given out at an event have an exception because otherwise, we would be giving players a Game Loss during every deck check at a Regional Championship.\u00a0 This exception also applies to other tournaments at that same Regional Championship such as if the RC promo is in the deckbox during a RC $10K.\u00a0 Double Faced cards have an exception because\u2026where else are you supposed to keep them if you are using substitute cards? Those DFCs need to be in different sleeves to lower the risk that they be accidentally or intentionally shuffled into the deck itself, causing more than 4 of the card to be present.<\/div>\n<p>Cards in different sleeves, tokens, and double-faced cards for which substitute cards are being used are ignored when determining deck (not sideboard) legality.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> If your card is in my deck, and it\u2019s obvious from the back of the sleeve that it doesn\u2019t belong in the deck, then I don\u2019t get a penalty. Also, tokens aren\u2019t cards, so they don\u2019t count anyway. Don\u2019t forget to make sure they still have a 60 card deck after you remove the offenders; that part is still illegal. \u00a0Additionally meld cards count as double-faced cards here.<\/div>\n<p>If a player is unable to locate cards (or identical equivalents) from their main deck, treat it as a Decklist Problem instead. If sideboard cards are missing, make a note of this, but issue no penalty.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> If a player has lost one or more cards in their deck, and has no quick way to replace them (if it\u2019s a mythic that the venue is sold out of, for instance, or they don\u2019t wish to buy replacements), then the infraction is <a href=\"https:\/\/blogs.magicjudges.org\/rules\/ipg3-4\/\">Decklist Problem<\/a>, rather than Deck Problem since they can no longer play a deck that matches the list as intended. In fact, this particular case is example D. in Decklist problem &#8211; \u201cA player loses some cards and is unable to find replacement copies, making her unable to play a deck that matches her decklist.\u201d<\/p>\n<p>If sideboard cards are wrong or inaccurate, a penalty may be merited due to the potential for advantage. Conversely, losing sideboard cards cannot provide an advantage \u2013 in fact, it is a disadvantage \u2013 so we do not need to add insult to injury by applying a penalty as well. Players can\u2019t spend unreasonable amounts of time searching for replacement sideboard cards, but \u201cfound\u201d sideboard cards after this measure has been implemented may be added back into the deck.<\/p>\n<p>Note that often times in limited events, players trade, throw away, or file in with the rest of their collections all cards from their pool that are not in their main deck. This behavior should not be penalized but rather handled by the above instructions.<\/div>\n<p>The discovery of a card that violates a companion restriction is a Deck Problem if the player does not wish to modify their decklist to accommodate the companion restriction.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> This is really simply just defining what infraction the action of finding a card that violates your companion\u2019s restriction belongs in.<\/div>\n<h2 style=\"text-align: justify\">Examples<\/h2>\n<ul class=\"list-group\" style=\"text-align: justify;margin-left: 0px\">\n<li class=\"list-group-item\"><strong>A.<\/strong> A player has 59 cards in their deck, but 60 listed on their decklist.<\/li>\n<li class=\"list-group-item\"><strong>B.<\/strong> A player has a <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Pacifism&width=223&height=310\" class=\"jTip\" name=\"\">Pacifism<\/a> in their deck from a previous opponent.<\/li>\n<li class=\"list-group-item\"><strong>C.<\/strong> In game one of a match, A player has <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Pithing+Needle&width=223&height=310\" class=\"jTip\" name=\"\">Pithing Needle<\/a> in their deck, but only has one registered in their sideboard.<\/li>\n<\/ul>\n<div class=\"alert alert-info\" role=\"alert\"> For the first example, we have a deck that is not legal, though the decklist itself IS legal. Therefore, the error is with the deck, not the decklist, and we deal with it here. Example B is a case where the card just got scooped up during the previous round, but still has resulted in the deck being different than that which is intended. Example C is a failure to de-sideboard error, which results in the deck not matching that configuration which is intended for game 1.<\/div>\n<div class=\"alert alert-info\" role=\"alert\"> One thing to call out in the first example.\u00a0 While counterfeit cards are not cards for the purpose of allowing them in the tournament, they are considered cards for the purpose of a Deck Problem infraction. If counterfeit cards are discovered during play or a deck check, perform the necessary investigation for cheating. If it determined to be unintentional, the player needs to replace the cards with real copies or replace them with basic lands. Replacing with basic lands will result in changing the decklist &#8211; which would earn the player a Decklist Error penalty. Philosophically the Deck Problem error is about mathematical or strategic advantages in differences from card composition.