{"id":11133,"date":"2024-04-19T14:36:44","date_gmt":"2024-04-19T11:36:44","guid":{"rendered":"https:\/\/blogs.magicjudges.org\/rules\/?p=11133"},"modified":"2025-04-03T15:03:21","modified_gmt":"2025-04-03T12:03:21","slug":"outlaws-of-thunder-junction-missed-triggers-guide","status":"publish","type":"post","link":"https:\/\/blogs.magicjudges.org\/rules\/2024\/04\/19\/outlaws-of-thunder-junction-missed-triggers-guide\/","title":{"rendered":"Outlaws of Thunder Junction Missed Triggers Guide"},"content":{"rendered":"\n<p>Howdy, pardners! Outlaws of Thunder Junction is here and it&#8217;s the rootinest, tootinest, gun-shootinest Magic set we ever did see. It&#8217;d be a crime to go out there unarmed (with knowledge!), so we&#8217;ve corralled together cards with triggered abilities that might earn players a Warning, as well as some other potentially notable cards. Ready? Saddle up &#8211; time to ride!<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Three cards have one or more triggers that upgrade to a Warning when missed:<\/strong><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"744\" height=\"1039\" src=\"https:\/\/blogs.magicjudges.org\/rules\/files\/2025\/02\/en_b0babb7372.png\" alt=\"\" class=\"wp-image-11138\" style=\"width:300px;height:auto\" \/><\/figure><\/div>\n\n\n<p>1. <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Arid+Archway&width=223&height=310\" class=\"jTip\" name=\"\">Arid Archway<\/a><\/p>\n\n\n\n<p style=\"margin-left:2em\">\u201cWhen this land enters, return a land you control to its owner&#8217;s hand. [&#8230;]\u201d<\/p>\n\n\n\n<p>Maybe this town <em>would <\/em>be big enough if this land didn&#8217;t make you return another one to your hand. While it&#8217;s true there&#8217;s some small upside to this trigger because it potentially lets you surveil, it&#8217;s still generally detrimental. Turns out you need lands to cast spells, and more lands is a lot better than fewer lands. If a player forgets to return another land when they play Arid Archway, they&#8217;ll earn a Warning.<\/p>\n\n\n\n<p>2. <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Calamity%2C+Galloping+Inferno&width=223&height=310\" class=\"jTip\" name=\"\">Calamity, Galloping Inferno<\/a><\/p>\n\n\n\n<p style=\"margin-left:2em\">\u201c[Create an attacking token.] Sacrifice that token at the beginning of the next end step. [&#8230;]\u201d<\/p>\n\n\n\n<p>Say howdy to red&#8217;s traditional self-destructing-token maker! As usual, while making another attacking creature is excellent, having to get rid of that creature later is a notable drawback. If a player forgets to sacrifice the token this trigger created, they&#8217;ll earn a Warning. The remedy here to undo the zone change never expires, so even if it&#8217;s been a couple turns since the delayed trigger was missed, the token will still be forced to get out of Dodge.<\/p>\n\n\n\n<p>3. <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Magebane+Lizard&width=223&height=310\" class=\"jTip\" name=\"\">Magebane Lizard<\/a><\/p>\n\n\n\n<p style=\"margin-left:2em\">\u201cWhenever a player casts a noncreature spell, this creature deals damage to that player equal to the number of noncreature spells they&#8217;ve cast this turn.\u201d<\/p>\n\n\n\n<p>Symmetrical triggers like these <em>can <\/em>upgrade to a Warning if a player forgets to affect themselves. If Aimee controls a Lizard and casts a <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Lightning+Bolt&width=223&height=310\" class=\"jTip\" name=\"\">Lightning Bolt<\/a>, she needs to remember to deal herself damage or this will upgrade. If Nate casts a Lightning Bolt and Aimee forgets to deal him damage, that doesn&#8217;t upgrade!<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Three notable cards have a trigger that does <em>NOT<\/em> upgrade when missed:<\/strong><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"744\" height=\"1039\" src=\"https:\/\/blogs.magicjudges.org\/rules\/files\/2025\/02\/en_1bdb3ab8f1.png\" alt=\"\" class=\"wp-image-11139\" style=\"width:300px;height:auto\" \/><\/figure><\/div>\n\n\n<p>1. <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Desperate+Bloodseeker&width=223&height=310\" class=\"jTip\" name=\"\">Desperate Bloodseeker<\/a><\/p>\n\n\n\n<p style=\"margin-left:2em\">\u201cWhen this creature enters, target player mills two cards.