{"id":6366,"date":"2017-01-11T12:16:45","date_gmt":"2017-01-11T20:16:45","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/rulestips\/?p=6366"},"modified":"2017-01-11T12:16:45","modified_gmt":"2017-01-11T20:16:45","slug":"aether-revolt-prerelease-week-vehicle-refresher","status":"publish","type":"post","link":"https:\/\/blogs.magicjudges.org\/rulestips\/2017\/01\/aether-revolt-prerelease-week-vehicle-refresher\/","title":{"rendered":"Aether Revolt Prerelease Week: Vehicle Refresher"},"content":{"rendered":"<p>Welcome back to Aether Revolt Prerelease Week! Today we&#8217;re going over Vehicles, a returning card type and mechanic from Kaladesh. Vehicles have a unique card frame, including a Power and Toughness box on the bottom right, even though they aren&#8217;t creatures&#8230; normally. All Vehicles have an ability called &#8220;Crew&#8221;, which is always followed by a number. &#8220;Crew N&#8221; is an activated ability that lets you tap any number of creatures you control, so long as their total power is at least N, to &#8216;crew&#8217; the vehicle. For example, Crew 3 would require a total of 3 power (whether that&#8217;s just tapping a 3\/3, or a trio of Servos, or even a 5\/5 if that&#8217;s all you have!). Once a vehicle is &#8216;crewed&#8217;, it becomes a creature until end of turn, with the Power and Toughness that&#8217;s printed on the card. This doesn&#8217;t count as the creature &#8216;entering the battlefield&#8217;- it was already there, it just looks different now!<\/p>\n<p>Now, onto a few of the finer points of Vehicles. First, just like with Improvise, you can use &#8220;summoning sick&#8221; creatures to Crew a vehicle, because the Tap symbol isn&#8217;t involved. You could play a creature and immediately use it to crew the Vehicle you played last turn, no sweat (but once the Vehicle is a creature, summoning sickness rules apply; if you crew a Vehicle the turn you play it, it won&#8217;t be able to attack unless it has haste!). Also like Improvise, the tapping of your creatures is a cost, paid all at once; your opponent can&#8217;t respond to it until the ability is on the stack (at which point destroying the creatures wouldn&#8217;t stop it). You can even crew a Vehicle with another Vehicle if you need to, and you&#8217;re free to Crew your vehicle even if it&#8217;s already crewed, on the chance you happen upon a reason to want to. Once the Vehicle is Crewed, there&#8217;s not really a link between it and the creatures that you used; most notably, destroying a crewed Vehicle won&#8217;t mess with the crew (Those Kaladeshi inventors make one heck of an airbag). Finally, the printed P\/T on the card CAN be overwritten; for example, if you played <a href=\"https:\/\/blogs.magicjudges.org\/rulestips\/wp-content\/plugins\/lems-mtg-helper\/lems-mtg-helper-cardfinder.php?find=Tezzeret%26%238217%3Bs+Touch&width=223&height=310\" class=\"jTip\" name=\"\">Tezzeret&#8217;s Touch<\/a> on an already-crewed Vehicle, it would overwrite the printed P\/T with &#8220;5\/5&#8221;, because that&#8217;s what the spell says. Crewing it again wouldn&#8217;t change that; it&#8217;d still be a 5\/5.<\/p>\n<p>That covers today&#8217;s refresher on Vehicles! We&#8217;ll see you tomorrow, when we go over Energy. <\/p>\n<p>Today&#8217;s Driver&#8217;s Ed Course was written by Trevor Nunez<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Welcome back to Aether Revolt Prerelease Week! Today we&#8217;re going over Vehicles, a returning card type and mechanic from Kaladesh. Vehicles have a unique card frame, including a Power and Toughness box on the bottom right, even though they aren&#8217;t creatures&#8230; normally. All Vehicles have an ability called &#8220;Crew&#8221;, which is always followed by a [&hellip;]<\/p>\n","protected":false},"author":27,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[148,108,29,38,25,32,131,20,15,12],"tags":[],"language":[1196],"class_list":["post-6366","post","type-post","status-publish","format-standard","hentry","category-abilities","category-activatedabilities","category-casting-playing-a-spell-ability","category-characteristics","category-continuouseffects","category-effects","category-interactionofcontinuouseffects","category-keywords","category-resolving-spells-and-abilities","category-typechanging","language-en"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts\/6366","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/comments?post=6366"}],"version-history":[{"count":1,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts\/6366\/revisions"}],"predecessor-version":[{"id":6367,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/posts\/6366\/revisions\/6367"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/media?parent=6366"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/categories?post=6366"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/tags?post=6366"},{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/rulestips\/wp-json\/wp\/v2\/language?post=6366"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}