<\/div>\n<h2 style=\"text-align: justify;margin-top: 20px\">Philosophy<\/h2>\n<p style=\"text-align: justify;margin-bottom: 0px\">Players are expected to call attention to deck errors immediately, and not gain any potential advantage from having the cards in their deck.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> If a player does not call attention to a deck error they notice right away, they may reasonably be considered to be trying to gain an advantage from it. A player that waits to call a judge until the point that the error would become public (from a \u201creveal your hand\u201d type of effect or something similar) has not called attention to it when they first noticed the issue.<\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">The most common forms of deck error are failure to desideboard and having a card in the wrong deck. Both of these are difficult to gain advantage from without obvious cheating. Allowing the opponent to choose which card they would have otherwise be working with is sufficient to compensate for the easily discovered situations.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> Since these two errors are both common (ish) and, as stated, difficult to take advantage of without being very obviously cheating, the penalty of a warning should be enough to educate the players to not repeat the infraction. Alongside the fix of removing the errant cards, this should combine to be enough of a deterrent.<\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">Duplicates of cards that begin in the main deck are more problematic, as they are not as easy to realize and catch, and thus mandate an upgraded penalty.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> It\u2019s much simpler to abuse a case where the library has additional copies of a card from the sideboard in game 1 of a match. It\u2019s also much harder to catch, and, as a result, needs to have a harsher penalty associated with it to dissuade the potential for abuse.<\/div>\n<p style=\"text-align: justify;margin-bottom: 0px\">A window in which the error is a Game Loss is necessary to discourage intentional abuse of the minimum number of cards in the deck. Once that point has passed, the opponent agrees that the deck is valid. Judges should always be mindful of the abuse possibilities when investigating these infractions.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> This section refers to the window in the first upgrade path discussed below. The window for the upgrade needs to exist as a harsher discouragement against cheating. If the error is discovered by your opponent, during the presentation of your deck, you\u2019re still getting that Game Loss penalty.<\/div>\n<h2 style=\"text-align: justify\">Additional Remedy<\/h2>\n<p>Locate any cards missing from the deck and any incorrect cards in any game zone.\u00a0Reveal those cards to the opponent.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> Once the deck has been determined to be in an incorrect configuration, we want to return it to the intended configuration as simply as possible. To start fixing things, find all the cards that are present in the game that shouldn&#8217;t be there, and all the cards that are missing from the game<span style=\"font-weight: 400\">, and reveal these to the opponent.<\/span><\/p>\n<p>For example, assume that a player registered a deck with two Snapcaster Mage, one Crucible of Worlds, and with four Rest in Peace in the sideboard. In their last match, they took out the two Snapcaster Mages and the Crucible, while bringing in the four Rest in Peace. They played 61\/14 for that game, which was legal. Now, however, they forgot to desideboard before their next match started. They Scryed a Rest in Peace to the bottom at one point, later drew a Rest in Peace. Then, they realized the error. The judge should determine that there is one Rest in Peace erroneously in the hand, three erroneously in the library, two missing Snapcaster Mages, and one missing Crucible.<\/div>\n<p>If the game has started, the opponent chooses whether to fix the problem now or when a player would next get priority. Then, at the appropriate time, they specify which of the missing cards replaces each incorrect card; any extras are shuffled into the random portion of the library.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> This rule is to minimize the potential advantage of discovering a problem during the resolution of a spell or ability where fixing it at the point of discovery could severely impact the result.\u00a0 For example, if resolving a <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Indomitable+Creativity&width=223&height=310\" class=\"jTip\" name=\"\">Indomitable Creativity<\/a> a player gets down to the last two cards of their deck before realizing their three combo pieces are missing, the opponent might be upset if we add those 3 cards mid resolution.\u00a0 However, they do get the choice.