&#8221;<\/p>\n\n\n\n<p>Thankfully, this set is free of mandatory self-mill triggered abilities with no upside. Bloodseeker <em>can <\/em>be self-mill if you point it at yourself, but it isn&#8217;t always, which means it isn&#8217;t generally detrimental.<\/p>\n\n\n\n<p>2. <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Getaway+Glamer&width=223&height=310\" class=\"jTip\" name=\"\">Getaway Glamer<\/a><\/p>\n\n\n\n<p style=\"margin-left:2em\">\u201c[Exile target nontoken creature]. Return it to the battlefield under its owner&#8217;s control at the beginning of the next end step.\u201d<\/p>\n\n\n\n<p>Like most modal spells, Getaway Glamer is pretty flexible in its applications. While players will sometimes target the first mode at their opponent&#8217;s creatures, they&#8217;ll also sometimes target their own. Maybe Annie needs to temporarily remove her big creature so the Glamer&#8217;s second mode can destroy her opponent&#8217;s big creature! There are too many possibilities here to solidly pin this as generally detrimental, so this shouldn&#8217;t upgrade to a Warning. If the delayed trigger to return something is missed, the window to remedy the error never expires. The exiled creature will be returned immediately when the error is noticed.<\/p>\n\n\n\n<p>3. <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Nurturing+Pixie&width=223&height=310\" class=\"jTip\" name=\"\">Nurturing Pixie<\/a><\/p>\n\n\n\n<p style=\"margin-left:2em\">\u201cWhen this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner&#8217;s hand. If a permanent was returned this way, put a +1\/+1 counter on this creature.\u201d<\/p>\n\n\n\n<p>This trigger is completely optional, and if a player chooses to resolve it they&#8217;ll return something that is worse than a 2\/2 with flying would be in whatever situation they&#8217;re in.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Other notable cards and mechanics:<\/strong><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"744\" height=\"1039\" src=\"https:\/\/blogs.magicjudges.org\/rules\/files\/2025\/02\/en_8177374d1b.png\" alt=\"\" class=\"wp-image-11140\" style=\"width:300px;height:auto\" \/><\/figure><\/div>\n\n\n<p>1. <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Lazav%2C+Familiar+Stranger&width=223&height=310\" class=\"jTip\" name=\"\">Lazav, Familiar Stranger<\/a>, <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Magda%2C+the+Hoardmaster&width=223&height=310\" class=\"jTip\" name=\"\">Magda, the Hoardmaster<\/a>, and the whole posse that &#8220;triggers only once each turn.&#8221;<\/p>\n\n\n\n<p style=\"margin-left:2em\">&#8220;[&#8230;] This triggers only once each turn.&#8221;<\/p>\n\n\n\n<p>Outlaws of Thunder Junction features this template on <strong>fifteen <\/strong>different cards. If a player misses one of these triggers, but then tries to remember another instance of the trigger later when the trigger condition is met again, that won&#8217;t work! <\/p>\n\n\n\n<p>Let&#8217;s take <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=At+Knifepoint&width=223&height=310\" class=\"jTip\" name=\"\">At Knifepoint<\/a> as an example. Amelia plays <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Abraded+Bluffs&width=223&height=310\" class=\"jTip\" name=\"\">Abraded Bluffs<\/a> and deals 1 damage to Norbert with its enters trigger. She then attacks and deals combat damage. In her second main phase, Amelia casts <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Burst+Lightning&width=223&height=310\" class=\"jTip\" name=\"\">Burst Lightning<\/a> targeting Norbert and says &#8220;At Knifepoint trigger, make a Mercenary?&#8221; Amelia missed the original At Knifepoint trigger that should have happened when she played Abraded Bluffs, but At Knifepoint&#8217;s once per turn trigger <em>already happened<\/em>. She will not get to make a Mercenary the second time she committed a crime this turn.<\/p>\n\n\n\n<p>2. <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Bounding+Felidar&width=223&height=310\" class=\"jTip\" name=\"\">Bounding Felidar<\/a><\/p>\n\n\n\n<p style=\"margin-left:2em\">\u201cWhenever this creature attacks while saddled, put a +1\/+1 counter on each other creature you control. You gain 1 life for each of those creatures.\u201d<\/p>\n\n\n\n<p>It&#8217;s unlikely a player will entirely miss this trigger; it turns out people like putting counters on their creatures. That said, it&#8217;s somewhat more likely that players will forget the &#8220;gain life&#8221; part of this trigger. If they do, handle it as a Game Rule Violation, <em>not<\/em> a Missed Trigger.