{"id":321,"date":"2014-02-03T13:09:45","date_gmt":"2014-02-03T21:09:45","guid":{"rendered":"http:\/\/blogs.magicjudges.org\/telliott\/?p=321"},"modified":"2016-04-10T22:19:15","modified_gmt":"2016-04-11T05:19:15","slug":"born-of-the-gods-policy-changes","status":"publish","type":"post","link":"https:\/\/blogs.magicjudges.org\/telliott\/2014\/02\/03\/born-of-the-gods-policy-changes\/","title":{"rendered":"Born of the Gods Policy Changes"},"content":{"rendered":"<p><a href=\"http:\/\/www.wizards.com\/ContentResources\/Wizards\/WPN\/Main\/Documents\/Magic_The_Gathering_Infraction_Procedure_Guide_PDF2.pdf\" title=\"IPG\">IPG<\/a> | <a href=\"http:\/\/www.wizards.com\/ContentResources\/Wizards\/WPN\/Main\/Documents\/Magic_The_Gathering_Tournament_Rules_PDF2.pdf\" title=\"MTR\">MTR<\/a><\/p>\n<p>This update contains the usual assortment of minor fixes and clarifications and no major policy revisions. There are two lines &#8211; one added, one deleted &#8211; that are worth highlighting:<\/p>\n<p>* If two players receive Deck\/Decklist penalties at the same time, they are still Game Losses (for tracking purposes), but those Game Losses don&#8217;t count towards the game score. <\/p>\n<p>The most common scenario is when one player accidentally sweeps one of their opponent&#8217;s cards into their deck thanks to an Oblivion Ring or Pacifism, at which point on discovery the match ends. Not only is that bad from a gameplay perspective, it also provides a bit of a vector for a hard-to-discover cheat. If you win game 1, simply scoop up your opponent&#8217;s card and if nobody catches it in time, you&#8217;ll win the match. <\/p>\n<p>It can also happen if a table gets deckchecked and both players have problems with their decklist. Making the players play a one-game (unsideboarded) match is no more or less punitive than a 3-game match, and, on the whole, we&#8217;d rather a full match be played there.<\/p>\n<p>* The second change is, interestingly, simply the removal of one of the examples under cheating. Previously, 3-pile shuffling a deck you believed to be unrandomized was listed as an example of cheating, but it isn&#8217;t any more.<\/p>\n<p>Vigilante justice is a bit of a contentious subject, and, on the whole, we don&#8217;t like players trying to take the law into their own hands. That&#8217;s why judges exist and why we require people to call attention to infractions in game, even if they fix it in a mutually agreeable way themselves without involving a judge.<\/p>\n<p>However, this particular example is problematic for two reasons. First of all, a stacked deck is not something you can ever be sure about. Yeah, maybe your opponent didn&#8217;t shuffle as well as you might like at the table, but that doesn&#8217;t mean you know that there&#8217;s a problem. The deck might have started random. You can call a judge (and we&#8217;re always happy to help in these situations), but that sets a tone for the match, and if everything is fine, might seem a little frivolous. Secondly, the actions you&#8217;re taking are totally legal, unlike most vigilante action. If the deck is randomized, a three-pile shuffle is a totally acceptable way to randomize the deck. So, if you always three-pile your opponent&#8217;s deck, you end up in a weird situation where you might or might not be cheating based on what you thought of the opponent&#8217;s shuffling. That&#8217;s pretty weird, and the example was there to discourage this action while kind of handwaving over whether or not the infraction actually supported it. <\/p>\n<p>After much debate, we came to the general conclusion that a defensive three-pile isn&#8217;t cheating, even if you suspect your opponent of shenanigans. We&#8217;d obviously prefer that you call a judge, but that&#8217;s up to you.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>IPG | MTR This update contains the usual assortment of minor fixes and clarifications and no major policy revisions. There are two lines &#8211; one added, one deleted &#8211; that are worth highlighting: * If two players receive Deck\/Decklist penalties at the same time, they are still Game Losses (for tracking purposes), but those Game [&hellip;]<\/p>\n","protected":false},"author":26,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[3],"tags":[],"language":[9],"class_list":["post-321","post","type-post","status-publish","format-standard","hentry","category-policy","language-en"],"_links":{"self":[{"href":"https:\/\/blogs.magicjudges.org\/telliott\/wp-json\/wp\/v2\/posts\/321","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.magicjudges.org\/telliott\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.magicjudges.org\/telliott\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/telliott\/wp-json\/wp\/v2\/users\/26"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/telliott\/wp-json\/wp\/v2\/comments?post=321"}],"version-history":[{"count":2,"href":"https:\/\/blogs.magicjudges.org\/telliott\/wp-json\/wp\/v2\/posts\/321\/revisions"}],"predecessor-version":[{"id":323,"href":"https:\/\/blogs.magicjudges.org\/telliott\/wp-json\/wp\/v2\/posts\/321\/revisions\/323"}],"wp:attachment":[{"href":"https:\/\/blogs.magicjudges.org\/telliott\/wp-json\/wp\/v2\/media?parent=321"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/telliott\/wp-json\/wp\/v2\/categories?post=321"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/telliott\/wp-json\/wp\/v2\/tags?post=321"},{"taxonomy":"language","embeddable":true,"href":"https:\/\/blogs.magicjudges.org\/telliott\/wp-json\/wp\/v2\/language?post=321"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}