Judge Booth at a PTQ in Prague

Hello everyone! I am an L1 judge from the Czech Republic. In this blog post, I would like to share with you my recent experience with running a Judge Booth. I hope that it may inspire you to run one on your own. I have always been intrigued by the rules part of judging and teaching players the delicacy of rules. Another major interest is in the diplomacy between the judge and player communities. So, when I discovered it was possible to run my own judge booth, I immediately decided I had to

Read more.

Judge Booth Report from Munich

After seeing the announcement that every Judge could run a Judge Booth at basically any event I quickly decided to run a Judge Booth at my local Prerelaese for Born of the Gods. I pitched the idea to our new L1 Sebastian Stückl who immediately agreed to help me. After checking that this was ok with Michael I talked to the TO … and was somewhat surprised by the skeptical reaction. In the end it turned out that I had not optimally communicated the intent of the Judge Booth at a Prerelease, which,

Read more.

Judge Booth at a Prerelease in Tel Aviv

This time around we have another report from a Judge Booth at a Born of the Gods Prerelease in Tel Aviv, Israel. organized the booth and shares his experiences: Hello fellow judges For this event 20 questions related to Theros were selected from the sheet, printed, and numbered from 1 to 20. Every player registering for the Prerelease got a “Judge Booth Ticket” which he/she could use once to visit the judge booth and take part in that side event. Once there, after a short talk and

Read more.

Judge Booth @ GP Utrecht

The following report from GP Utrecht is written by . Enjoy! Grand Prix Utrecht featured a Judge Booth, and , and I ran it together. It was really successful, having players nonstop from 10:30 to 18:00. In the rare cases when no one was at the booth, asking to a player passing by if he wanted to try to get a free foil and stuff was enough to get his attention ;). I'd even say that player attendance was close to optimal, as there was always between 1 to 5 players at the same time, which allowed

Read more.