A while back I received this message from Federico Donner:
In the last two weekends I tried this game with my team on GP Charlotte and GP Minneapolis. They really enjoyed it, I thought I could share it with you in case you wanted to post it. It’s a variation of the token game combining it with elements of secret role games like Love Letter. It was a lot of fun and motivated interaction among team members and sharing of interesting rules and policy scenarios. I hope you like it.
So here’s the game:
Objective
The goal of the game is to collect the most points at the end of the day. During each round, judges will trade cards trying to finish with ‘The Truth’.
Preparation
You will need a micro deck consisting of 1x ‘The Truth’, 1x ‘Lab Fire’, and enough ‘Scientist’ so that everyone on the team has one card.
At the beginning of each tournament round, shuffle the cards and secretly deal one card to each teammate.
Play
During the round, a player may approach any other player. That player asks a rule or policy question. If the correct answer is given, the two players must swap cards. The one exception is ‘Lab Fire’, who can never trades cards (but can still approach and get approached by other players).
[Adam’s note: It would be good to institute a house rule, to disallow or buffer approaching the player who just took ‘The Truth’ from you]
End of Round scoring
When the round clock hits zero, the round is over. When the team assembles, the player holding ‘Lab Fire’ gets one guess to point out, who has ‘The Truth’. If they’re correct, they get the card. Now, whoever is holding ‘The Truth’ scores:
– If the judge started the round holding ‘The Truth’, they gain 1 point.
– If they received ‘The Truth’ during that round (including by a successful guess as the ‘Lab Fire’), they gain 2 points instead.
– If the judge started the round holding ‘The Truth’, they gain 1 point.
– If they received ‘The Truth’ during that round (including by a successful guess as the ‘Lab Fire’), they gain 2 points instead.