Triple warning: this piece has very little to do with judging. It is going to scoot all over the place in service of a central premise. Also, I’m not speaking on behalf of Wizards, just providing the perspective of someone involved in all levels of OP (and Commander). I have an ARAM record of 1880-1844. […]
Category: Policy
Policy Changes for Hour of Devastation
[cets_callout_box style=’yellow’ align=’right’ title=’The New Docs’]IPG | MTR [/cets_callout_box] After a few super-sized updates, I’m pleased to report that the Hour of Devastation tournament document update is… not all that devastating. All the changes are the sort of thing that would usually end up in the “Other Notes” section. If you’re going to skip an […]
How to Think About the New Combat Shortcut
People have been asking for more explanation on the new combat shortcut. There’s not as much there as people think; for all the words, it’s not doing too much. But, it is different from before, so people want to make sure that they understand those implications. Let’s run through it! There’s two mental models you […]
Policy Changes for Amonkhet
[cets_callout_box style=’yellow’ align=’right’ title=’The New Docs’]IPG | MTR [/cets_callout_box] We’ve got a new infraction that changes almost nothing, and a two-word change with deep implications. We’ve got wholesale revision to the most commonly-invoked shortcut, and a new type of relatively rare unmissable trigger. We’ve got new rules for identifying cards, and old rules about not […]
Policy Changes for Aether Revolt
[cets_callout_box style=’yellow’ align=’right’ title=’The New Docs’]IPG | MTR [/cets_callout_box] Down with rules! Wait, no, that’s not right. The citizens of Kaladesh may be revolting, but it’s business as usual for the Consulate’s policy team, ready with a shiny new downgrade, more changes to shuffling, and a few tweaks and clarifications. There’s a lot of words […]
Do Not Pass Go
Recently there’s been a rise in questions about the processes around going to combat. I think it’s due to the presence of Vehicles, though they’re no different than creature lands, and we’ve had those in every format for quite some time. Since people are talking about it again, this is an opportunity to explain why […]
Policy Changes for Kaladesh
[cets_callout_box style=’yellow’ align=’right’ title=’The New Docs’]IPG | MTR [/cets_callout_box] This is a tuneup release. It has a few tweaks, a little streamlining, but is pretty raceworthy to begin with. And the crew is fantastic. Before we start our engines, I want to touch upon something from the previous model that needs emphasizing, because I’m getting […]
Policy Changes for Eldritch Moon
[cets_callout_box style=’yellow’ align=’right’ title=’The New Docs’]IPG | MTR [/cets_callout_box] If you plan to skip a policy update this year, here’s the one for you. A few things have been moved around, some sentences have been rewritten to be clearer, especially for non-native English speakers, and a few small corners have been addressed. Really, all the […]
General Rules for Drafting DFCs at Competitive REL
People have been asking for guidelines as to how drafts will work at Competitive REL. Here are the general ones. Note that each Head Judge has the flexibility to modify these as they see fit, and may do as we gather more data, so don’t go yelling at a Head Judge if they choose to […]
Repost: Innistrad Double-Faced Cards FAQ
[This disappeared off the internet for various reasons. It’s all still correct (with one exception that I’ve noted below), so I figure it’s worth giving a home somewhere.] They’re here! Hopefully by now everyone is aware that Innistrad contains double-faced cards. These cards have another card where there would normally be a traditional Magic back, […]