{"id":6362,"date":"2017-01-09T07:00:29","date_gmt":"2017-01-09T15:00:29","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/rulestips\/?p=6362"},"modified":"2017-01-09T06:41:10","modified_gmt":"2017-01-09T14:41:10","slug":"aether-revolt-prerelease-week-revolution-may-or-may-not-be-televised","status":"publish","type":"post","link":"https:\/\/blogs.magicjudges.org\/rulestips\/2017\/01\/aether-revolt-prerelease-week-revolution-may-or-may-not-be-televised\/","title":{"rendered":"Aether Revolt Prerelease Week! Revolution! (May or may not be televised)"},"content":{"rendered":"<p>Good morning and welcome back to the Rules Tips Blog! We all hope you had a wonderful holiday season, and we&#8217;re back in action, starting with our Prerelease Week for Aether Revolt! Every day this week we&#8217;ll be going over things you&#8217;d like to know for the event, from covering the new mechanics, to refreshers on the old, to logistics on what to expect in general. Today we&#8217;re starting with Revolution, the new mechanic the Renegades have at their disposal.<\/p>\n<p>Revolt isn&#8217;t a keyword- it&#8217;s an ability word, like Landfall or Delirium. &#8220;Revolt&#8221; itself has no real rules meaning (which is why it&#8217;s in italics, like reminder text and flavor text), it just exists to tie together thematically similar abilities (like how all the Delirium cards care about having 4 or more card types in your graveyard!). So the common thread for Revolt is: a permanent you control left the battlefield this turn. Revolt doesn&#8217;t care how it left- it could&#8217;ve been bounced, destroyed, sacrificed, exiled, put into your library, sent to the moon, blinked; as long as something you control went from the battlefield to somewhere OTHER than the battlefield this turn, Revolt is online. Even if the thing came back (say, due to an <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Acrobatic+Maneuver&width=223&height=310\" class=\"jTip\" name=\"\">Acrobatic Maneuver<\/a>), Revolt will still work. Most importantly, Revolt does not say &#8216;creature&#8217;, it says &#8216;permanent&#8217;. Now, at the prerelease you&#8217;ll mostly be popping creatures and artifacts, but in Constructed formats this means that you can pop a Clue token to turn it on. It means you can crack a FETCHLAND to turn it on! It means if your Planeswalker or Enchantment eats the business end of a removal spell, Revolt is turned on- so remember it&#8217;s ANY permanent!<\/p>\n<p>Now, HOW does Revolt work once it&#8217;s enabled? Like most ability words, it varies from card to card. Some cards have triggered abilities that only trigger if Revolt is active (for example, <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Airdrop+Aeronauts&width=223&height=310\" class=\"jTip\" name=\"\">Airdrop Aeronauts<\/a> gaining 5 life). These are &#8220;intervening if&#8221; triggers- that &#8220;if CONDITION&#8221; effect needs to be true as the trigger goes onto the stack and as it resolves; if it&#8217;s not true at both times, you get no trigger. The good news is that it&#8217;s rather impossible for the condition of &#8216;a permanent you control left the battlefield this turn&#8217; to change, so you don&#8217;t have to worry about your trigger getting mucked with like that once it&#8217;s on the stack. <\/p>\n<p>Next up, replacement effects. A few of the Revolt creatures (especially in green!) have a replacement effect that lets them come down with some +1\/+1 counters, but only if a permanent you control left the battlefield this turn. That&#8217;s only checked once: as the creature is entering the battlefield. So if you want your <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Greenwheel+Liberator&width=223&height=310\" class=\"jTip\" name=\"\">Greenwheel Liberator<\/a> to be a 4\/3, you need to get Revolt up and running BEFORE it begins to enter the battlefield. <\/p>\n<p>Finally, we have spell effects. <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Fatal+Push&width=223&height=310\" class=\"jTip\" name=\"\">Fatal Push<\/a> has had a lot of hubbub talked about it, and for good reason! But Revolt on this card works in a kind of odd way- Fatal Push can target any creature at all, regardless of CMC. It just doesn&#8217;t do anything to that creature unless it has CMC 2 or less&#8230; or 4 or less, if Revolt is up. But because that Revolt effect changes how the spell resolves, but not what it can target, you can cast Fatal Push on a 4-drop creature, then feed a Thopter to your <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Ravenous+Intruder&width=223&height=310\" class=\"jTip\" name=\"\">Ravenous Intruder<\/a> to &#8216;turn on&#8217; your Revolt! It&#8217;s only checked as the spell goes to resolve. <\/p>\n<p>We hope you&#8217;ve enjoyed our little how-to on staging your own Revolt, and the rewards for doing so. Tune in tomorrow when we teach you how to Improvise!<\/p>\n<p>Today&#8217;s Revolting Rules Tip was written by Trevor Nunez<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Good morning and welcome back to the Rules Tips Blog! We all hope you had a wonderful holiday season, and we&#8217;re back in action, starting with our Prerelease Week for Aether Revolt! Every day this week we&#8217;ll be going over things you&#8217;d like to know for the event, from covering the new mechanics, to refreshers [&hellip;]<\/p>\n","protected":false},"author":27,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[148,29,32,169,33,15,17,8],"tags":[],"language":[1196],"class_list":["post-6362","post","type-post","status-publish","format-standard","hentry","category-abilities","category-casting-playing-a-spell-ability","category-effects","category-one-shoteffects","category-preventionandreplacementeffects","category-resolving-spells-and-abilities","category-staticabilities","category-triggeredabilities","language-en"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts\/6362","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/comments?post=6362"}],"version-history":[{"count":1,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts\/6362\/revisions"}],"predecessor-version":[{"id":6363,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts\/6362\/revisions\/6363"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/media?parent=6362"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/categories?post=6362"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/tags?post=6362"},{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/language?post=6362"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}