After the Oath of the Gatewatch IPG update, I published a piece exploring various cards and how they interacted with the new Hidden Card Error infraction. I thought it would be valuable to revisit those cards and see how the updated infraction handled them. One thing that is still true, but was misinterpreted last time, […]
Category: Policy
SOI Policy Changes
[cets_callout_box style=’yellow’ align=’right’ title=’The New Docs’]IPG | MTR [/cets_callout_box] With such large changes in the Oath of the Gatewatch IPG, the goal of the Shadows over Innistrad update was to refine and clarify those sections, and, indeed, that’s what we get. With the exception of a couple of small additions that I’ll get to later, […]
The Hidden Corners of HCE
The new IPG has been out for a week now, and people seem really happy with the new Hidden Card Error (HCE) infraction. We’ve gotten lots of kudos on how intuitive the infraction is and how easy it’s been to explain to judges. In particular, by being philosophy-driven, it means that most situations in which […]
OGW Policy Changes
[cets_callout_box style=’yellow’ align=’right’ title=’The New Docs’]IPG | MTR [/cets_callout_box] Let’s start with a history lesson. Everyone loves history lessons, right? Back in the mists of 2006, the IPG had an infraction named Failure to Reveal. It existed to deal with situations where a player failed to reveal a card, like with, say, (who didn’t exist […]
Tweaking the new DEC Rules
With the Battle for Zendikar update, we made some changes to the Drawing Extra Cards infraction, and having seen it in action for a couple weeks, it’s clear that the change isn’t as clear as we’d hoped it would be, and that lack of clarity is causing confusion. More problematically, that confusion is getting in […]
The Forbidden Look
We have a new mulligan rule. It’s sweet! There does come with it one downside, though. Historically, some players take a mulligan by pulling cards off the top of their library to “see what they would have drawn,” and that’s not compatible with the new mulligan system. I used to joke with players “Don’t take […]
BFZ Policy Changes
[cets_callout_box style=’yellow’ align=’right’ title=’The New Docs’]IPG | MTR [/cets_callout_box] The Battle for Zendikar has been unleashed on us, and that means it’s time for an Eldrazi-sized policy update! Just kidding; it’s not as big as the last one, but there are still a few things to… process. Ahem. When we released the Origins update, we […]
Magic Origins Policy Changes
[cets_callout_box style=’yellow’ align=’right’ title=’The New Docs’]IPG | MTR [/cets_callout_box] There’s a lot of changes in this IPG. It’s not as scary as it looks. Heck, if we can survive Vegas/Utrecht/Chiba, this should be cake. There’s one major policy change, a reflowing of the whole guide to focus on infraction identification, and then the usual miscellaneous […]
Lay of the Land
There seems to be a little confusion about the new on-camera layout rules for PTs and GPs, and a bunch of it is coming because of misunderstanding over what it means to be a rule. While these are “rules”, they aren’t rules in the same sense as the contents of the Comprehensive Rules. They set […]
DTK Policy Changes – For Players
We’re making a small change to the rules for missed triggers and how they are acknowledged in order to make them flow a little better. Right now, the requirement is that the trigger be acknowledged some time between it triggering and having impact on the game state. That works well most of the time, but […]