{"id":4328,"date":"2014-08-01T07:00:03","date_gmt":"2014-08-01T14:00:03","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/rulestips\/?p=4328"},"modified":"2015-02-05T15:49:39","modified_gmt":"2015-02-05T23:49:39","slug":"inferno-fist-in-combat-choices-choices","status":"publish","type":"post","link":"https:\/\/blogs.magicjudges.org\/rulestips\/2014\/08\/inferno-fist-in-combat-choices-choices\/","title":{"rendered":"Inferno Fist in Combat: Choices, Choices"},"content":{"rendered":"<p><p><img  style='float:left'  class='lems-mtg-cardimg' src='http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&type=card&name=Inferno Fist'><\/p>Among the new cards we&#8217;ve gotten questions about from M15 is a neat little aura called <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Inferno+Fist&width=223&height=310\" class=\"jTip\" name=\"\">Inferno Fist<\/a>. As with other Auras, it&#8217;ll enchant something (in this case, a creature!) and do something neat. What Fist does, specifically, is boost your creature by +2\/+0. It also has an ability that lets you sacrifice the Fist to do 2 damage to a target creature or player, so you can sorta choose how you want that 2 &#8220;extra&#8221; damage to go. You can leave it strapped to your creature so your creature hits harder, or you can use it as removal or burn if your opponent&#8217;s close to death. Heck, you can even effectively use it as a 3 mana <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Shock&width=223&height=310\" class=\"jTip\" name=\"\">Shock<\/a>, as awful as that may be, by casting it and immediately sacrificing it once it resolves.<\/p>\n<p>But that&#8217;s all pretty easy to understand. What we&#8217;re going to talk about today is how <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Infero+Fist&width=223&height=310\" class=\"jTip\" name=\"\">Infero Fist<\/a> works when you need to make some choices in combat! Potentially difficult choices, at that. Similar to old favorite <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Mogg+Fanatic&width=223&height=310\" class=\"jTip\" name=\"\">Mogg Fanatic<\/a>, you can&#8217;t have your cake and eat it too: if your creature&#8217;s going to die in combat, you can sacrifice your aura to throw 2 damage elsewhere. The thing is, if you do that, your creature doesn&#8217;t have the boost from Inferno Fist come damage. So, say you control a <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Runeclaw+Bear&width=223&height=310\" class=\"jTip\" name=\"\">Runeclaw Bear<\/a> who is exercising his right to bear fire arms. Your opponent attacks you with a 4\/4 and a 2\/2. You can kill ONE of those two- not both! If you sacrifice the Inferno Fist before the damage step to kill the 2\/2, your Bear is only a 2\/2 itself when it deals damage, so it won&#8217;t kill the 4\/4.  If you keep the Inferno Fist for damage, your Bear dies in combat with the 4\/4 before you can sacrifice the aura, so you can&#8217;t kill the 2\/2. So, again: you can&#8217;t have your cake and eat it too! You have to make a choice.<\/p>\n<p>Today&#8217;s Rules Tip written by Trevor Nunez<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Among the new cards we&#8217;ve gotten questions about from M15 is a neat little aura called . As with other Auras, it&#8217;ll enchant something (in this case, a creature!) and do something neat. What Fist does, specifically, is boost your creature by +2\/+0. It also has an ability that lets you sacrifice the Fist to [&hellip;]<\/p>\n","protected":false},"author":27,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[148,108,4],"tags":[1136],"language":[1196],"class_list":["post-4328","post","type-post","status-publish","format-standard","hentry","category-abilities","category-activatedabilities","category-combatphase","tag-inferno-fist","language-en"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts\/4328","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/comments?post=4328"}],"version-history":[{"count":2,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts\/4328\/revisions"}],"predecessor-version":[{"id":4365,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts\/4328\/revisions\/4365"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/media?parent=4328"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/categories?post=4328"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/tags?post=4328"},{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/language?post=4328"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}