\u00a0 This also means that if a player cracks a fetch, and while searching their library they realize their only basic swamp is missing, the opponent will get to choose to fix the deck problem mid search, or after the search has completed.<\/p>\n<p>The opponent chooses whether to fix the problem now or when the player would get next priority. Once they have made that determination, we apply the fix at the chosen time. This means the opponent does not get to know what the fix will be and what the cards involved are before making the decision on when the fix is applied.\u00a0 As with all choices by the opponent, this decision needs to be made quickly as with Deck Problems, we are already giving a non-trivial time extension.<\/p>\n<p>Now, reveal all of these incorrect cards to the opponent. For each card that is there incorrectly, the opponent chooses which missing card will replace it, starting with cards not in the library. Make sure any parts of the library that are in a known order stay that way.<\/p>\n<p>For instance, continuing the example from above, reveal the 7 incorrect cards to the opponent. First, replace the Rest in Peace in hand with either a Snapcaster Mage or a Crucible- whichever the opponent decides. Then, replace the three Rest in Peace copies in the library with the remaining two cards. Note that they can choose to replace either the copies in the random portion of the library, or the known card on the bottom of the library.<\/div>\n<p>If there are still additional cards not in the library that need replacing, they are replaced by cards from the random portion of the library.<span style=\"font-weight: 400\">\u00a0Be wary of previously known portions of the library, such as from Scry effects.<\/span><\/p>\n<div class=\"alert alert-info\" role=\"alert\"> If the player was playing a 61st card from the sideboard but hadn&#8217;t taken anything out, that will be replaced by a random card from the library. Most commonly, this will be accomplished by simply drawing a card now.<\/div>\n<p>If the missing card(s) are with the sideboard and it isn\u2019t the first game, choose the ones to be returned to the deck at random from main deck cards in the sideboard.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> This case can occur when a player is looking through their deckbox (say to grab a token or something) and notices a card present with the sideboard that should be in the deck. If the deck is determined to be incorrect (specifically if there is 59 or fewer cards, or the deck is otherwise somehow illegal, not that a player intended to sideboard a card in and missed their opportunity to do so), we can restore the deck to a legal configuration by randomly adding a card back in from the sideboard. Note- this fix should only return main deck cards into the deck.<\/div>\n<p>If the error caused a violation of a companion restriction and it is a post-sideboard game (or a pre-sideboard game and the player has elected to continue with the deck they registered that does not match the revealed companion condition), locate all cards violating the restriction.\u00a0 Then reveal all cards in the sideboard that meet the companion restriction. The opponent decides which of those cards replaces each illegal card. If making the deck match the companion condition is impossible, upgrade the penalty to a Game Loss.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> <\/p>\n<p><span style=\"font-weight: 400\">Note: the process for this as originally described in Toby&#8217;s blog post is no longer current and the text below has been changed below to reflect current policy. (<\/span><a href=\"https:\/\/blogs.magicjudges.org\/telliott\/2020\/04\/20\/policy-update-for-ikoria-lair-of-behemoths\/\"><span style=\"font-weight: 400\">https:\/\/blogs.magicjudges.org\/telliott\/2020\/04\/20\/policy-update-for-ikoria-lair-of-behemoths\/<\/span><\/a><span style=\"font-weight: 400\">).<\/span><\/p>\n<p><span style=\"font-weight: 400\">\u201cHere\u2019s what happens when someone discovers that they\u2019ve violated the restriction announced by their companion at the start of the game:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The judge goes through the rest of the cards you\u2019re currently playing and finds any that violate the restriction.<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The judge goes through the sideboard and finds the cards that do not violate the restriction. All cards that could fix the deck problems are set aside. If the judge can\u2019t find sufficient cards in the sideboard to fix the problem, it upgrades to a Game Loss.<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The opponent looks at the set aside cards and decides which replaces each illegal card. Swaps are made, the library is shuffled, unchosen cards are returned to the sideboard and the game carries on.\u201d<\/span><\/li>\n<\/ol>\n<p><\/div>\n<p>If the missing card(s) were in a previous or current opponent\u2019s deck, issue penalties to both players.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> If the missing or extra card was from another player\u2019s deck, both of the players have decks that don\u2019t match what they intended to play, and so both of them get a warning.