IPG | MTR Nothing to talk about this release, really, unless you are fascinated by changing terminology from “extra turns” to “additional turns” (oh, hi Medomai), or excruciating details about when a missed Obzedat trigger might resolve. It’s all tiny cleanups and no new policy. Things are good all around. Carry on having fun playing […]
Category: Policy
M14 Policy Changes – for Players and Judges
IPG | MTR The good news is that there’s not much to talk about this quarter. Policy seems to be in a pretty healthy place. There’s only one new line in policy that’s really worth highlighting: If the player received confirmation from his or her opponent before drawing the card (including confirming the number of […]
Dragon’s Maze Policy Changes – For Judges and Players
In the modern history of Competitive Magic policy document releases, there’ve been some big changes, and there’ve been some times where there were only a few things to talk about. Then there’s today. If you’re ever going to ignore a document update, today is that day. A few words have changed here and there for […]
In the Spirit of the Season
Apparently, some people believe I have no sense of humor. Whether I’m funny or not is a matter for debate. But people figure that I’m Azorius and the Azorius have no sense of humor. That makes them 0-for-2 in that sentence alone. The general skepticism that I could be joking actually makes me a good […]
Nine Paragraphs on Overthinking Triggers
Frontline Medic swings Accompanied by two bears. Arrows of Justice The Medic dies, yes? Indestructible, judge says Overthinking it No-impact triggers Are assumed to have resolved ‘Til shown otherwise Still must resolve, though. If Bomber Corps pings Elder Can’t sac to get land? Opponent has chance. Must have capability To respond with spell Common assumption […]
N[o]
Over the past few years, I’m seeing an increasing number of requests for [O] (official) answers, to the point where people are asking them for all kinds of things that don’t really require [O] and it’s a synonym for “correct”. That does a disservice to a ton of great judges out there, who can give […]
The Five Worst Triggered Abilities of All Time (So Far)
So I spent a lot of time buried in triggered abilities these last few months, studying all sorts of structures, templates and philosophies. Fingers crossed it’s paid off; we’ll see over the upcoming weeks. When you do that much studying, you learn the rhythm of things, and it’ll let you pick up on what works […]
Missed Triggers 3 – The Bonus Disc
Third time’s the charm. First of all, don’t panic. What looks like a lot of new words maintains much of the previous philosophy. There’s only one change of substance, and a bunch more guidance. I’m sure adding 4000 words of my own ramblings also makes it seem bigger than it is; feel free to do […]
Gatecrash Policy Changes – For Players
I’m trying to make it a habit of summarizing the rules changes that are of interest to players. These are obviously not technical descriptions – see the full MIPG/MTR for those – but should give you the information you need to play in Magic tournaments without getting into trouble or finding yourself at a big […]
Gatecrash Policy Changes – For Judges
Apologies for the delay. As you can see from the article on dailymtg, we wanted to make sure we took plenty of time to communicate the significant changes, which meant coordinating a bunch of articles, among other things. There’s a couple of notable changes in this update, and then a few minor tweaks. The big […]