<\/p>\n\n\n\n<p>3. <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Lassoed+by+the+Law&width=223&height=310\" class=\"jTip\" name=\"\">Lassoed by the Law<\/a> and <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Mystical+Tether&width=223&height=310\" class=\"jTip\" name=\"\">Mystical Tether<\/a><\/p>\n\n\n\n<p style=\"margin-left:2em\">\u201cWhen this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.\u201d and &#8220;When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.&#8221;<\/p>\n\n\n\n<p>These enchantments don&#8217;t return the exiled permanent with a triggered ability. If one of these enchantments is removed from the battlefield and the exiled permanent isn&#8217;t returned, we&#8217;re in Game Rule Violation territory.<\/p>\n\n\n\n<p>4. <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Ruthless+Lawbringer&width=223&height=310\" class=\"jTip\" name=\"\">Ruthless Lawbringer<\/a>, <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Unscrupulous+Contractor&width=223&height=310\" class=\"jTip\" name=\"\">Unscrupulous Contractor<\/a>, and <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Breeches%2C+the+Blastmaker&width=223&height=310\" class=\"jTip\" name=\"\">Breeches, the Blastmaker<\/a><\/p>\n\n\n\n<p style=\"margin-left:2em\">\u201c[Do something]. When you do, [&#8230;]&#8221; and &#8220;[&#8230; flip a coin]. When you [win or lose] the flip, [&#8230;]<\/p>\n\n\n\n<p>Reflexive triggers are sufficiently communicated by taking the preceding action. For instance, if a player resolves <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Ruthless+Lawbringer&width=223&height=310\" class=\"jTip\" name=\"\">Ruthless Lawbringer<\/a> and sacrifices another creature, but somehow forgets to target a nonland permanent, they&#8217;ve committed a Game Rule Violation. <\/p>\n\n\n\n<p>5. <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Stop+Cold&width=223&height=310\" class=\"jTip\" name=\"\">Stop Cold<\/a><\/p>\n\n\n\n<p style=\"margin-left:2em\">\u201cWhen this Aura enters, tap enchanted permanent.&#8221;<\/p>\n\n\n\n<p>Well, boy howdy, stop the presses, it&#8217;s this set&#8217;s <a href=\"https:\/\/blogs.magicjudges.org\/rules\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Thirst&width=223&height=310\" class=\"jTip\" name=\"\">Thirst<\/a>! If a player resolves this enchantment but somehow forgets to tap the enchanted permanent, tap the enchanted permanent immediately.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p>That&#8217;s all we&#8217;ve got for Outlaws of Thunder Junction, pilgrim. Time for us to mosey off into the sunset with a hopeful Ennio Morricone score. Now you&#8217;ve got enough knowledge in your saddlebags to be your players&#8217; huckleberry.<\/p>\n\n\n\n<p>See y&#8217;all next time for Bloomburrow. I hear it&#8217;s supposed to be a hopping good time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Howdy, pardners! Outlaws of Thunder Junction is here and it&#8217;s the rootinest, tootinest, gun-shootinest Magic set we ever did see. It&#8217;d be a crime to go out there unarmed (with knowledge!), so we&#8217;ve corralled together cards with triggered abilities that might earn players a Warning, as well as some other potentially notable cards. Ready? Saddle [&hellip;]<\/p>\n","protected":false},"author":432,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[1],"tags":[],"language":[6],"class_list":["post-11133","post","type-post","status-publish","format-standard","hentry","category-uncategorized","language-en"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/posts\/11133","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/users\/432"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/comments?post=11133"}],"version-history":[{"count":4,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/posts\/11133\/revisions"}],"predecessor-version":[{"id":11448,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/posts\/11133\/revisions\/11448"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/media?parent=11133"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/categories?post=11133"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/tags?post=11133"},{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rules\/wp-json\/wp\/v2\/language?post=11133"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}