{"id":3022,"date":"2013-02-20T07:00:35","date_gmt":"2013-02-20T13:00:35","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/rulestips\/?p=3022"},"modified":"2015-02-05T16:01:52","modified_gmt":"2015-02-06T00:01:52","slug":"biomass-mutation-tips-and-tricks","status":"publish","type":"post","link":"https:\/\/blogs.magicjudges.org\/rulestips\/2013\/02\/biomass-mutation-tips-and-tricks\/","title":{"rendered":"Biomass Mutation Tips and Tricks"},"content":{"rendered":"<p><p><img  style='float:right'  class='lems-mtg-cardimg' src='http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&type=card&name=Biomass Mutation'><\/p>After a brief break for Tournament Tuesday, we&#8217;re back in Simic-Land for another neat card, <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Biomass+Mutation&width=223&height=310\" class=\"jTip\" name=\"\">Biomass Mutation<\/a>. Mutation is the Simic entrant in the rare X spells cycle from Gatecrash, and it can be devastating. For X mana, plus 2 in any combination of green and blue, all your creatures become X\/X. So you pour 5 mana into that X, and all of your creatures, including your little mana dorks and utility guys, become 5\/5 beaters ready to visit a world of pain upon your opponents.<\/p>\n<p>Mutation also plays VERY well with +1\/+1 counters, like the ones from Evolve. It makes the &#8216;base&#8217; creature into an X\/X. So say you have a <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Cloudfin+Raptor&width=223&height=310\" class=\"jTip\" name=\"\">Cloudfin Raptor<\/a> that&#8217;s been evolving a few times this game, and it currently has 3 +1\/+1 counters on it. After you resolve that Mutation for X=5, it&#8217;ll be an 8\/8 flier, because of the 3 counters. You can also use it to force an evolve if you really need to, by making your creatures SMALLER. You can cast it for X=1 to make your <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Adaptive+Snapjaw&width=223&height=310\" class=\"jTip\" name=\"\">Adaptive Snapjaw<\/a> into a 1\/1, so your 2\/1 Shambleshark will evolve it. Likewise, you can cast it for X=0 to kill your own counter-less creatures if you need to, by making them into 0\/0. Kinda like the old <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Mirror+Entity&width=223&height=310\" class=\"jTip\" name=\"\">Mirror Entity<\/a> trick!<\/p>\n<p>Finally, we&#8217;ll cover how it interacts with other ways of messing with power\/toughness, besides counters. Say you cast a Mutation for X=4, and then your opponent hits one of your guys with <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Snakeform&width=223&height=310\" class=\"jTip\" name=\"\">Snakeform<\/a>. Your guy won&#8217;t be a 4\/4, it&#8217;ll be a 1\/1. But if you do that the other way around, your Snake will be a 4\/4; that&#8217;s because both of these abilities are trying to set the P\/T to a specific number, and whichever one is newest &#8216;wins&#8217;. And like counters, any static boosts\/debuffs [like a <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Gaea%26%238217%3Bs+Anthem&width=223&height=310\" class=\"jTip\" name=\"\">Gaea&#8217;s Anthem<\/a> or your opponent&#8217;s <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Elesh+Norn%2C+Grand+Cenobyte&width=223&height=310\" class=\"jTip\" name=\"\">Elesh Norn, Grand Cenobyte<\/a>] will apply AFTER Mutation. Lastly, things that have characteristic-defining abilities [think <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Consuming+Abberation&width=223&height=310\" class=\"jTip\" name=\"\">Consuming Abberation<\/a> or <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Rubblehulk&width=223&height=310\" class=\"jTip\" name=\"\">Rubblehulk<\/a>] will get &#8216;overwritten&#8217; by Biomass Mutation. You have 10 lands, and cast Mutation for 8? Your Rubblehulk is now an 8\/8, not a 10\/10. Oh, and Mutation only works on the creatures that were on board when it resolves; if you cast that Mutation for 6, then cast a <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Shambleshark&width=223&height=310\" class=\"jTip\" name=\"\">Shambleshark<\/a>, the Shark will only be a 2\/1, not a 6\/6.<\/p>\n<p>Today&#8217;s Rules Tip written by Trevor Nunez<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After a brief break for Tournament Tuesday, we&#8217;re back in Simic-Land for another neat card, . Mutation is the Simic entrant in the rare X spells cycle from Gatecrash, and it can be devastating. For X mana, plus 2 in any combination of green and blue, all your creatures become X\/X. So you pour 5 [&hellip;]<\/p>\n","protected":false},"author":27,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[29,38],"tags":[909],"language":[1196],"class_list":["post-3022","post","type-post","status-publish","format-standard","hentry","category-casting-playing-a-spell-ability","category-characteristics","tag-biomass-mutation","language-en"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts\/3022","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/comments?post=3022"}],"version-history":[{"count":8,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts\/3022\/revisions"}],"predecessor-version":[{"id":4634,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts\/3022\/revisions\/4634"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/media?parent=3022"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/categories?post=3022"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/tags?post=3022"},{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/language?post=3022"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}