<\/div>\n<h5 style=\"width: 140px;text-align: center\"><div class=\"card\"><div class=\"card-header\">Upgrade<\/div><\/div><\/h5>\n<p>In games before sideboarding, while the deck is presented to the opponent for pre-game shuffling or during a deckcheck, if the deck contains fewer cards than registered (and any missing cards are not in the opponent\u2019s deck) or the sideboard contains more cards than registered, the penalty is a Game Loss.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> This upgrade path exists to discourage cheating. The process of presenting your deck to an opponent is a statement that \u201cthis deck is legal and ready for you to shuffle.\u201d If the opponent discovers the deck has less cards than is registered on the deck list,\u00a0 while shuffling or counting, the penalty is upgraded to a Game Loss. Similarly, if this is discovered by a judge during a deck check, the penalty is upgraded.\u00a0 This does not apply if there are the correct number of cards.\u00a0 That&#8217;s why the wording here is &#8220;fewer cards than registered&#8221;, the judge will have the decklist, however the opponent will probably only be able to count the cards and see that its less than 60 (or 40, or 100).<\/div>\n<p>In games after sideboarding, while the deck is presented to the opponent for pre-game shuffling or during a deckcheck, if the deck contains fewer cards than the format minimum (and any missing cards are not in the opponent\u2019s deck) or the sideboard contains more cards than the format maximum, the penalty is a Game Loss.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> This sentence is previous to the other, only this is for post sideboard games. It requires slightly different wording as players do not have to sideboard in cards one for one. <\/div>\n<h5 style=\"width: 140px;text-align: center\"><div class=\"card\"><div class=\"card-header\">Upgrade<\/div><\/div><\/h5>\n<p>If an opponent may have made strategic decisions based on the presence of a sideboard card (such as having seen it in the hand or library during a search effect), the penalty is a Game Loss.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> This upgrade path, again, is to discourage cheating. Calling attention to the error only after an opponent has made decisions based on the incorrect card is very suspicious and abusable, so the penalty is a Game Loss to ensure the practice is heavily disincentivized. Of course, investigation needs to occur in these cases to ensure there isn\u2019t actually cheating, but the route for abuse here still warrants a Game Loss penalty.<\/div>\n<h5 style=\"width: 140px;text-align: center\"><div class=\"card\"><div class=\"card-header\">Upgrade<\/div><\/div><\/h5>\n<p>If an error resulted in more copies of a main deck card being played than were registered or allowed by companion restriction, the penalty is a Game Loss unless all copies of the card are still in the random portion of the library. For example, if the decklist has two copies of Shock in the main deck and two in the sideboard, but a search finds two copies of Shock in the library with another already in the graveyard, the penalty is upgraded.<\/p>\n<div class=\"alert alert-info\" role=\"alert\"> The upgrade applies here because there is no way to know if an advantage has already been gained. Typically, you aren\u2019t going to realize you have three copies of Shock until you have already seen\/drawn\/cast the previous two. This policy is currently lacking wording that prevents situations where all copies (between main and sideboard) are in the player&#8217;s opening hand.\u00a0 It is the <em>opinion<\/em> of the AIPG authors that this is an oversight, as &#8216;all copies in the opening hand&#8217; is just as fixable as &#8216;all copies still in the random portion of the library.&#8217;<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Definition The contents of a deck or sideboard do not match the decklist registered and the decklist represents what the player intended to play. If there are extra cards stored with the sideboard that could conceivably be played in the player\u2019s deck, they will be considered a part of the sideboard unless they are: Promotional [&hellip;]<\/p>\n","protected":false},"author":216,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page_width-index.php","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"language":[6],"class_list":["post-89","page","type-page","status-publish","hentry","language-en"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages\/89","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/users\/216"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/comments?post=89"}],"version-history":[{"count":75,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages\/89\/revisions"}],"predecessor-version":[{"id":11016,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/pages\/89\/revisions\/11016"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/media?parent=89"}],"wp:term":[{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/language?post=89"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}